Dice Casino Game Rules

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The Casino Dice Game Rules

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  1. What have we learned is the first thing to do when playing a casino table game? Place a bet. With Craps, the only Player who must place a bet prior to the first roll of the game is the Shooter (or person who wants to roll the dice). To become eligible to become a Shooter, place a bet on the Pass Line or Don't Pass Bar.:
    Casino craps or bank craps is a dice game in which the shooter aims to roll a seven or eleven to win. Play. Dice Poker is a simple game with a quick drift to events. The game was inspired by the well-known card version of Poker. Rules and how to play Craps: The basics. Casino Craps (or Bank Craps), a dice game, is one of the most exciting casino games. It is common to hear yelling and shouting at a craps table. It is played on a purpose-built table and two dice are used. The dice are made after very strict standards and are routinely inspected for.
  2. How to Play Dice (2 Dice Gambling Games). Forms of While the best known game of chance with dice may be craps, in both its casino and street forms, other gambling games that use a pair of dice include Hazard, . In some versions of Hazard, notably French rules, the main is determined by a preliminary roll of the dice.:
    Craps is a dice game, so you should probably at least learn how to roll in case you feel lucky. This is a must-know rule to prevent cheating. Playing only these simple bets will give you better odds than just about anywhere in the casino, but you can win more by playing riskier. Gambling & Casino Dice Games. The dice games in the list here, all revolve around gambling with stakes. Remember, you don't have to gamble with hard cash, you could use matchsticks, chocolates or counters and just enjoy rolling the dice. Playing for money is more suited to adults, so the gambling and casino dice. Dice Casino Games Cee Lo Rules Real Casino Gaming Online Jobs. California gambling Play harrahs casino online Achat Dice Casino Games Cee Lo Rules Real Casino Gaming Online Jobs machine a sous casino gratuit machine a sous 3 rouleau film Casino jeu gratuit jeu Dice Casino Games Cee Lo Rules Real.

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Easy way is not a specific bet offered in standard casinos, but a term used to define any number combination which has two ways to roll. For example, , would be a "10 easy". The 4, 6, 8 or 10 can be made both hard and easy ways. Betting point numbers which pays off on easy or hard rolls of that number or single-roll "hop" bets e.

A player can choose either the 6 or 8 being rolled before the shooter throws a seven. These wagers are usually avoided by experienced craps players since they pay even money 1: The bets are located in the corners behind the pass line, and bets may be placed directly by players. In addition place bets are usually not working, except by agreement, when the shooter is "coming out" i. Single-roll proposition bets are resolved in one dice roll by the shooter.

Most of these are called "Service Bets", and they are located at the center of most craps tables. Only the stickman or a dealer can place a service bet. The lowest single roll bet can be a minimum one unit bet. Single bets are always working by default unless the player specifies otherwise.

Wins if shooter rolls a 2 or The stickman places this bet on the line dividing the 2 and 12 bets. A combined bet, a player is betting half their bet on craps 2,3,12 and the other half on 11 yo. The combine payout is 3: Another method of calculating the payout is to divide the total bet in half. The player would receive 7: If an 11 was rolled the player would receive Both methods of calculation yield the same result so either method can be used.

If a player wishes to take the bet down after a win the player would receive the whole bet not half even though only one of the two bets can win per roll. One of the two bets will always lose, the other may win. Wins if the shooter rolls a 7 with 4: This bet is also nicknamed Big Red, since the 7 on its betting space on the layout is usually large and red, and it is considered bad luck [ by whom?

This is a bet that involves betting on 1 unit each for 2, 3, 11 and 12 at the same time for the next roll. The bet is actually four separate bets, and pays off depending on which number is actually rolled. The combine payout is Each individual bet has the same payout as a single bet on the specific numbers, If a player wins the bet he can take down all four bets instead of a single bet even though only one bet can win per roll.

Many players, in order to eliminate the confusion of tossing four chips to the center of the table or having change made while bets are being placed, will make a five-unit Horn High bet, which is a four-way bet with the extra unit going to one specific number. Horn bets are generally required to be in multiples of 4 or 5 with the minimum bet being 4 times the minimum unit allowed. A five-unit bet that is a combination of a horn and any-seven bet, with the idea that if a seven is rolled the bet is a push, because the money won on the seven is lost on the horn portions of the bet.

The combine odds are The minimum bet is five of the minimum units. On the Hop , Hop or Hopping: A single roll bet on any particular combination of the two dice on the next roll including combinations whose sum is 7 e.

For example, if you bet on "5 and 1" on the hop, you are betting that the next roll will have a 5 on one die and a 1 on the other die. The bet pays Hard ways hop pays The true odds are When presented, hop bets are located at the center of the craps layout with the other proposition bets. If hop bets are not on the craps layout, they still may be bet on by players but they become the responsibility of the boxman to book the bet.

Sometimes players may request to hop a whole number. In this case the money on the bet different combinations. For example, if a player says "hop the tens" , , the player must give the dealer an even number bet so it can be divided among the hard and easy ways. If a player wishes to "hop the sevens" there would be three different combinations and six possible ways to roll a 7 , , , , , therefore the player should bet in multiples of 3 so the bet can be divided among each combination with a This bet is a wager that one of the numbers 2, 3, 4, 9, 10, 11, or 12 will appear on the next roll of the dice.

This bet typically pays more 2: The Field bet is a "Self-Service" Bet. Unlike the other proposition bets which are handled by the dealers or stickman, the field bet is placed directly by the player.

Players identify their Field bets by placing them in the Field area directly in front of them or as close to their position as possible. A player may wish to make multiple different bets. If one of the bets win the dealer may automatically replenish the losing bet with profits from the winning bet.

In this example, if the shooter rolls a hard 8 pays 9: If the player does not want the bet replenished, he or she should request any or all bets be taken down. A working bet is a live bet. Bets may also be on the board, but not in play and therefore not working. Pass line and come bets are always working meaning the chips are in play and the player is therefore wagering live money.

Other bets may be working or not working depending whether a point has been established or player's choice. Place and buy bets are working by default when a point is established and not working when the point is off unless the player specifies otherwise. Lay bets are always working even if a point has not been established unless the player requests otherwise.

At any time, a player may wish to take any bet or bets out of play. The dealer will put an "Off" button on the player's specific bet or bets, this allows the player to keep his chips on the board without a live wager. For example, if a player decides not to wager a place bet mid-roll but wish to keep the chips on the number, he or she may request the bet be "not working" or "Off". The chips remain on the table, but the player cannot win from or lose chips which are not working.

The opposite is also allowed. By default place and buy bets are not working without an established point, a player may wish to wager chips before a point as been established. In this case, the player would request the bet be working in which the dealer will place an "On" button on the specified chips.

The probability of dice combinations determine the odds of the payout. The following chart shows the dice combinations needed to roll each number. The two and twelve are the hardest to roll since only one combination of dice is possible. The game of craps is built around the dice roll of seven, since it is the most easily rolled dice combination. The expected value of all bets is usually negative, such that the average player will always lose money.

This is because the house always sets the paid odds to below the actual odds. However, this "free odds" bet cannot be made independently, so the expected value of the entire bet, including odds, is still negative. Since there is no correlation between die rolls, there is normally no possible long-term winning strategy in craps.

There are occasional promotional variants that provide either no house edge or even a player edge. One example is a field bet that pays 3: Overall, given the 5: This is sometimes seen at casinos running limited-time incentives, in jurisdictions or gaming houses that require the game to be fair, or in layouts for use in informal settings using play money.

No casino currently runs a craps table with a bet that yields a player edge full-time. Maximizing the size of the odds bet in relation to the line bet will reduce, but never eliminate the house edge, and will increase variance. Most casinos have a limit on how large the odds bet can be in relation to the line bet, with single, double, and five times odds common. Some casinos offer odds, referring to the maximum multiple of the line bet a player can place in odds for the points of 4 and 10, 5 and 9, and 6 and 8, respectively.

During promotional periods, a casino may even offer x odds bets, which reduces the house edge to almost nothing, but dramatically increases variance, as the player will be betting in large betting units. Since several of the multiple roll bets pay off in ratios of fractions on the dollar, it is important that the player bets in multiples that will allow a correct payoff in complete dollars. Normally, payoffs will be rounded down to the nearest dollar, resulting in a higher house advantage.

These bets include all place bets, taking odds, and buying on numbers 6, 8, 5, and 9, as well as laying all numbers. These variants depend on the casino and the table, and sometimes a casino will have different tables that use or omit these variants and others.

When craps is played in a casino, all bets have a house advantage. There may be players who are lucky and get ahead for a period of time, but in the long run these winning streaks are eroded away. One can slow, but not eliminate, one's average losses by only placing bets with the smallest house advantage.

The place bets and buy bets differ from the pass line and come line, in that place bets and buy bets can be removed at any time, since, while they are multi-roll bets, their odds of winning do not change from roll to roll, whereas pass line bets and come line bets are a combination of different odds on their first roll and subsequent rolls.

The first roll of a pass line bet is 2: As such, they cannot profitably let you take down the bet after the first roll. This bet generally has a higher house edge than place betting, unless the casino offers high odds. Conversely, you can take back pick up a don't pass or don't come bet after the first roll, but this cannot be recommended , because you already endured the disadvantaged part of the combination - the first roll.

On that come-out roll, you win just 3 times 2 and 3 , while losing 8 of them 7 and 11 and pushing once 12 out of the 36 possible rolls. On the other 24 rolls that become a point, your don't pass bet is now to your advantage by 6: However, players can still make standard lay bets odds on any of the point numbers 4,5,6,8,9, Among these, and the remaining numbers and possible bets, there are a myriad of systems and progressions that can be used with many combinations of numbers.

An important alternative metric is house advantage per roll rather than per bet , which may be expressed in loss per hour. Besides the rules of the actual game, certain unwritten rules of etiquette exist while playing craps and are expected to be followed.

Many consider these guidelines as important as the actual rules themselves. New players should familiarize themselves with them before approaching a craps table. Players are not supposed to handle the dice with more than one hand such as shaking them in cupped hands before rolling nor take the dice past the edge of the table. The only way to change hands when throwing dice, if permitted at all, is to set the dice on the table, let go, then take them with the other hand.

This reduces or eliminates the possibility of the shooter switching dice by sleight-of-hand. When throwing the dice, the player is expected to hit the farthest wall at the opposite end of the table. Most casinos will allow a roll that does not hit the opposite wall as long as the dice are thrown past the middle of the table. Occasionally a short roll will be called a "no roll" due to the more controllable nature of such a roll.

The dice may not be slid across the table and must be tossed. Typically, players are asked not to throw the dice higher than the eye level of the dealers. Dice are considered "in play" if they land on players' bets on the table, the dealer's working stacks, on the marker puck or with one die resting on top of the other. The roll is invalid if either or both dice land in the boxman's bank, the stickman's bowl where the extra three dice are kept between rolls , or in the rails around the top of the table where players chips are kept.

If a die or both dice leave the table, it is also a "no roll" and the boxman will examine the dice before letting them come back into the game. However, the player may request the same die or dice. When either of the dice land on or come to rest leaning against chips, markers, or the side of the table, the number that would be on top if the object the die is leaning on were removed, is the number that is used to make the call.

If one or both dice hits a player or dealer and rolls back onto the table, the roll counts as long as the person being hit did not interfere with either of the dice, though some casinos will rule "no roll" for this situation. In most casinos the shooter may "set" the dice to a particular starting configuration before throwing such as showing a particular number or combination, stacking the dice, or spacing them to be picked up between different fingers , but if they do, they are often asked to be quick about it so as not to delay the game.

Some casinos have "no setting" rules. Dealers are not allowed to touch the players or hand chips directly to a player, and vice versa. If "buying in" paying cash for chips at the table, players are expected to lay the cash down on the layout, which the dealer will take and then place chips in front of the player. In addition, it is important for a player to keep his or her hands away from No-Fly Zones on the craps layout. Some tables are undersized, and the player standing next to a dealer may have almost no space in front of them to throw dice.

