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  1. Gaming Casino Statistics Data Total number of commercial casinos in the U.S. Number of states that do not allow gambling 2 Number of states that allow all types of gambling 3 Number of jobs provided by commercial casinos Annual state tax revenue generated by commercial casinos  Gaming Casino Statistics‎: ‎Data.:
    The industry that deals in casinos is called the gaming industry. Casinos are most commonly built near or combined with hotels, restaurants, retail shopping, cruise ships or other tourist attractions. There is much debate over whether the social and economic consequences of casino gambling outweigh the initial revenue that. The video game industry is the economic sector involved in the development, marketing, and monetization of video games. It encompasses dozens of job disciplines and its component parts employ thousands of people worldwide. Contents. [hide]. 1 Overview; 2 Game industry value chain; 3 Disciplines; 4 History. Digital game revenues will account for $ billion or 87% of the global market. Mobile is the most lucrative segment, with smartphone and tablet gaming growing 19% year over year to $ billion, claiming 42% of the market. In , mobile gaming will represent just more than half of the total games.
  2. The casino industry at the Strip was worst hit by the economic slowdown and it has still been unable to reach the pre-recession levels. Gaming in the region started to rebound since and the revenues grew to $ billion in While this has led to a steady revenue growth for casino operators such.:
    The industry's income – along with the amount of tax it pays to the Treasury – has soared since, according to figures from the Gambling Commission. Gross gambling yield – the amount gambling firms win from customers – was £bn in the year beginning April , shortly after the act came into force. (Adds full-year estimate, industry context)* Revenue rise second biggest this year* Analysts had estimated growth of pct* Analysts expect first full-year growth in 3 yearsDec 1 - Casinos in the world's biggest gambling hub of Macauposted a percent revenue jump in November from a yearearlier.

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Advertising spending in the U. National Basketball Association all-time scoring leaders Super Bowl wins by team Average ticket price for an NFL game by team FIFA world ranking of men's national soccer teams Athletic footwear global market share by company. Apple iPhone unit sales worldwide , by quarter. Global market share held by smartphone operating systems , by quarter. Electric vehicles in use - worldwide Retail price of gasoline in the United States Number of McDonald's restaurants worldwide Revenue of Starbucks worldwide from to Number of restaurants in the U.

Average daily rate of hotels in the U. Global Travel and Tourism Industry. Cosmetics and Personal Care Update. Premium statistics Industry-specific and extensively researched technical data partially from exclusive partnerships. Global casino market gross gaming yield GGY from to in billion U. The statistic depicts the gross gaming yield GGY of the global casino market from to and with projected of forecasted figures from to In , the gross gaming yield of casinos worldwide was projected to reach billion U.

In , the GGY of the global gambling market was projected to reach billion U. GGY in billion U. Datalabels Default None Custom. Share on Social Media. Download started Please be patient - this may take a moment.

Description Source More information. Show sources information Show publisher information Release date January Total gross gambling yield of gambling industry Great Britain Gross gambling yield of the casino industry in Great Britain Gross gambling yield sector breakdown of off course betting Great Britain Gross gambling yield of the remote gambling industry in Great Britain Annual off course gross gambling yield of horse races Great Britain Gross gambling yield of on course betting by sector Great Britain Casinos in Nevada U.

The most important statistics. Statista for Your Company: Our Premium Statistics - facts for your business Currently, Statista provides more than 1 million statistics. Unlimited access As a Statista Premium customer, you receive unlimited access to all statistics at all times. You are in good company Google. Casino gaming revenue in Canada EMEA casino gaming market revenue, regional breakdown Forecasted annual growth of the casino gaming market in the U.

Latin America casino gaming market revenue Number of slot machines and other mobile gaming devices in casinos Nevada Casino gaming market in Europe, Middle East and Africa Total number of casinos in the U. Total number of U. The game industry employs those experienced in other traditional businesses, but some have experience tailored to the game industry.

Some of the disciplines specific to the game industry include: Most of these professionals are employed by video game developers or video game publishers.

However, many hobbyists also produce computer games and sell them commercially. Prior to the s, there was no significant commercial aspect of the video game industry, but many advances in computing would set the stage for the birth of the industry. Many early publicly-available interactive computer-based game machines used or other mechanisms to mimic a display; while technically not "video games", they had elements of interactivity between the player and the machine.

Some examples of these included the "Nimatron", an electromagentic relay-based Nim -playing device designed by Edward Condon and built by Westinghouse Electric for the New York World's Fair , [4] Bertie the Brain , an arcade game of tic-tac-toe , built by Josef Kates for the Canadian National Exhibition , [5] and Nimrod created by engineering firm Ferranti for the Festival of Britain , [6].

The development of cathode ray tube —the core technology behind televisions—created several of the first true video games. In Thomas T. Their game, which uses a cathode ray tube hooked to an oscilloscope display, challenges players to fire a gun at target. Between the s and s, with mainframe computers becoming available to campus colleges, students and others started to develop games that could be played at terminals that accessed the mainframe.