Some crap table layouts state "No Call Bets. This might occur while a player is waiting for a marker casino credit to arrive, or after the dice have left the center of the table after which time the players must usually remove their hands from the playing surface. It is generally preferable to place chips on the board rather than tossing them. Tossed chips may roll on edge out of the dealer's reach or upset other stacks of chips.

A center bet, controlled by the stickman usually the hardest person to reach can be made by passing chips to the nearest dealer, who will relay the bet to the stickman.

Conversely, it is desirable to have the dealers make change from a bet, rather than make change and then pay correct change for a bet e.

When offered the dice to shoot, a player may pass the dice to the next player without fear of offending anyone; however, at least one player must always be a "shooter" betting on either the pass line or don't pass line for the game to continue. When tipping, the most common way is simply to toss chips onto the table and say, "For the dealers", "For the Crew", or "For the boys" the second is considered acceptable even though dealers often are women; by the same token, female stickmen and boxmen are still referred to as such; not for example, boxwoman or stickperson.

It's also common to place a bet for the dealers. If the bet is one handled by the dealers, such as a Place bet or one of the proposition bets handled by the stick-man, the chip s should be placed, or thrown, and announced as a dealer bet, such as "Dealer's hard eight", or "Place the eight for the dealers".

A "two-way" bet is one that is part for the player and part for the dealers for example, tossing two chips and stating "Two Way Hard Eight" will place a bet for the player and the same bet for the dealer.

Usually, the dealers' bet is smaller than the player's bet, but it is appreciated. Most casinos require the dealers to pick up their winning bets, including the original tip, rather than "let it ride" as the player may choose to do. If the player wants the original dealer bet to remain in place, the phrase "I control the bet" should be clearly stated by the tipper, and acknowledged by one of the crew, immediately upon announcing the dealer bet.

This indicates that any winnings for that bet will be picked up by the dealers, and the original amount will remain in play until cleared by a loss or retracted by the player after a win such as a single-roll bet that would normally be returned to the player with their winnings. It should be noted that because the house has an advantage on all bets and in the case of some bets, a considerable edge the dealers will ultimately receive a smaller tip from placed bets than from a direct tip.

If eleven comes out on the come out roll, the pass line win bets and the more substantial "yo" bet splits. This bet cannot be booked if the bettor is also the shooter. After the come-out roll, it is considered bad luck to say the word "seven". A common "nickname" for this number is "Big Red", or just "Red".

It is considered bad luck to change dice in the middle of a roll. If one or both dice leave the table during a roll, and the shooter does not want a new die or dice substituted into the game, the shooter should immediately and clearly call "Same Dice! To speed play, most casinos will immediately begin the process of introducing new dice unless the shooter has requested otherwise, though some casinos will inspect and return the dice by default.

Proposition bets, the bets in the center of the table, are made by tossing chips to the center of the table and calling out the intended bet; the stickman will then place the chips correctly for the player.

As mentioned above, care should be taken when tossing chips. Players furthest from the stickman can often elect to place a center bet with a dealer who will relay the bet to the center. Chips will be less likely to roll on edge if they are tossed with a gentle frisbee-like spin. It is considered rude to "late bet", or make wagers while the dice are no longer in the middle of the table. While entirely permissible, excessive late betting will generally garner a warning as it slows play.

At the discretion of the boxman or a "pit boss", dealers can disallow a bet made after the dice have left the center. Food, drinks, cigarettes, and other items should remain off the chip rail and should not be held over the table. Players feel it is bad luck for the shooter to leave the table after a successful come-out roll. A shooter retains the right to roll and is expected to continue rolling until he or she sevens out.

If the shooter leaves the game before a decision is reached on a point number, the dice will be passed to the next player to continue where the shooter left off. Once a decision is reached, the "substitute" shooter can, at the discretion of the boxman, continue to roll the dice for a new "come out" as would have been the case had the previous shooter completed their roll.

When the shooter is ready to roll, players should remove their hands from the table area in order to avoid interfering with the dice. The stickman will often say "hands high, let 'em fly" or "dice are out, hands high". Many players will suggest that a die that hits another player's hand or a stack of chips will be more likely to seven out.

This is likely a case of confirmation bias; however, for the sake of a harmonious table, care should be taken to keep hands free of the play area. When making bets in the field or on the Big 6 or Big 8, it is the player's responsibility to track his or her bet. Place bets and Come Line bets will be tracked by the dealer, who will pay the player directly. Hardway and other proposition bets are tracked by the stickman and will be paid after the regular bets by the dealer to the player directly based on instructions from the stickman.

When betting the "wrong way" by making don't pass and don't come bets, it is bad etiquette to cheer or clap if one wins those bets. A pass bet is placed on the Pass Line when playing at a marked craps table. Odds or Free Odds: It is paid at the actual odds of rolling a given roll instead of whatever odds the house normally offers for one of the other bets.

These are bets on a specific roll outcome, such as a specific total or range of totals, or a specific combination of face values on the two dice. The outcome of this roll determines which bets are paid, lost, or held over for subsequent rolls. The next roll becomes a come-out roll for a new round of play. If the come-out roll is a 2, 3, or 12, pass bets lose. In casino craps, the shooter is required to roll both dice with one hand and have them hit the far wall of the table for the roll to count.

If one of the dice flies out of the table, the shooter may either select one of the unchosen dice originally offered by the stickman or ask for the die back. In such case, the boxman, the person who manages the table and its bets, will inspect the die to make sure it has not been milled or loaded.

Place bets for the attempt to make the point. In addition, two other bets are possible: Betting that the shooter will make a 7 or 11 on the first point roll or will make the point before making a 7. These bets cannot be laid down until a come-out point has been established.

Roll to attempt to make the point. The shooter continues to roll until the point is made or a 7 is rolled. The shooter does not have to make the point with same combination that was used to establish it: If the shooter rolls a 2, 3, or 12 on the first point roll, come bets lose. This person will roll a pair of matched dice. Before rolling, however, the shooter must lay down a bet. Have the other players put up a stake against the shooter. Players may also make side bets as to whether the shooter will roll a winning number or whether a certain combination will appear on the roll.

Roll the dice for the come-out roll. The outcomes are similar to bank craps. If the come-out roll is a 7 or 11, the shooter wins money from the other players. The shooter can bet again and make another come-out roll, or retire by passing the dice to the player to his or her left. If the come-out roll is 2, 3, or 12, the shooter loses the bet to the other players.

The shooter again has the option to bet again or pass the dice to a new player. If the come-out roll is anything else, that number becomes the point.

Roll the dice for the point-making roll. The outcomes are again similar to bank craps. If the shooter makes the point, the shooter wins and may either bet and play another round or pass the dice. If the shooter rolls a 7 craps out , the shooter loses any money bet and must pass the dice to the next player.

If the shooter rolls anything else, the shooter rolls again until either making the point or crapping out. In Hazard, the player who rolls the dice is called a caster instead of a shooter.

Have the caster specify a number from 5 through 9. This number is the main and determines which numbers win and which numbers lose when the dice are actually rolled.

In some versions of Hazard, notably French rules, the main is determined by a preliminary roll of the dice. Make bets on the outcome. The caster bets against the other players individually or as a group, or against a bank the setter. Bets at this stage are whether or not the caster will roll the called main or a number that also wins if the main is called.

The outcome of the first roll determines whether a bet wins, loses, or is carried over to the next roll. If the caster rolled the called main, the caster wins nicks. If the caster rolled a 2 or 3, the caster loses throws out. If the caster called a main of 5 or 9, but rolled an 11 or 12, the caster throws out.

If the caster called a main of 6 or 8, but rolled a 12, the caster nicks. If the caster called a main of 6 or 8, but rolled an 11, the caster throws out. If the caster called a main of 7, but rolled an 11, the caster nicks.

If the caster called a main of 7, but rolled a 12, the caster throws out. If the caster rolled a number other than the main called, but not one of the losing numbers, that number becomes the chance point number the caster must roll to win.

Make bets on the outcome of the chance roll, if one is to be made. The caster and the other players can raise their original bets on whether the chance number will be rolled before the original main. Bets are given odds according to the likelihood of rolling the chance number before rolling the main. In this situation odds bets on the come wagers are presumed to be not working for the Come Out roll.

That means that if the shooter rolls a 7 on the Come Out roll, any players with active Come Bets waiting for a 'come point' lose their initial wager but will have their odds money returned to them.

If the 'come point' is rolled the odds do not win but the Come Bet does and the odds are returned. The player can tell the dealer that they want their odds working, such that if the shooter rolls a number that matches the 'come point', the odds bet will win along with the Come Bet, and if a seven is rolled both lose.

If the first roll of a dice is a natural 7, 11 you lose and if it is a 2 or a 3 you win. A dice roll of 12 means you have a tie or push with the casino. If the roll is a point 4, 5, 6, 8, 9, 10 a 7 must come out before that point is repeated to make you a winner.

If the point is rolled again before the 7 you lose. After the come point has been established you win if it is a 2 or 3 and lose for 7 or Place Bets - This bet works only after the point has been determined. You can bet on a dice roll of 4, 5, 6, 8, 9 and You win if the number you placed your bet on is rolled before a 7. The Place Bets payoffs are different depending on the number you bet on. You can cancel this bet anytime you want to.

Field Bets - These bets are for one dice roll only. If a 2, 3, 4, 9, 10, 11, 12 is rolled you win. A 5, 6, 7 and 8 make you lose. Field Bets have the following different payoffs: Other winning dice rolls pays even 1: Big Six, Big Eight Bets - Placed at any roll of dice these bets win if a 6 or 8 comes out before a 7 is rolled.

Big Six and Big Eight are even bets and are paid at 1: Proposition Bets - These bets can be made at any time and, except for the hardways, they are all one roll bets: Wins if a 2, 3 or 12 is thrown. Wins if a 7 is rolled. Wins if a 11 is thrown. Wins if a 3 is rolled. Wins if a 2 or 12 is thrown. Wins if one of these numbers is rolled. Payoff is determined according to the number rolled. The other three bets are lost. The bet on a hardway number wins if it's thrown hard sum of pairs: Hard 4 and 10, 8: This is a comprehensive great gambling information site with advice on winning, how to gamble, betting strategy, listing the best online casinos and world land-based casinos directory.

Topics covered include game summary, rules, how to play, how to win, game strategy, betting systems , gambling tips, on: This is the gambling website with lots of information and resources as well as helpful advice and frequent updates thanks to your helpful feedback. Rules and how to play Craps:

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A point of 4 or 10 will pay you 2: You only win if the point is rolled again before a 7. The difference consists in the fact you can make this bet only after the point on the pass line has been determined.

On a Come Out roll the Come Bet is placed on the pass line as they are an identical bet. After you place your bet the first dice roll will set the come point. You win if it is a natural 7, 11 and lose if it is craps 2, 3, Other rolls will make you a winner if the come point is repeated before a 7 is rolled.

If a 7 is rolled first you lose. The main difference is that a player making a Come Bet will bet on the first point number that 'comes' from the shooter's next roll, regardless of the table's round. If a 7 or 11 is rolled on the first round, it wins. If a 2, 3 or 12 is rolled, it loses. If instead the roll is 4, 5, 6, 8, 9, 10 then the Come Bet will be moved by the base dealer onto a Box representing the number the shooter threw.

This number becomes the Come Bet point and the player is allowed to add odds to the bet. The dealer will place the odds on top of the Come Bet, but slightly off center in order to differentiate between the original bet and the odds.

The second round wins if the shooter rolls the Come Bet before a seven. If the seven comes before the number the Come Bet , the bet loses. On a Come Out roll for the pass line the Come Bet is in play, but traditionally the odds are not working unless the player indicates otherwise to the dealer.

Because of the Come Bet, if the shooter makes their point, a player can find themselves in the situation where they have a Come Bet possibly with odds on it and the next roll is a Come Out roll. In this situation odds bets on the come wagers are presumed to be not working for the Come Out roll. That means that if the shooter rolls a 7 on the Come Out roll, any players with active Come Bets waiting for a 'come point' lose their initial wager but will have their odds money returned to them.

If the 'come point' is rolled the odds do not win but the Come Bet does and the odds are returned. The player can tell the dealer that they want their odds working, such that if the shooter rolls a number that matches the 'come point', the odds bet will win along with the Come Bet, and if a seven is rolled both lose.

If the first roll of a dice is a natural 7, 11 you lose and if it is a 2 or a 3 you win. A dice roll of 12 means you have a tie or push with the casino. If the roll is a point 4, 5, 6, 8, 9, 10 a 7 must come out before that point is repeated to make you a winner. If the point is rolled again before the 7 you lose. After the come point has been established you win if it is a 2 or 3 and lose for 7 or Place Bets - This bet works only after the point has been determined.

You can bet on a dice roll of 4, 5, 6, 8, 9 and You win if the number you placed your bet on is rolled before a 7. The Place Bets payoffs are different depending on the number you bet on. You can cancel this bet anytime you want to. Field Bets - These bets are for one dice roll only. If a 2, 3, 4, 9, 10, 11, 12 is rolled you win. A 5, 6, 7 and 8 make you lose. Field Bets have the following different payoffs: They are reduced by at least a factor of two if commission is charged on winning bets only.

A lay bet is the opposite of a buy bet, where a player bets on a 7 to roll before the number that is laid. Players may only lay the 4, 5, 6, 8, 9 or 10 and may lay multiple numbers if desired. Just like the buy bet lay bets pay true odds, but because the lay bet is the opposite of the buy bet, the payout is reversed. Therefore, players get 1 to 2 for the numbers 4 and 10, 2 to 3 for the numbers 5 and 9, and 5 to 6 for the numbers 6 and 8.

Like the buy bet the commission is adjusted to suit the betting unit such that fraction of a dollar payouts are not needed. Casinos may charge the vig up front thereby requiring the player to pay a vig win or lose, other casinos may only take the vig if the bet wins. Taking vig only on wins lowers house edge. Players may removed or reduce this bet bet must be at least table minimum anytime before it loses. Some casinos in Las Vegas allow players to lay table minimum plus vig if desired and win less than table minimum.

Lay bet maximums are equal to the table maximum win, so if a player wishes to lay the 4 or 10, he or she may bet twice at amount of the table maximum for the win to be table maximum. Similar to buy betting, some casinos only take commission on win reducing house edge. Unlike place and buy bets, lay bets are always working even when no point has been established. The player must specify otherwise if he or she wishes to have the bet not working. If a player is unsure of whether a bet is a single or multi-roll bet, it can be noted that all single-roll bets will be displayed on the playing surface in one color usually red , while all multi-roll bets will be displayed in a different color usually yellow.

A put bet is a bet which allows players to increase or make a Pass line bet after a point has been established after come-out roll. Players may make a put bet on the Pass line and take odds immediately or increase odds behind if a player decides to add money to an already existing Pass line bet.

Put betting also allows players to increase an existing come bet for additional odds after a come point has been established or make a new come bet and take odds immediately behind if desired without a come bet point being established.

If increased or added put bets on the Pass line and Come cannot be turned "Off", removed or reduced, but odds bet behind can be turned "Off", removed or reduced. The odds bet is generally required to be the table minimum. Player cannot put bet the Don't Pass or Don't Come.

Put betting may give a larger house edge over place betting unless the casino offers high odds. Put bets are better than place bets to win when betting more than 5-times odds over the flat bet portion of the put bet. Looking at two possible bets: The player needs to be at a table which not only allows put bets, but also high-times odds, to take this advantage.

This bet can only be placed on the numbers 4, 6, 8, and In order for this bet to win, the chosen number must be rolled the "hard way" as doubles before a 7 or any other non-double combination "easy way" totaling that number is rolled.

In Las Vegas casinos, this bet is generally working, including when no point has been established, unless the player specifies otherwise. In other casinos such as those in Atlantic City , hard ways are not working when the point is off unless the player requests to have it working on the come out roll.

Like single-roll bets, hard way bets can be lower than the table minimum; however, the maximum bet allowed is also lower than the table maximum.

The minimum hard way bet can be a minimum one unit. The maximum bet is based on the maximum allowed win from a single roll. Easy way is not a specific bet offered in standard casinos, but a term used to define any number combination which has two ways to roll. For example, , would be a "10 easy". The 4, 6, 8 or 10 can be made both hard and easy ways. Betting point numbers which pays off on easy or hard rolls of that number or single-roll "hop" bets e.

A player can choose either the 6 or 8 being rolled before the shooter throws a seven. These wagers are usually avoided by experienced craps players since they pay even money 1: The bets are located in the corners behind the pass line, and bets may be placed directly by players. In addition place bets are usually not working, except by agreement, when the shooter is "coming out" i.

Single-roll proposition bets are resolved in one dice roll by the shooter. Most of these are called "Service Bets", and they are located at the center of most craps tables. Only the stickman or a dealer can place a service bet. The lowest single roll bet can be a minimum one unit bet.

Single bets are always working by default unless the player specifies otherwise. Wins if shooter rolls a 2 or The stickman places this bet on the line dividing the 2 and 12 bets. A combined bet, a player is betting half their bet on craps 2,3,12 and the other half on 11 yo. The combine payout is 3: Another method of calculating the payout is to divide the total bet in half. The player would receive 7: If an 11 was rolled the player would receive Both methods of calculation yield the same result so either method can be used.

If a player wishes to take the bet down after a win the player would receive the whole bet not half even though only one of the two bets can win per roll. One of the two bets will always lose, the other may win. Wins if the shooter rolls a 7 with 4: This bet is also nicknamed Big Red, since the 7 on its betting space on the layout is usually large and red, and it is considered bad luck [ by whom? This is a bet that involves betting on 1 unit each for 2, 3, 11 and 12 at the same time for the next roll.

The bet is actually four separate bets, and pays off depending on which number is actually rolled. The combine payout is Each individual bet has the same payout as a single bet on the specific numbers, If a player wins the bet he can take down all four bets instead of a single bet even though only one bet can win per roll.

Many players, in order to eliminate the confusion of tossing four chips to the center of the table or having change made while bets are being placed, will make a five-unit Horn High bet, which is a four-way bet with the extra unit going to one specific number.

Horn bets are generally required to be in multiples of 4 or 5 with the minimum bet being 4 times the minimum unit allowed. A five-unit bet that is a combination of a horn and any-seven bet, with the idea that if a seven is rolled the bet is a push, because the money won on the seven is lost on the horn portions of the bet. The combine odds are The minimum bet is five of the minimum units. On the Hop , Hop or Hopping: A single roll bet on any particular combination of the two dice on the next roll including combinations whose sum is 7 e.

For example, if you bet on "5 and 1" on the hop, you are betting that the next roll will have a 5 on one die and a 1 on the other die. The bet pays Hard ways hop pays The true odds are When presented, hop bets are located at the center of the craps layout with the other proposition bets.

If hop bets are not on the craps layout, they still may be bet on by players but they become the responsibility of the boxman to book the bet. Sometimes players may request to hop a whole number. In this case the money on the bet different combinations.

For example, if a player says "hop the tens" , , the player must give the dealer an even number bet so it can be divided among the hard and easy ways. If a player wishes to "hop the sevens" there would be three different combinations and six possible ways to roll a 7 , , , , , therefore the player should bet in multiples of 3 so the bet can be divided among each combination with a This bet is a wager that one of the numbers 2, 3, 4, 9, 10, 11, or 12 will appear on the next roll of the dice.

This bet typically pays more 2: The Field bet is a "Self-Service" Bet. Unlike the other proposition bets which are handled by the dealers or stickman, the field bet is placed directly by the player. Players identify their Field bets by placing them in the Field area directly in front of them or as close to their position as possible. A player may wish to make multiple different bets.

If one of the bets win the dealer may automatically replenish the losing bet with profits from the winning bet. In this example, if the shooter rolls a hard 8 pays 9: If the player does not want the bet replenished, he or she should request any or all bets be taken down. A working bet is a live bet. Bets may also be on the board, but not in play and therefore not working. Pass line and come bets are always working meaning the chips are in play and the player is therefore wagering live money.

Other bets may be working or not working depending whether a point has been established or player's choice. Place and buy bets are working by default when a point is established and not working when the point is off unless the player specifies otherwise. Lay bets are always working even if a point has not been established unless the player requests otherwise. At any time, a player may wish to take any bet or bets out of play. The dealer will put an "Off" button on the player's specific bet or bets, this allows the player to keep his chips on the board without a live wager.

For example, if a player decides not to wager a place bet mid-roll but wish to keep the chips on the number, he or she may request the bet be "not working" or "Off". The chips remain on the table, but the player cannot win from or lose chips which are not working. The opposite is also allowed. By default place and buy bets are not working without an established point, a player may wish to wager chips before a point as been established.

In this case, the player would request the bet be working in which the dealer will place an "On" button on the specified chips. The probability of dice combinations determine the odds of the payout. The following chart shows the dice combinations needed to roll each number.

The two and twelve are the hardest to roll since only one combination of dice is possible. The game of craps is built around the dice roll of seven, since it is the most easily rolled dice combination.

The expected value of all bets is usually negative, such that the average player will always lose money. This is because the house always sets the paid odds to below the actual odds. However, this "free odds" bet cannot be made independently, so the expected value of the entire bet, including odds, is still negative.

Since there is no correlation between die rolls, there is normally no possible long-term winning strategy in craps. There are occasional promotional variants that provide either no house edge or even a player edge. One example is a field bet that pays 3: Overall, given the 5: This is sometimes seen at casinos running limited-time incentives, in jurisdictions or gaming houses that require the game to be fair, or in layouts for use in informal settings using play money.

No casino currently runs a craps table with a bet that yields a player edge full-time. Maximizing the size of the odds bet in relation to the line bet will reduce, but never eliminate the house edge, and will increase variance.

Most casinos have a limit on how large the odds bet can be in relation to the line bet, with single, double, and five times odds common. Some casinos offer odds, referring to the maximum multiple of the line bet a player can place in odds for the points of 4 and 10, 5 and 9, and 6 and 8, respectively.

During promotional periods, a casino may even offer x odds bets, which reduces the house edge to almost nothing, but dramatically increases variance, as the player will be betting in large betting units.

Since several of the multiple roll bets pay off in ratios of fractions on the dollar, it is important that the player bets in multiples that will allow a correct payoff in complete dollars. Normally, payoffs will be rounded down to the nearest dollar, resulting in a higher house advantage.

These bets include all place bets, taking odds, and buying on numbers 6, 8, 5, and 9, as well as laying all numbers. These variants depend on the casino and the table, and sometimes a casino will have different tables that use or omit these variants and others.

When craps is played in a casino, all bets have a house advantage. There may be players who are lucky and get ahead for a period of time, but in the long run these winning streaks are eroded away. One can slow, but not eliminate, one's average losses by only placing bets with the smallest house advantage.

The place bets and buy bets differ from the pass line and come line, in that place bets and buy bets can be removed at any time, since, while they are multi-roll bets, their odds of winning do not change from roll to roll, whereas pass line bets and come line bets are a combination of different odds on their first roll and subsequent rolls.

The first roll of a pass line bet is 2: As such, they cannot profitably let you take down the bet after the first roll. This bet generally has a higher house edge than place betting, unless the casino offers high odds. Conversely, you can take back pick up a don't pass or don't come bet after the first roll, but this cannot be recommended , because you already endured the disadvantaged part of the combination - the first roll.