One of the first known examples is Spacewar! In , the arcade game , Computer Space was released. However, both the arcade and home markets would be dominated by Pong clones, which flooded the market and led to the video game crash of The crash eventually came to an end with the success of Taito 's Space Invaders , released in , sparking a renaissance for the video game industry and paving the way for the golden age of video arcade games.

Soon after, Space Invaders was licensed for the Atari VCS later known as Atari , becoming the first " killer app " and quadrupling the console's sales. The early s saw the golden age of video arcade games reach its zenith.

This time also saw the rise of video game journalism , which was later expanded to include covermounted cassettes and CDs. In , the North American industry crashed due to the production of too many badly developed games quantity over quality , resulting in the fall of the North American industry.

The industry would eventually be revitalized by the release of the Nintendo Entertainment System , which resulted in the home console market being dominated by Japanese companies such as Nintendo , [3] while a professional European computer game industry also began taking shape with companies such as Ocean Software and Gremlin Interactive.

In , Nintendo lost a legal challenge against Blockbuster Entertainment , which enabled games rentals in the same way as movies. Aside from technology, in the early part of the decade, licensed games became more popular, [28] [29] as did video game sequels.

In s, the video game industry is a juggernaut of development; profit still drives technological advancement which is then used by other industry sectors. Technologies such as Smartphones , virtual reality and augmented reality are major drivers for game hardware and gameplay development. Though maturing, the video game industry was still very volatile, with third-party video game developers quickly cropping up, and just as quickly, going out of business.

Game development for mobile phones such as iOS and Android devices and social networking sites emerged. Though not the main driving force, indie games continue to have a significant impact on the industry, with sales of some of these titles such as Spelunky , Fez , Don't Starve , Castle Crashers , and Minecraft , exceeding millions of dollars and over a million users.

Early on, development costs were minimal, and video games could be quite profitable. Games developed by a single programmer, or by a small team of programmers and artists, could sell hundreds of thousands of copies each. Many of these games only took a few months to create, so developers could release multiple titles per year. Thus, publishers could often be generous with benefits, such as royalties on the games sold. Many early game publishers started from this economic climate, such as Origin Systems , Sierra Entertainment , Capcom , Activision and Electronic Arts.

As computing and graphics power increased, so too did the size of development teams, as larger staffs were needed to address the ever-increasing technical and design complexities. The larger teams consist of programmers, artists, game designers, and producers.

Now budgets typically reach millions of dollars despite the growing popularity of middleware and pre-built game engines. In addition to growing development costs, marketing budgets have grown dramatically, sometimes consisting of two to three times of the cost of development.

The game development team has to select a profitable and suitable method to sell or earn money from the finished game. Traditionally, the game monetization method is to sell hard copies in retail store. Now some developers are turning to alternative production and distribution methods, such as online distribution , to reduce costs and increase revenue. Today, the video game industry has a major impact on the economy through the sales of major systems and games such as Call of Duty: The industry wide adoption of high-definition graphics during the seventh generation of consoles greatly increased development teams' sizes and reduced the number of high-budget, high-quality titles under development.

In Richard Hilleman of Electronic Arts estimated that only 25 developers were working on such titles for the eighth console generation, compared to at the same point in the seventh generation-console cycle seven or eight years earlier.

The games industry's shift from brick and mortar retail to digital downloads led to a severe sales decline at video game retailers such as GameStop , following other media retailers superseded by Internet delivery, such as Blockbuster , Tower Records , and Virgin Megastores. GameStop diversified its services by purchasing chains that repair wireless devices and expanding its trade-in program through which customers trade used games for credit towards new games.

In Britain, the games retailer Game revamped its stores so customers would spend time playing games there. It built a gaming arena for events and tournaments. Publishers often funded trade-in deals to encourage consumers to purchase new games. Trade-in customers at the Australia retailer Game would purchase twice the games per year as non-trade-in customers.

The sale of pre-owned games kept retailers in business, and composed about a third of Game's revenue. Retailers also saved on the UK's value-added tax, which only taxed the retailer's profit on pre-owned games, rather than the full sale on regular games. The former trade-in retail executives behind the trade-in price comparison site Trade In Detectives estimated that the United Kingdom's trade-in industry was about a third of the size of its new games business.

While consumers might appear to receive better offers on these sites, they also take about 15 percent of the selling price in fees. Alternatively, some retailers will match the trade-in values offered by their competitors. Microsoft's original plan for the Xbox One attempted to translate trade-in deals for the digital marketplace, with a database of product licenses that shops would be able to resell with publisher permission, though the plan was poorly received or poorly sold.

Video game industry practices are similar to those of other entertainment industries e. This promotes independent development, as developers leave to form new companies and projects. In some notable cases, these new companies grow large and impersonal, having adopted the business practices of their forebears, and ultimately perpetuate the cycle.

However, unlike the music industry, where modern technology has allowed a fully professional product to be created extremely inexpensively by an independent musician, modern games require increasing amounts of manpower and equipment. This dynamic makes publishers , who fund the developers , much more important than in the music industry. In the video game industry, it is common for developers to leave their current studio and start their own.