On that come-out roll, you win just 3 times 2 and 3 , while losing 8 of them 7 and 11 and pushing once 12 out of the 36 possible rolls. On the other 24 rolls that become a point, your don't pass bet is now to your advantage by 6: However, players can still make standard lay bets odds on any of the point numbers 4,5,6,8,9, Among these, and the remaining numbers and possible bets, there are a myriad of systems and progressions that can be used with many combinations of numbers.

An important alternative metric is house advantage per roll rather than per bet , which may be expressed in loss per hour. Besides the rules of the actual game, certain unwritten rules of etiquette exist while playing craps and are expected to be followed. Many consider these guidelines as important as the actual rules themselves.

New players should familiarize themselves with them before approaching a craps table. Players are not supposed to handle the dice with more than one hand such as shaking them in cupped hands before rolling nor take the dice past the edge of the table. The only way to change hands when throwing dice, if permitted at all, is to set the dice on the table, let go, then take them with the other hand.

This reduces or eliminates the possibility of the shooter switching dice by sleight-of-hand. When throwing the dice, the player is expected to hit the farthest wall at the opposite end of the table.

Most casinos will allow a roll that does not hit the opposite wall as long as the dice are thrown past the middle of the table. Occasionally a short roll will be called a "no roll" due to the more controllable nature of such a roll.

The dice may not be slid across the table and must be tossed. Typically, players are asked not to throw the dice higher than the eye level of the dealers. Dice are considered "in play" if they land on players' bets on the table, the dealer's working stacks, on the marker puck or with one die resting on top of the other.

The roll is invalid if either or both dice land in the boxman's bank, the stickman's bowl where the extra three dice are kept between rolls , or in the rails around the top of the table where players chips are kept. If a die or both dice leave the table, it is also a "no roll" and the boxman will examine the dice before letting them come back into the game.

However, the player may request the same die or dice. When either of the dice land on or come to rest leaning against chips, markers, or the side of the table, the number that would be on top if the object the die is leaning on were removed, is the number that is used to make the call.

If one or both dice hits a player or dealer and rolls back onto the table, the roll counts as long as the person being hit did not interfere with either of the dice, though some casinos will rule "no roll" for this situation.

In most casinos the shooter may "set" the dice to a particular starting configuration before throwing such as showing a particular number or combination, stacking the dice, or spacing them to be picked up between different fingers , but if they do, they are often asked to be quick about it so as not to delay the game. Some casinos have "no setting" rules. Dealers are not allowed to touch the players or hand chips directly to a player, and vice versa.

If "buying in" paying cash for chips at the table, players are expected to lay the cash down on the layout, which the dealer will take and then place chips in front of the player. In addition, it is important for a player to keep his or her hands away from No-Fly Zones on the craps layout. Some tables are undersized, and the player standing next to a dealer may have almost no space in front of them to throw dice.

Some crap table layouts state "No Call Bets. This might occur while a player is waiting for a marker casino credit to arrive, or after the dice have left the center of the table after which time the players must usually remove their hands from the playing surface. It is generally preferable to place chips on the board rather than tossing them. Tossed chips may roll on edge out of the dealer's reach or upset other stacks of chips.

A center bet, controlled by the stickman usually the hardest person to reach can be made by passing chips to the nearest dealer, who will relay the bet to the stickman.

Conversely, it is desirable to have the dealers make change from a bet, rather than make change and then pay correct change for a bet e. When offered the dice to shoot, a player may pass the dice to the next player without fear of offending anyone; however, at least one player must always be a "shooter" betting on either the pass line or don't pass line for the game to continue.

When tipping, the most common way is simply to toss chips onto the table and say, "For the dealers", "For the Crew", or "For the boys" the second is considered acceptable even though dealers often are women; by the same token, female stickmen and boxmen are still referred to as such; not for example, boxwoman or stickperson. It's also common to place a bet for the dealers. If the bet is one handled by the dealers, such as a Place bet or one of the proposition bets handled by the stick-man, the chip s should be placed, or thrown, and announced as a dealer bet, such as "Dealer's hard eight", or "Place the eight for the dealers".

A "two-way" bet is one that is part for the player and part for the dealers for example, tossing two chips and stating "Two Way Hard Eight" will place a bet for the player and the same bet for the dealer.

Betting that the shooter will make a 7 or 11 on the first point roll or will make the point before making a 7. These bets cannot be laid down until a come-out point has been established. Roll to attempt to make the point.

The shooter continues to roll until the point is made or a 7 is rolled. The shooter does not have to make the point with same combination that was used to establish it: If the shooter rolls a 2, 3, or 12 on the first point roll, come bets lose. This person will roll a pair of matched dice. Before rolling, however, the shooter must lay down a bet.

Have the other players put up a stake against the shooter. Players may also make side bets as to whether the shooter will roll a winning number or whether a certain combination will appear on the roll.

Roll the dice for the come-out roll. The outcomes are similar to bank craps. If the come-out roll is a 7 or 11, the shooter wins money from the other players. The shooter can bet again and make another come-out roll, or retire by passing the dice to the player to his or her left. If the come-out roll is 2, 3, or 12, the shooter loses the bet to the other players. The shooter again has the option to bet again or pass the dice to a new player. If the come-out roll is anything else, that number becomes the point.

Roll the dice for the point-making roll. The outcomes are again similar to bank craps. If the shooter makes the point, the shooter wins and may either bet and play another round or pass the dice. If the shooter rolls a 7 craps out , the shooter loses any money bet and must pass the dice to the next player. If the shooter rolls anything else, the shooter rolls again until either making the point or crapping out. In Hazard, the player who rolls the dice is called a caster instead of a shooter.

Have the caster specify a number from 5 through 9. This number is the main and determines which numbers win and which numbers lose when the dice are actually rolled. In some versions of Hazard, notably French rules, the main is determined by a preliminary roll of the dice. Make bets on the outcome.

The caster bets against the other players individually or as a group, or against a bank the setter. Bets at this stage are whether or not the caster will roll the called main or a number that also wins if the main is called. The outcome of the first roll determines whether a bet wins, loses, or is carried over to the next roll. If the caster rolled the called main, the caster wins nicks. If the caster rolled a 2 or 3, the caster loses throws out.

If the caster called a main of 5 or 9, but rolled an 11 or 12, the caster throws out. If the caster called a main of 6 or 8, but rolled a 12, the caster nicks. If the caster called a main of 6 or 8, but rolled an 11, the caster throws out.

If the caster called a main of 7, but rolled an 11, the caster nicks. If the caster called a main of 7, but rolled a 12, the caster throws out. If the caster rolled a number other than the main called, but not one of the losing numbers, that number becomes the chance point number the caster must roll to win. Make bets on the outcome of the chance roll, if one is to be made. The caster and the other players can raise their original bets on whether the chance number will be rolled before the original main.

Bets are given odds according to the likelihood of rolling the chance number before rolling the main. Roll the chance roll. The outcome of the roll determines whether the caster wins, loses, or rolls again. If the caster rolls the chance number, the caster wins. If the caster rolls the main at this stage, the caster loses.

If the caster rolls any other number, the caster rolls again until rolling either the chance or main. Place two dice in a cup. In Japan, where the game originated among traveling gamblers who sat on a tatami floor, the cup or bowl is made of bamboo.

Roll the dice in the cup, then place it on the floor mouth down, concealing the dice. Take bets on whether the total of the dice is an odd or even number. Players may bet against each other, or against the house. Remove the cup to reveal the outcome. Losers pay winners, with the house taking a percentage of the winnings if the dealer is employed by a gambling house.

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Players who had placed a wager on the Pass Line will leave their wager and will win if you roll another 4 before you roll a 7. However, Players who initially placed a wager on the Don't Pass bar will win if you roll a 7 before you roll a 4. Any Players who didn't place a wager prior to the Come Out roll, either by choice or because they showed up at the table afterward, are no longer eligible to place a Pass Line or Don't Pass bet.

Instead, they may place a Come or Don't Come bet. If a Player places a Come bet, the rules of the initial Pass Line apply.

If the next roll is a 7 or 11, the Player wins. If the next roll is a 2, 3 or 12, he loses. However, if a 4,5,6,8,9, or 10 is rolled, that will be the Point for that Player, which could be different than the point for the original Players.

Once the Point is established for the new Player, he is betting that his Point will be rolled before a 7. If the next roll is a 7 or 11, the Player loses. If the next roll is a 2 or 3, the Player wins.

The exception is that if the Shooter rolls a 12, the bet on the Don't Come is a tie. Any other roll becomes the Point for that Player who is betting that a 7 will be rolled before that Point. As stated before, these are the absolute basic bets for Craps, which is enough to get you in the game.

Our best advice is to observe the habits of other more experienced Players, particularly the ones winning! Please click here if you are not redirected within a few seconds. Recently seen Heard about us on radio or TV? As an email subscriber, you have immediate and exclusive access to our best rates: Do a search below to see deals on your dates, then look for the tag. Las Vegas betting line.

For your Vegas Vacation Las Vegas hotels. Las Vegas show tickets. There are two different ways to calculate the odds and house edge of this bet. The table below gives the numbers considering that the game ends in a push when a 12 is rolled, rather than being undetermined. Betting on don't pass is often called "playing the dark side", and it is considered by some players to be in poor taste, or even taboo, because it goes directly against conventional play, winning when most of the players lose.

If a 4, 5, 6, 8, 9, or 10 is thrown on the come-out roll i. This additional bet wins if the point is rolled again before a 7 is rolled the point is made and pays at the true odds of 2-to-1 if 4 or 10 is the point, 3-to-2 if 5 or 9 is the point, or 6-to-5 if 6 or 8 is the point.

Unlike the pass line bet itself, the pass line odds bet can be turned "Off" not working , removed or reduced anytime before it loses. In Las Vegas, generally odds bets are required to be the table minimum. In Atlantic City and Pennsylvania, the combine odds and pass bet must be table minimum so players can bet the minimum single unit on odds depending on the point.

If the player requests the pass odds be not working "Off" and the shooter sevens-out or hits the point, the pass line bet will be lost or doubled and the pass odds returned.

Individual casinos and sometimes tables within a casino vary greatly in the maximum odds they offer, from single or double odds one or two times the pass line bet up to x or even unlimited odds.

A variation often seen is "X Odds", where the maximum allowed odds bet depends on the point: This rule simplifies the calculation of winnings: As odds bets are paid at true odds, in contrast with the pass line which is always even money, taking odds on a minimum pass line bet lessens the house advantage compared with betting the same total amount on the pass line only.

A maximum odds bet on a minimum pass line bet often gives the lowest house edge available in any game in the casino. However, the odds bet cannot be made independently, so the house retains an edge on the pass line bet itself. If a player is playing don't pass instead of pass, they may also lay odds by placing chips behind the don't pass line.

If a 7 comes before the point is rolled, the odds pay at true odds of 1-to-2 if 4 or 10 is the point, 2-to-3 if 5 or 9 is the point, or 5-to-6 if 6 or 8 is the point. Typically the maximum lay bet will be expressed such that a player may win up to an amount equal to the maximum odds multiple at the table. If a player lays maximum odds with a point of 4 or 10 on a table offering five-times odds, he would be able to lay a maximum of ten times the amount of his Don't Pass bet.

At 5x odds table, the maximum amount the combined bet can win will always be 6x the amount of the Don't Pass bet. Players can bet table minimum odds if desired and win less than table minimum. Like the Don't Pass bet the odds can be removed or reduced. Unlike the don't pass bet itself, the don't pass odds can be turned "Off" not working.

In Las Vegas generally odds bets are required to be the table minimum. In Atlantic City and Pennsylvania, the combine lay odds and Don't Pass bet must be table minimum so players may bet as little as the minimum two units on odds depending on the point. If the player requests the don't pass odds to be not working "Off" and the shooter hits the point or sevens-out, the don't pass bet will be lost or doubled and the don't pass odds returned.

Unlike a standard lay bet on a point, lay odds behind the Don't Pass line does not charge commission vig. A Come bet can be visualized as starting an entirely new pass line bet, unique to that player. Like the Pass Line each player may only make one Come bet per roll, this does not exclude a player from betting odds on an already established Come point.

Players may bet both the Come and Don't Come on the same roll if desired. Come bets can only be made after a point has been established since, on the come-out roll, a Come bet would be the same thing as a pass line bet. A player making a Come bet will bet on the first point number that "comes" from the shooter's next roll, regardless of the table's round. If a 7 or 11 is rolled on the first round, it wins.

If a 2, 3, or 12 is rolled, it loses. If instead the roll is 4, 5, 6, 8, 9, or 10, the Come bet will be moved by the base dealer onto a box representing the number the shooter threw. This number becomes the "come-bet point" and the player is allowed to take odds, just like a pass line bet.

Also like a pass line bet, the come bet is a contract bet and is always working, and cannot be turned "Off", removed or reduced until it wins or loses. However, the odds taken behind a Come bet can be turned "Off" not working , removed or reduced anytime before the bet loses. In Atlantic City and Pennsylvania, the combine odds and pass bet must be table minimum so players can bet the minimum single unit depending on the point.

If the player requests the Come odds to be not working "Off" and the shooter sevens-out or hits the Come bet point, the Come bet will be lost or doubled and the Come odds returned. If the casino allows put betting a player may increase a Come bet after a point has been established and bet larger odds behind if desired.

Put betting also allows a player to bet on a Come and take odds immediately on a point number without a Come bet point being established. The dealer will place the odds on top of the come bet, but slightly off center in order to differentiate between the original bet and the odds. The second round wins if the shooter rolls the come bet point again before a seven. Winning come bets are paid the same as winning pass line bets: If, instead, the seven is rolled before the come-bet point, the come bet and any odds bet loses.

Because of the come bet, if the shooter makes their point, a player can find themselves in the situation where they still have a come bet possibly with odds on it and the next roll is a come-out roll.

In this situation, odds bets on the come wagers are usually presumed to be not working for the come-out roll. That means that if the shooter rolls a 7 on the come-out roll, any players with active come bets waiting for a come-bet point lose their initial wager but will have their odds bets returned to them. If the come-bet point is rolled on the come-out roll, the odds do not win but the come bet does and the odds bet is returned along with the come bet and its payoff.

The player can tell the dealer that they want their odds working, such that if the shooter rolls a number that matches the come point, the odds bet will win along with the come bet, and if a seven is rolled, both lose. Many players will use a come bet as "insurance" against sevening out: The risk in this strategy is the situation where the shooter does not hit a seven for several rolls, leading to multiple come bets that will be lost if the shooter eventually sevens out.

In the same way that a come bet is similar to a pass line bet, a don't come bet is similar to a don't pass bet. Like the come, the don't come can only be bet after a point has already been established as it is the same as a don't pass line bet when no point is established. A don't come bet is played in two rounds. If a 2 or 3 is rolled in the first round, it wins.

If a 7 or 11 is rolled, it loses. If, instead, the roll is 4, 5, 6, 8, 9, or 10, the don't come bet will be moved by the base dealer onto a box representing the number the shooter threw. The second round wins if the shooter rolls a seven before the don't come point. Like the Don't Pass each player may only make one Don't Come bet per roll, this does not exclude a player from laying odds on an already established Don't Come points.

Players may bet both the Don't Come and Come on the same roll if desired. The player may lay odds on a don't come bet, just like a don't pass bet; in this case, the dealer not the player places the odds bet on top of the bet in the box, because of limited space, slightly offset to signify that it is an odds bet and not part of the original don't come bet. Lay odds behind a Don't Come are subject to the same rules as Don't Pass lay odds.

Unlike a standard lay bet on a point, lay odds behind a don't come point does not charge commission vig and gives the player true odds. Like the don't pass line bet, don't come bets are no-contract, and can be removed or reduced after a don't come point has been established, but cannot be turned off "not working" without being removed. A player may also call, "No Action" when a point is established, and the bet will not be moved to its point.

This play is not to the player's advantage. If the bet is removed, the player can no longer lay odds behind the don't come point and cannot restore or increase the same don't come bet. Players must wait until next roll as long as a pass line point has been established players cannot bet don't come on come out rolls before they can make a new don't come bet.

Las Vegas casinos which allow put betting allows players to move the Don't Come directly to any Come point as a put, however this is not allowed in Atlantic City or Pennsylvania. Unlike the don't come bet itself, the don't come odds can be turned "Off" not working , removed or reduced if desired.

In Las Vegas, players generally must lay at least table minimum on odds if desired and win less than table minimum, in Atlantic City and Pennsylvania players combined bet must be at least table minimum, so depending on the point number players may lay as little as 2 minimum units e. If the player requests the don't come odds be not working "Off" and the shooter hits the don't come point or sevens-out, the don't come bet will be lost or doubled and the don't come odds returned.

Winning don't come bets are paid the same as winning don't pass bets: Unlike come bets, the odds laid behind points established by don't come bets are always working including come out rolls unless the player specifies otherwise. These are bets that may not be settled on the first roll and may need any number of subsequent rolls before an outcome is determined.

Most multi-roll bets may fall into the situation where a point is made by the shooter before the outcome of the multi-roll bet is decided. These bets are often considered "not working" on the new come-out roll until the next point is established, unless the player calls the bet as "working. Casino rules vary on this; some of these bets may not be callable, while others may be considered "working" during the come-out.

Dealers will usually announce if bets are working unless otherwise called off. If a non-working point number placed, bought or laid becomes the new point as the result of a come-out, the bet is usually refunded, or can be moved to another number for free. Players can bet any point number 4, 5, 6, 8, 9, 10 by placing their wager in the come area and telling the dealer how much and on what number s , "30 on the 6", "5 on the 5" or "25 on the 10".

These are typically "Place Bets to Win". These are bets that the number bet on will be rolled before a 7 is rolled. These bets are considered working bets, and will continue to be paid out each time a shooter rolls the number bet.

By rules, place bets are NOT working on the come out roll but can be "turned on" by the player. Players may remove or reduce bet must be at least table minimum this bet anytime before it loses seven out. Place bets to win payout at slightly worse than the true odds: For the 4 and 10, it is to the player's advantage to 'buy' the bet see below. There are also "Place Bets to Lose".

Rarely casinos offer these bets. This bet is the opposite of the place bet to win and pays off if a 7 is rolled before the specific point number. The place bet to lose typically carries a lower house edge than a place bet to win. Payouts are on points 6 or 8, on 5 or 9, and on 4 or In most cases, there are other methods to bet on point numbers than placing them, depending how the casino charges commissions and what bets are allowed.

See Buy, Lay, and Put bets. Buy bets are placed with the shooter betting at a specific number will come out before a player sevens out. Traditionally, the buy bet commission is paid no matter what, but in recent years a number of casinos have changed their policy to charge the commission only when the buy bet wins.

Some casinos charge the commission as a one-time fee to buy the number; payouts are then always at true odds. Players may remove or reduce this bet bet must be at least table minimum excluding vig anytime before it loses. Buy bets like place bets are not working when no point has been established unless the player specifies otherwise.

The house edges stated in the table assume the commission is charged on all bets. They are reduced by at least a factor of two if commission is charged on winning bets only. A lay bet is the opposite of a buy bet, where a player bets on a 7 to roll before the number that is laid. Players may only lay the 4, 5, 6, 8, 9 or 10 and may lay multiple numbers if desired.

Just like the buy bet lay bets pay true odds, but because the lay bet is the opposite of the buy bet, the payout is reversed. Therefore, players get 1 to 2 for the numbers 4 and 10, 2 to 3 for the numbers 5 and 9, and 5 to 6 for the numbers 6 and 8. Like the buy bet the commission is adjusted to suit the betting unit such that fraction of a dollar payouts are not needed.

Casinos may charge the vig up front thereby requiring the player to pay a vig win or lose, other casinos may only take the vig if the bet wins. Taking vig only on wins lowers house edge. Players may removed or reduce this bet bet must be at least table minimum anytime before it loses. Some casinos in Las Vegas allow players to lay table minimum plus vig if desired and win less than table minimum. Lay bet maximums are equal to the table maximum win, so if a player wishes to lay the 4 or 10, he or she may bet twice at amount of the table maximum for the win to be table maximum.

Similar to buy betting, some casinos only take commission on win reducing house edge. Unlike place and buy bets, lay bets are always working even when no point has been established.

The player must specify otherwise if he or she wishes to have the bet not working. If a player is unsure of whether a bet is a single or multi-roll bet, it can be noted that all single-roll bets will be displayed on the playing surface in one color usually red , while all multi-roll bets will be displayed in a different color usually yellow.

A put bet is a bet which allows players to increase or make a Pass line bet after a point has been established after come-out roll. Players may make a put bet on the Pass line and take odds immediately or increase odds behind if a player decides to add money to an already existing Pass line bet. Put betting also allows players to increase an existing come bet for additional odds after a come point has been established or make a new come bet and take odds immediately behind if desired without a come bet point being established.

If increased or added put bets on the Pass line and Come cannot be turned "Off", removed or reduced, but odds bet behind can be turned "Off", removed or reduced. The odds bet is generally required to be the table minimum. Player cannot put bet the Don't Pass or Don't Come. Put betting may give a larger house edge over place betting unless the casino offers high odds.

Put bets are better than place bets to win when betting more than 5-times odds over the flat bet portion of the put bet. Looking at two possible bets: The player needs to be at a table which not only allows put bets, but also high-times odds, to take this advantage.

This bet can only be placed on the numbers 4, 6, 8, and In order for this bet to win, the chosen number must be rolled the "hard way" as doubles before a 7 or any other non-double combination "easy way" totaling that number is rolled.

In Las Vegas casinos, this bet is generally working, including when no point has been established, unless the player specifies otherwise. In other casinos such as those in Atlantic City , hard ways are not working when the point is off unless the player requests to have it working on the come out roll.

Like single-roll bets, hard way bets can be lower than the table minimum; however, the maximum bet allowed is also lower than the table maximum. The minimum hard way bet can be a minimum one unit. The maximum bet is based on the maximum allowed win from a single roll. Easy way is not a specific bet offered in standard casinos, but a term used to define any number combination which has two ways to roll. For example, , would be a "10 easy".

The 4, 6, 8 or 10 can be made both hard and easy ways. Betting point numbers which pays off on easy or hard rolls of that number or single-roll "hop" bets e. A player can choose either the 6 or 8 being rolled before the shooter throws a seven.

These wagers are usually avoided by experienced craps players since they pay even money 1: The bets are located in the corners behind the pass line, and bets may be placed directly by players.

In addition place bets are usually not working, except by agreement, when the shooter is "coming out" i. Single-roll proposition bets are resolved in one dice roll by the shooter. Most of these are called "Service Bets", and they are located at the center of most craps tables. Only the stickman or a dealer can place a service bet.

The lowest single roll bet can be a minimum one unit bet. Single bets are always working by default unless the player specifies otherwise. Wins if shooter rolls a 2 or The stickman places this bet on the line dividing the 2 and 12 bets.

A combined bet, a player is betting half their bet on craps 2,3,12 and the other half on 11 yo. The combine payout is 3: Another method of calculating the payout is to divide the total bet in half. The player would receive 7: If an 11 was rolled the player would receive Both methods of calculation yield the same result so either method can be used.

If a player wishes to take the bet down after a win the player would receive the whole bet not half even though only one of the two bets can win per roll. One of the two bets will always lose, the other may win. Wins if the shooter rolls a 7 with 4: This bet is also nicknamed Big Red, since the 7 on its betting space on the layout is usually large and red, and it is considered bad luck [ by whom? This is a bet that involves betting on 1 unit each for 2, 3, 11 and 12 at the same time for the next roll.

The bet is actually four separate bets, and pays off depending on which number is actually rolled. The combine payout is Each individual bet has the same payout as a single bet on the specific numbers, If a player wins the bet he can take down all four bets instead of a single bet even though only one bet can win per roll.

Many players, in order to eliminate the confusion of tossing four chips to the center of the table or having change made while bets are being placed, will make a five-unit Horn High bet, which is a four-way bet with the extra unit going to one specific number. Horn bets are generally required to be in multiples of 4 or 5 with the minimum bet being 4 times the minimum unit allowed. A five-unit bet that is a combination of a horn and any-seven bet, with the idea that if a seven is rolled the bet is a push, because the money won on the seven is lost on the horn portions of the bet.

The combine odds are The minimum bet is five of the minimum units. On the Hop , Hop or Hopping: A single roll bet on any particular combination of the two dice on the next roll including combinations whose sum is 7 e. For example, if you bet on "5 and 1" on the hop, you are betting that the next roll will have a 5 on one die and a 1 on the other die. The bet pays Hard ways hop pays The true odds are When presented, hop bets are located at the center of the craps layout with the other proposition bets.

If hop bets are not on the craps layout, they still may be bet on by players but they become the responsibility of the boxman to book the bet. Sometimes players may request to hop a whole number. In this case the money on the bet different combinations.

For example, if a player says "hop the tens" , , the player must give the dealer an even number bet so it can be divided among the hard and easy ways. If a player wishes to "hop the sevens" there would be three different combinations and six possible ways to roll a 7 , , , , , therefore the player should bet in multiples of 3 so the bet can be divided among each combination with a This bet is a wager that one of the numbers 2, 3, 4, 9, 10, 11, or 12 will appear on the next roll of the dice.

This bet typically pays more 2: The Field bet is a "Self-Service" Bet. Unlike the other proposition bets which are handled by the dealers or stickman, the field bet is placed directly by the player. Players identify their Field bets by placing them in the Field area directly in front of them or as close to their position as possible.

A player may wish to make multiple different bets. If one of the bets win the dealer may automatically replenish the losing bet with profits from the winning bet. In this example, if the shooter rolls a hard 8 pays 9: If the player does not want the bet replenished, he or she should request any or all bets be taken down. A working bet is a live bet. Bets may also be on the board, but not in play and therefore not working. Pass line and come bets are always working meaning the chips are in play and the player is therefore wagering live money.

Other bets may be working or not working depending whether a point has been established or player's choice. Place and buy bets are working by default when a point is established and not working when the point is off unless the player specifies otherwise. Lay bets are always working even if a point has not been established unless the player requests otherwise. At any time, a player may wish to take any bet or bets out of play. The dealer will put an "Off" button on the player's specific bet or bets, this allows the player to keep his chips on the board without a live wager.

For example, if a player decides not to wager a place bet mid-roll but wish to keep the chips on the number, he or she may request the bet be "not working" or "Off". The chips remain on the table, but the player cannot win from or lose chips which are not working.

The opposite is also allowed. By default place and buy bets are not working without an established point, a player may wish to wager chips before a point as been established. In this case, the player would request the bet be working in which the dealer will place an "On" button on the specified chips. The probability of dice combinations determine the odds of the payout. The following chart shows the dice combinations needed to roll each number.

The two and twelve are the hardest to roll since only one combination of dice is possible. The game of craps is built around the dice roll of seven, since it is the most easily rolled dice combination. The expected value of all bets is usually negative, such that the average player will always lose money. This is because the house always sets the paid odds to below the actual odds.

However, this "free odds" bet cannot be made independently, so the expected value of the entire bet, including odds, is still negative.

Since there is no correlation between die rolls, there is normally no possible long-term winning strategy in craps. There are occasional promotional variants that provide either no house edge or even a player edge.

One example is a field bet that pays 3: Overall, given the 5: This is sometimes seen at casinos running limited-time incentives, in jurisdictions or gaming houses that require the game to be fair, or in layouts for use in informal settings using play money. No casino currently runs a craps table with a bet that yields a player edge full-time. Maximizing the size of the odds bet in relation to the line bet will reduce, but never eliminate the house edge, and will increase variance.

Most casinos have a limit on how large the odds bet can be in relation to the line bet, with single, double, and five times odds common.

Some casinos offer odds, referring to the maximum multiple of the line bet a player can place in odds for the points of 4 and 10, 5 and 9, and 6 and 8, respectively.

During promotional periods, a casino may even offer x odds bets, which reduces the house edge to almost nothing, but dramatically increases variance, as the player will be betting in large betting units.

Since several of the multiple roll bets pay off in ratios of fractions on the dollar, it is important that the player bets in multiples that will allow a correct payoff in complete dollars.

Normally, payoffs will be rounded down to the nearest dollar, resulting in a higher house advantage. These bets include all place bets, taking odds, and buying on numbers 6, 8, 5, and 9, as well as laying all numbers. These variants depend on the casino and the table, and sometimes a casino will have different tables that use or omit these variants and others. When craps is played in a casino, all bets have a house advantage.

There may be players who are lucky and get ahead for a period of time, but in the long run these winning streaks are eroded away. One can slow, but not eliminate, one's average losses by only placing bets with the smallest house advantage.

The place bets and buy bets differ from the pass line and come line, in that place bets and buy bets can be removed at any time, since, while they are multi-roll bets, their odds of winning do not change from roll to roll, whereas pass line bets and come line bets are a combination of different odds on their first roll and subsequent rolls.

The first roll of a pass line bet is 2: As such, they cannot profitably let you take down the bet after the first roll. This bet generally has a higher house edge than place betting, unless the casino offers high odds.

Conversely, you can take back pick up a don't pass or don't come bet after the first roll, but this cannot be recommended , because you already endured the disadvantaged part of the combination - the first roll. On that come-out roll, you win just 3 times 2 and 3 , while losing 8 of them 7 and 11 and pushing once 12 out of the 36 possible rolls.

On the other 24 rolls that become a point, your don't pass bet is now to your advantage by 6: However, players can still make standard lay bets odds on any of the point numbers 4,5,6,8,9, Among these, and the remaining numbers and possible bets, there are a myriad of systems and progressions that can be used with many combinations of numbers.

An important alternative metric is house advantage per roll rather than per bet , which may be expressed in loss per hour. Besides the rules of the actual game, certain unwritten rules of etiquette exist while playing craps and are expected to be followed.

Many consider these guidelines as important as the actual rules themselves. New players should familiarize themselves with them before approaching a craps table. Players are not supposed to handle the dice with more than one hand such as shaking them in cupped hands before rolling nor take the dice past the edge of the table. The only way to change hands when throwing dice, if permitted at all, is to set the dice on the table, let go, then take them with the other hand.

This reduces or eliminates the possibility of the shooter switching dice by sleight-of-hand. When throwing the dice, the player is expected to hit the farthest wall at the opposite end of the table. Most casinos will allow a roll that does not hit the opposite wall as long as the dice are thrown past the middle of the table. Occasionally a short roll will be called a "no roll" due to the more controllable nature of such a roll.

The dice may not be slid across the table and must be tossed. Typically, players are asked not to throw the dice higher than the eye level of the dealers. Dice are considered "in play" if they land on players' bets on the table, the dealer's working stacks, on the marker puck or with one die resting on top of the other. The roll is invalid if either or both dice land in the boxman's bank, the stickman's bowl where the extra three dice are kept between rolls , or in the rails around the top of the table where players chips are kept.

If a die or both dice leave the table, it is also a "no roll" and the boxman will examine the dice before letting them come back into the game.

However, the player may request the same die or dice. When either of the dice land on or come to rest leaning against chips, markers, or the side of the table, the number that would be on top if the object the die is leaning on were removed, is the number that is used to make the call.

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Bets at this stage are whether or not the caster will roll the called main or a number that also wins if the main is called. The outcome of the first roll determines whether a bet wins, loses, or is carried over to the next roll. If the caster rolled the called main, the caster wins nicks. If the caster rolled a 2 or 3, the caster loses throws out. If the caster called a main of 5 or 9, but rolled an 11 or 12, the caster throws out. If the caster called a main of 6 or 8, but rolled a 12, the caster nicks.

If the caster called a main of 6 or 8, but rolled an 11, the caster throws out. If the caster called a main of 7, but rolled an 11, the caster nicks. If the caster called a main of 7, but rolled a 12, the caster throws out. If the caster rolled a number other than the main called, but not one of the losing numbers, that number becomes the chance point number the caster must roll to win.

Make bets on the outcome of the chance roll, if one is to be made. The caster and the other players can raise their original bets on whether the chance number will be rolled before the original main.

Bets are given odds according to the likelihood of rolling the chance number before rolling the main. Roll the chance roll. The outcome of the roll determines whether the caster wins, loses, or rolls again. If the caster rolls the chance number, the caster wins.

If the caster rolls the main at this stage, the caster loses. If the caster rolls any other number, the caster rolls again until rolling either the chance or main.

Place two dice in a cup. In Japan, where the game originated among traveling gamblers who sat on a tatami floor, the cup or bowl is made of bamboo. Roll the dice in the cup, then place it on the floor mouth down, concealing the dice. Take bets on whether the total of the dice is an odd or even number. Players may bet against each other, or against the house.

Remove the cup to reveal the outcome. Losers pay winners, with the house taking a percentage of the winnings if the dealer is employed by a gambling house. Place bets on the outcome of the dice roll. There are only three bets taken: An even money bet that the total will be under 7. An even money bet that the total will be over 7. An odds bet that the total will be 7. Typical odds are 4 to 1, although some casinos pay only 3 to 1.

Most commonly, the dice made of wood are rolled down a chute by a dealer. Pay winners and take money from losers according to the outcome of the dice roll.

Instead of rolling the dice down a chute, they may be rolled in a cup and concealed as in Cho-Han Bakuchi. Have each player agree to wager a total amount over the course of the game. At the end of each round, a player will put an agreed-upon portion of that money into the pot each time he or she loses.

Determine the initial rolling order. Each player rolls one die; whoever rolls highest starts, with play passing to the left. The player who rolls lowest pays into the pot.

Having a table or surface with a backstop to roll the dice against and keep them from rolling off the table is recommended. Have each player, in turn, roll two dice up to three times. The lead player for the round determines how many times the other players may roll by the number of times he or she rolls the dice. The other players may roll fewer times than the lead player, but not more times. The results are ranked, high to low, according to the following system: Roll values are not cumulative; if a player rolls 34 on the first roll and 31 on the second, they are not added to make If the lead roller rolls Mexico in any of his or her allotted rolls, the dice immediately pass to the next player, who may make up to three rolls and so determine how many rolls subsequent players may make if he or she chooses not to make all three.

If that player rolls Mexico, the next player gets the dice to make up to three rolls, and so on. Players should decide before starting play if additional rolls of Mexico during a round further increase the stakes and by what method.

However, if any player other than the lead player for a round rolls the first 2 — 1 combination, it is not treated as Mexico and the stakes are not increased. If two or more players tie for lowest score after everyone has played, they play a round of Mexico among themselves to determine who is the loser.

Have the round loser pay into the pot. If the loser loses his or her stake on paying into the pot, that player is eliminated from the game. Pass the dice to the next player.

Play continues as before, with the person with the lowest roll paying into the pot and eliminated if his or her stake is wiped out. The last player remaining with stake money wins the pot. Shut the Box, also called Batten Down the Hatches, Canoga, High Rollers the game show of the same name derives from it , Klackers, or Zoltan Box, is normally played with two to four players for money, although it can be played as a solitaire game. When played for stakes, each player kicks a certain amount of money in the pot, which the winner will collect when the game is over.

Open all tiles on the box. The box in Shut the Box is labeled with tiles numbered from 1 to 9. At the beginning of the game, all the tiles are open. The game may also be played with some of the tiles already closed.

In Even Stevens, only the even numbers are open, while the odd numbers are closed. In Against All Odds, only the odd numbers are open, while the even numbers are up. In 3 Down Extreme, the numbers 1, 2, and 3 are closed, while the rest are open. In Lucky Number 7, only the 7 tile is open and the box is passed around the players until one rolls a 7 to close it. This can be done by having the players roll one or both dice, with highest roll going first.

Have each player roll the dice, in turn. Depending on the version being played, the player must roll both dice as long as the 7, 8, or 9 tiles remain open. Once those tiles are closed, the player may choose to roll one or both dice on each turn.

In some versions of the game, if a player rolls doubles, the player gets an extra turn. In other versions of the game, a player must roll both dice until the sum of the values of the only tiles open is 6 or less 1, 2, 3; 1 and 5; 2 and 4; or 6. Use the total of the dice to determine which tiles to close. Tiles whose face values add to the same values as the value rolled on the dice may be closed. If the value of the roll was 7, any of the following closures are legal: Closing the 7 tile only.

Closing the 1 and 6 tiles, whether the individual die values are 1 and 6 or not. Closing the 2 and 5 tiles, whether the individual die values are 2 and 5 or not.

Closing the 3 and 4 tiles, whether the individual die values are 3 and 4 or not. Closing the 1, 2, and 4 tiles. If a value of 7 was rolled as a 3 — 4 combination, the player could shut the 3, the 4, or the 7 tile, but not any others, and not any combination that added to 7.

Similar to buy betting, some casinos only take commission on win reducing house edge. Unlike place and buy bets, lay bets are always working even when no point has been established. The player must specify otherwise if he or she wishes to have the bet not working.

If a player is unsure of whether a bet is a single or multi-roll bet, it can be noted that all single-roll bets will be displayed on the playing surface in one color usually red , while all multi-roll bets will be displayed in a different color usually yellow. A put bet is a bet which allows players to increase or make a Pass line bet after a point has been established after come-out roll.

Players may make a put bet on the Pass line and take odds immediately or increase odds behind if a player decides to add money to an already existing Pass line bet. Put betting also allows players to increase an existing come bet for additional odds after a come point has been established or make a new come bet and take odds immediately behind if desired without a come bet point being established.

If increased or added put bets on the Pass line and Come cannot be turned "Off", removed or reduced, but odds bet behind can be turned "Off", removed or reduced. The odds bet is generally required to be the table minimum. Player cannot put bet the Don't Pass or Don't Come. Put betting may give a larger house edge over place betting unless the casino offers high odds. Put bets are better than place bets to win when betting more than 5-times odds over the flat bet portion of the put bet.

Looking at two possible bets: The player needs to be at a table which not only allows put bets, but also high-times odds, to take this advantage. This bet can only be placed on the numbers 4, 6, 8, and In order for this bet to win, the chosen number must be rolled the "hard way" as doubles before a 7 or any other non-double combination "easy way" totaling that number is rolled.

In Las Vegas casinos, this bet is generally working, including when no point has been established, unless the player specifies otherwise. In other casinos such as those in Atlantic City , hard ways are not working when the point is off unless the player requests to have it working on the come out roll.

Like single-roll bets, hard way bets can be lower than the table minimum; however, the maximum bet allowed is also lower than the table maximum. The minimum hard way bet can be a minimum one unit. The maximum bet is based on the maximum allowed win from a single roll. Easy way is not a specific bet offered in standard casinos, but a term used to define any number combination which has two ways to roll.

For example, , would be a "10 easy". The 4, 6, 8 or 10 can be made both hard and easy ways. Betting point numbers which pays off on easy or hard rolls of that number or single-roll "hop" bets e.

A player can choose either the 6 or 8 being rolled before the shooter throws a seven. These wagers are usually avoided by experienced craps players since they pay even money 1: The bets are located in the corners behind the pass line, and bets may be placed directly by players. In addition place bets are usually not working, except by agreement, when the shooter is "coming out" i.

Single-roll proposition bets are resolved in one dice roll by the shooter. Most of these are called "Service Bets", and they are located at the center of most craps tables. Only the stickman or a dealer can place a service bet. The lowest single roll bet can be a minimum one unit bet. Single bets are always working by default unless the player specifies otherwise. Wins if shooter rolls a 2 or The stickman places this bet on the line dividing the 2 and 12 bets.

A combined bet, a player is betting half their bet on craps 2,3,12 and the other half on 11 yo. The combine payout is 3: Another method of calculating the payout is to divide the total bet in half. The player would receive 7: If an 11 was rolled the player would receive Both methods of calculation yield the same result so either method can be used.

If a player wishes to take the bet down after a win the player would receive the whole bet not half even though only one of the two bets can win per roll. One of the two bets will always lose, the other may win. Wins if the shooter rolls a 7 with 4: This bet is also nicknamed Big Red, since the 7 on its betting space on the layout is usually large and red, and it is considered bad luck [ by whom? This is a bet that involves betting on 1 unit each for 2, 3, 11 and 12 at the same time for the next roll.

The bet is actually four separate bets, and pays off depending on which number is actually rolled. The combine payout is Each individual bet has the same payout as a single bet on the specific numbers, If a player wins the bet he can take down all four bets instead of a single bet even though only one bet can win per roll.

Many players, in order to eliminate the confusion of tossing four chips to the center of the table or having change made while bets are being placed, will make a five-unit Horn High bet, which is a four-way bet with the extra unit going to one specific number. Horn bets are generally required to be in multiples of 4 or 5 with the minimum bet being 4 times the minimum unit allowed. A five-unit bet that is a combination of a horn and any-seven bet, with the idea that if a seven is rolled the bet is a push, because the money won on the seven is lost on the horn portions of the bet.

The combine odds are The minimum bet is five of the minimum units. On the Hop , Hop or Hopping: A single roll bet on any particular combination of the two dice on the next roll including combinations whose sum is 7 e.

For example, if you bet on "5 and 1" on the hop, you are betting that the next roll will have a 5 on one die and a 1 on the other die. The bet pays Hard ways hop pays The true odds are When presented, hop bets are located at the center of the craps layout with the other proposition bets. If hop bets are not on the craps layout, they still may be bet on by players but they become the responsibility of the boxman to book the bet. Sometimes players may request to hop a whole number.

In this case the money on the bet different combinations. For example, if a player says "hop the tens" , , the player must give the dealer an even number bet so it can be divided among the hard and easy ways. If a player wishes to "hop the sevens" there would be three different combinations and six possible ways to roll a 7 , , , , , therefore the player should bet in multiples of 3 so the bet can be divided among each combination with a This bet is a wager that one of the numbers 2, 3, 4, 9, 10, 11, or 12 will appear on the next roll of the dice.

This bet typically pays more 2: The Field bet is a "Self-Service" Bet. Unlike the other proposition bets which are handled by the dealers or stickman, the field bet is placed directly by the player. Players identify their Field bets by placing them in the Field area directly in front of them or as close to their position as possible. A player may wish to make multiple different bets. If one of the bets win the dealer may automatically replenish the losing bet with profits from the winning bet.

In this example, if the shooter rolls a hard 8 pays 9: If the player does not want the bet replenished, he or she should request any or all bets be taken down. A working bet is a live bet. Bets may also be on the board, but not in play and therefore not working. Pass line and come bets are always working meaning the chips are in play and the player is therefore wagering live money.

Other bets may be working or not working depending whether a point has been established or player's choice. Place and buy bets are working by default when a point is established and not working when the point is off unless the player specifies otherwise.

Lay bets are always working even if a point has not been established unless the player requests otherwise. At any time, a player may wish to take any bet or bets out of play. The dealer will put an "Off" button on the player's specific bet or bets, this allows the player to keep his chips on the board without a live wager. For example, if a player decides not to wager a place bet mid-roll but wish to keep the chips on the number, he or she may request the bet be "not working" or "Off".

The chips remain on the table, but the player cannot win from or lose chips which are not working. The opposite is also allowed. By default place and buy bets are not working without an established point, a player may wish to wager chips before a point as been established. In this case, the player would request the bet be working in which the dealer will place an "On" button on the specified chips. The probability of dice combinations determine the odds of the payout.

The following chart shows the dice combinations needed to roll each number. The two and twelve are the hardest to roll since only one combination of dice is possible. The game of craps is built around the dice roll of seven, since it is the most easily rolled dice combination. The expected value of all bets is usually negative, such that the average player will always lose money. This is because the house always sets the paid odds to below the actual odds.

However, this "free odds" bet cannot be made independently, so the expected value of the entire bet, including odds, is still negative. Since there is no correlation between die rolls, there is normally no possible long-term winning strategy in craps.

There are occasional promotional variants that provide either no house edge or even a player edge. One example is a field bet that pays 3: Overall, given the 5: This is sometimes seen at casinos running limited-time incentives, in jurisdictions or gaming houses that require the game to be fair, or in layouts for use in informal settings using play money. No casino currently runs a craps table with a bet that yields a player edge full-time. Maximizing the size of the odds bet in relation to the line bet will reduce, but never eliminate the house edge, and will increase variance.

Most casinos have a limit on how large the odds bet can be in relation to the line bet, with single, double, and five times odds common. Some casinos offer odds, referring to the maximum multiple of the line bet a player can place in odds for the points of 4 and 10, 5 and 9, and 6 and 8, respectively. During promotional periods, a casino may even offer x odds bets, which reduces the house edge to almost nothing, but dramatically increases variance, as the player will be betting in large betting units.

Since several of the multiple roll bets pay off in ratios of fractions on the dollar, it is important that the player bets in multiples that will allow a correct payoff in complete dollars.

Normally, payoffs will be rounded down to the nearest dollar, resulting in a higher house advantage. These bets include all place bets, taking odds, and buying on numbers 6, 8, 5, and 9, as well as laying all numbers.

These variants depend on the casino and the table, and sometimes a casino will have different tables that use or omit these variants and others. When craps is played in a casino, all bets have a house advantage. There may be players who are lucky and get ahead for a period of time, but in the long run these winning streaks are eroded away. One can slow, but not eliminate, one's average losses by only placing bets with the smallest house advantage. The place bets and buy bets differ from the pass line and come line, in that place bets and buy bets can be removed at any time, since, while they are multi-roll bets, their odds of winning do not change from roll to roll, whereas pass line bets and come line bets are a combination of different odds on their first roll and subsequent rolls.

The first roll of a pass line bet is 2: As such, they cannot profitably let you take down the bet after the first roll. This bet generally has a higher house edge than place betting, unless the casino offers high odds. Conversely, you can take back pick up a don't pass or don't come bet after the first roll, but this cannot be recommended , because you already endured the disadvantaged part of the combination - the first roll.

On that come-out roll, you win just 3 times 2 and 3 , while losing 8 of them 7 and 11 and pushing once 12 out of the 36 possible rolls. On the other 24 rolls that become a point, your don't pass bet is now to your advantage by 6: However, players can still make standard lay bets odds on any of the point numbers 4,5,6,8,9, Among these, and the remaining numbers and possible bets, there are a myriad of systems and progressions that can be used with many combinations of numbers.

An important alternative metric is house advantage per roll rather than per bet , which may be expressed in loss per hour. Besides the rules of the actual game, certain unwritten rules of etiquette exist while playing craps and are expected to be followed. Many consider these guidelines as important as the actual rules themselves. New players should familiarize themselves with them before approaching a craps table. Players are not supposed to handle the dice with more than one hand such as shaking them in cupped hands before rolling nor take the dice past the edge of the table.

The only way to change hands when throwing dice, if permitted at all, is to set the dice on the table, let go, then take them with the other hand. This reduces or eliminates the possibility of the shooter switching dice by sleight-of-hand. When throwing the dice, the player is expected to hit the farthest wall at the opposite end of the table. Most casinos will allow a roll that does not hit the opposite wall as long as the dice are thrown past the middle of the table. Occasionally a short roll will be called a "no roll" due to the more controllable nature of such a roll.

The dice may not be slid across the table and must be tossed. Typically, players are asked not to throw the dice higher than the eye level of the dealers. Dice are considered "in play" if they land on players' bets on the table, the dealer's working stacks, on the marker puck or with one die resting on top of the other. The roll is invalid if either or both dice land in the boxman's bank, the stickman's bowl where the extra three dice are kept between rolls , or in the rails around the top of the table where players chips are kept.

If a die or both dice leave the table, it is also a "no roll" and the boxman will examine the dice before letting them come back into the game. However, the player may request the same die or dice. When either of the dice land on or come to rest leaning against chips, markers, or the side of the table, the number that would be on top if the object the die is leaning on were removed, is the number that is used to make the call.

If one or both dice hits a player or dealer and rolls back onto the table, the roll counts as long as the person being hit did not interfere with either of the dice, though some casinos will rule "no roll" for this situation. In most casinos the shooter may "set" the dice to a particular starting configuration before throwing such as showing a particular number or combination, stacking the dice, or spacing them to be picked up between different fingers , but if they do, they are often asked to be quick about it so as not to delay the game.

Some casinos have "no setting" rules. Dealers are not allowed to touch the players or hand chips directly to a player, and vice versa. If "buying in" paying cash for chips at the table, players are expected to lay the cash down on the layout, which the dealer will take and then place chips in front of the player. In addition, it is important for a player to keep his or her hands away from No-Fly Zones on the craps layout.

Some tables are undersized, and the player standing next to a dealer may have almost no space in front of them to throw dice. Some crap table layouts state "No Call Bets. This might occur while a player is waiting for a marker casino credit to arrive, or after the dice have left the center of the table after which time the players must usually remove their hands from the playing surface.

It is generally preferable to place chips on the board rather than tossing them. Tossed chips may roll on edge out of the dealer's reach or upset other stacks of chips. A center bet, controlled by the stickman usually the hardest person to reach can be made by passing chips to the nearest dealer, who will relay the bet to the stickman. Conversely, it is desirable to have the dealers make change from a bet, rather than make change and then pay correct change for a bet e.

When offered the dice to shoot, a player may pass the dice to the next player without fear of offending anyone; however, at least one player must always be a "shooter" betting on either the pass line or don't pass line for the game to continue.

When tipping, the most common way is simply to toss chips onto the table and say, "For the dealers", "For the Crew", or "For the boys" the second is considered acceptable even though dealers often are women; by the same token, female stickmen and boxmen are still referred to as such; not for example, boxwoman or stickperson.

It's also common to place a bet for the dealers. If the bet is one handled by the dealers, such as a Place bet or one of the proposition bets handled by the stick-man, the chip s should be placed, or thrown, and announced as a dealer bet, such as "Dealer's hard eight", or "Place the eight for the dealers".

A "two-way" bet is one that is part for the player and part for the dealers for example, tossing two chips and stating "Two Way Hard Eight" will place a bet for the player and the same bet for the dealer. Usually, the dealers' bet is smaller than the player's bet, but it is appreciated. Most casinos require the dealers to pick up their winning bets, including the original tip, rather than "let it ride" as the player may choose to do.

If the player wants the original dealer bet to remain in place, the phrase "I control the bet" should be clearly stated by the tipper, and acknowledged by one of the crew, immediately upon announcing the dealer bet.

This indicates that any winnings for that bet will be picked up by the dealers, and the original amount will remain in play until cleared by a loss or retracted by the player after a win such as a single-roll bet that would normally be returned to the player with their winnings. It should be noted that because the house has an advantage on all bets and in the case of some bets, a considerable edge the dealers will ultimately receive a smaller tip from placed bets than from a direct tip.

If eleven comes out on the come out roll, the pass line win bets and the more substantial "yo" bet splits. This bet cannot be booked if the bettor is also the shooter. After the come-out roll, it is considered bad luck to say the word "seven".

A common "nickname" for this number is "Big Red", or just "Red". It is considered bad luck to change dice in the middle of a roll. If one or both dice leave the table during a roll, and the shooter does not want a new die or dice substituted into the game, the shooter should immediately and clearly call "Same Dice! To speed play, most casinos will immediately begin the process of introducing new dice unless the shooter has requested otherwise, though some casinos will inspect and return the dice by default.

Proposition bets, the bets in the center of the table, are made by tossing chips to the center of the table and calling out the intended bet; the stickman will then place the chips correctly for the player.

As mentioned above, care should be taken when tossing chips. Players furthest from the stickman can often elect to place a center bet with a dealer who will relay the bet to the center. Chips will be less likely to roll on edge if they are tossed with a gentle frisbee-like spin. It is considered rude to "late bet", or make wagers while the dice are no longer in the middle of the table. While entirely permissible, excessive late betting will generally garner a warning as it slows play.

At the discretion of the boxman or a "pit boss", dealers can disallow a bet made after the dice have left the center. Food, drinks, cigarettes, and other items should remain off the chip rail and should not be held over the table. Players feel it is bad luck for the shooter to leave the table after a successful come-out roll.

A shooter retains the right to roll and is expected to continue rolling until he or she sevens out. If the shooter leaves the game before a decision is reached on a point number, the dice will be passed to the next player to continue where the shooter left off.

Once a decision is reached, the "substitute" shooter can, at the discretion of the boxman, continue to roll the dice for a new "come out" as would have been the case had the previous shooter completed their roll. When the shooter is ready to roll, players should remove their hands from the table area in order to avoid interfering with the dice.

The stickman will often say "hands high, let 'em fly" or "dice are out, hands high". Many players will suggest that a die that hits another player's hand or a stack of chips will be more likely to seven out.

This is likely a case of confirmation bias; however, for the sake of a harmonious table, care should be taken to keep hands free of the play area. When making bets in the field or on the Big 6 or Big 8, it is the player's responsibility to track his or her bet. Place bets and Come Line bets will be tracked by the dealer, who will pay the player directly. Hardway and other proposition bets are tracked by the stickman and will be paid after the regular bets by the dealer to the player directly based on instructions from the stickman.

When betting the "wrong way" by making don't pass and don't come bets, it is bad etiquette to cheer or clap if one wins those bets. In general, most people bet the "right way" on pass and come even though the odds are less favorable.

When leaving a table it is generally considered bad form for the player to take a large stack of small-denomination chips. The player should instead wait until a natural break in play such as the shooter sevening out and then place the stack of chips on the playing surface and ask the dealer to "color up". Small denomination chips will be exchanged for large denominations, a process which may be verified by the pit boss, and the large denominations are returned to the player.

Although no wagering system can consistently beat casino games based on independent trials such as craps; that does not stop gamblers from believing in them. One of the best known systems is the Martingale System. In this strategy, the gambler doubles his bet after every loss. After a win, the bet is reset to the original bet. The theory is that the first win would recover all previous losses plus win a profit equal to the original stake.

The main article on martingale describes the flaws in this system. Other systems depend on the gambler's fallacy, which in craps terms is the belief that past dice rolls influence the probabilities of future dice rolls.

For example, the gambler's fallacy indicates that a craps player should bet on eleven if an eleven has not appeared or has appeared too often in the last 20 rolls. In practice this can be observed as players respond to a roll such as a Hard Six with an immediate wager on the Hard Six. Even if the dice are actually biased toward particular results "loaded" , each roll is still independent of all the previous ones. The common term to describe this is "dice have no memory". Another approach is to "set" the dice in a particular orientation, and then throw them in such a manner that they do not tumble randomly.

The theory is that given exactly the same throw from exactly the same starting configuration, the dice will tumble in the same way and therefore show the same or similar values every time. Casinos take steps to prevent this. The dice are usually required to hit the back wall of the table, which is normally faced with an angular texture such as pyramids, making controlled spins more difficult.

There has been no independent evidence that such methods can be successfully applied in a real casino. Bank craps is a variation of the original craps game and is sometimes known as Las Vegas Craps. This variant is quite popular in Nevada gambling houses, and its availability online has now made it a globally played game.

Bank craps uses a special table layout and all bets must be made against the house. Generally, if the word "craps" is used without any modifier, it can be inferred to mean this version of the game, to which most of this article refers. Crapless craps, also known as Bastard Craps, is a simple version of the original craps game, and is normally played as an online private game.

The biggest difference between crapless craps and original craps, is that the shooter person throwing the dice is at a far greater disadvantage and has a house edge of 5. Another difference is that this is one of the craps games in which a player can bet on rolling a 2, 3, 11 or 12 before a 7 is thrown.

In crapless craps, 2 and 12 have odds of History states that this game was actually found and played in casinos in Yugoslavia, the UK and the Bahamas. In this craps variant, the house edge is greater than Las Vegas Craps or Bank craps. The table layout is also different, and is called a double-end-dealer table. New York Craps Players bet on box numbers like 4, 5, 6, 8, 9 or In order to get around California laws barring the payout of a game being directly related to the roll of dice, Indian reservations have adapted the game to substitute cards for dice.

In one variation, there are no dice at all. Two shoes are used, each containing some number of regular card decks that have been stripped down to just the Aces and deuces through sixes. The boxman simply deals one card from each shoe and that is the roll on which bets are settled.

In a similar variation, cards representing dice are dealt directly from a continuous shuffling machine CSM. Typically, the CSM will hold approximately cards, or 44 sets of 1 through 6 spot cards. Two cards are dealt from the CSM for each roll. The game is played exactly as regular craps, but the roll distribution of the remaining cards in the CSM is slightly skewed from the normal symmetric distribution of dice.

Even if the dealer were to shuffle each roll back into the CSM, the effect of buffering a number of cards in the chute of the CSM provides information about the skew of the next roll. Analysis shows this type of game is biased towards the don't pass and don't come bets. To replicate the original dice odds exactly without dice or possibility of card-counting, another scheme uses two shuffle machines with just one deck of Ace through 6 each. Each machine selects one of the 6 cards at random and this is the roll.

The selected cards are replaced and the decks are reshuffled for the next roll. In this game variation, one red deck and one blue deck of six cards each A through 6 , and a red die and a blue die are used. Each deck is shuffled separately, usually by machine. Each card is then dealt onto the layout, into the 6 red and 6 blue numbered boxes. The shooter then shoots the dice. The red card in the red-numbered box corresponding to the red die, and the blue card in the blue-numbered box corresponding to the blue die are then turned over to form the roll on which bets are settled.

Another variation uses a red and a blue deck of 36 custom playing cards each. Each card has a picture of a two-die roll on it - from to The shooter shoots what looks like a red and a blue die, called "cubes". They are numbered such that they can never throw a pair, and that the blue one will show a higher value than the red one exactly half the time.

One such scheme could be on the red die and on the blue die. One card is dealt from the red deck and one is dealt from the blue deck. The shooter throws the "cubes" and the color of the cube that is higher selects the color of the card to be used to settle bets.

On one such table, an additional one-roll prop bet was offered: If the card that was turned over for the "roll" was either or , the other card was also turned over.

If the other card was the "opposite" or , respectively of the first card, the bet paid And additional variation uses a single set of 6 cards, and regular dice. The roll of the dice maps to the card in that position, and if a pair is rolled, then the mapped card is used twice, as a pair.

Recreational or informal playing of craps outside of a casino is referred to as street craps or private craps. The most notable difference between playing street craps and bank craps is that there is no bank or house to cover bets in street craps.

Developers have Dice Casino Game Rules

Rules and how to play Craps: The basics. Casino Craps (or Bank Craps), a dice game, is one of the most exciting casino games. It is common to hear yelling and. Craps is a dice game in which the players make wagers Bank craps or casino craps is a game played by multiple or a single player Casino rules vary on. Learn the basic rules of the game and how to play Craps in the only dice game in like a casino. It required very little for the game to.

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