A particularly famous case is the "original" independent developer Activision , founded by former Atari developers. Activision grew to become the world's second largest game publisher. Activision was popular among developers for giving them credit in the packaging and title screens for their games, while Atari disallowed this practice. As the video game industry took off in the mids, many developers faced the more distressing problem of working with fly-by-night or unscrupulous publishers that would either fold unexpectedly or run off with the game profits.

The industry claims software piracy to be a big problem, and take measures to counter this. Strong server-side security is required for this, to properly distinguish authentic transactions from hacked faked transactions.

On various Internet forums, some gamers have expressed disapproval of publishers having creative control since publishers are more apt to follow short-term market trends rather than invest in risky but potentially lucrative ideas. On the other hand, publishers may know better than developers what consumers want.

The relationship between video game developers and publishers parallels the relationship between recording artists and record labels in many ways. But unlike the music industry , which has seen flat or declining sales in the early s, [56] [57] [58] the video game industry continues to grow.

In the computer games industry, it is easier to create a startup, resulting in many successful companies. The console games industry is a more closed one, and a game developer must have up to three licenses from the console manufacturer:.

In addition, the developer must usually buy development systems from the console manufacturer in order to even develop a game for consideration, as well as obtain concept approval for the game from the console manufacturer. Therefore, the developer normally has to have a publishing deal in place before starting development on a game project, but in order to secure a publishing deal, the developer must have a track record of console development, something which few startups will have. An alternative method for publishing video games is to self-publish using the shareware or open source model over the Internet.

Gaming conventions are an important showcase of the industry. The annual gamescom in Cologne Germany is a major expo for video games. Some publishers, developers and technology producers also have their own regular conventions, with BlizzCon , QuakeCon , Nvision and the X shows being prominent examples.

Video gaming is still in its infancy throughout the African continent, but due to the continent's young population and increasing technological literacy, the sector is growing rapidly. African countries such as South Africa , Nigeria and Kenya have been making rapid advances in mobile game development , both within their country and internationally, [65] but due to limited funding and a market over-crowded with western games, success has thus far been minimal.

Canada has the third largest video game industry in terms of employment numbers. Interactive Entertainment and Strategy First , mainly because video games jobs have been heavily subsidized by the provincial government.

Every year, this industry generates billions of dollars and thousands of jobs in the Montreal area. The Assassin's Creed series, along with the Tom Clancy series have all been produced in Canada and have achieved worldwide success. China is the largest country by game revenue, [72] and has a gaming public that exceeds the population of the entire United States. The Anno series and The Settlers series are globally popular strategy game franchises since the s.

The X series by Egosoft is the best-selling space simulation. The German action game Spec Ops: The Line was successful in the markets and received largely positive reviews. One of the most famed titles to come out of Germany is Far Cry by Frankfurt -based Crytek , who also produced the topseller Crysis and its sequels later.

The Japanese video game industry is markedly different from the industry in North America, Europe and Australia. In recent years, consoles and arcade games have both been overtaken by downloadable free-to-play games on the PC and mobile platforms. The UK industry is the third largest in the World in terms of developer success and sales of hardware and software by country alone but fourth behind Canada in terms of people employed.

The country also went without tax relief until March 21, [81] when the British government changed its mind on tax relief for UK developers, which without, meant most of the talented development within the UK may move overseas for more profit, along with parents of certain video game developers which would pay for having games developed in the UK. The United States has the largest video games presence in the world in terms of total industry employees.

Magnavox is credited for releasing the first video game console , the Odyssey. Once the fastest-growing American company, Atari crashed in spectacular fashion, resulting in the North American video game crash of This resulted in the domination of the Japanese video game industry worldwide throughout the s and s. App Store , with the majority of mobile revenue coming from Asia. Sony established Sony Interactive Entertainment in Silicon Valley to run PlayStation , the world's largest and longest-running video game console franchise.

Intel and Nvidia are the largest makers of PC graphics chips. Microsoft, Nintendo, and Sony were not aware that they were all using AMD processors until all their consoles were announced, [90] underscoring the secrecy found within the game industry. Major game development regions outside of the West Coast include the Northeast and Texas. Over million Americans play video games, with an average age of 35 and a gender breakdown of 59 percent male and 41 percent female.

Several important game development personalities were born in or moved to the United States. Notable developers include Ralph H. Mario is named after Mario Segale , a former landlord of Nintendo of America. Some right-wing and left-wing activists, including Jack Thompson and Anita Sarkeesian , have met extreme resistance from the gaming public in response to the perceived politicizing of their art form.

The United States recognizes eSports players as professional athletes. Players become fourth-party developers, allowing for more open source models of game design , development and engineering. Players also create modifications mods , which in some cases become just as popular as the original game for which they were created.

An example of this is the game Counter-Strike , which began as a mod of the video game Half-Life and eventually became a very successful, published game in its own right. According to Ben Sawyer, as many as , established online game community developers existed as of This effectively added a new component to the game industry value chain and if it continues to mature, it will integrate itself into the overall industry.

The industry has seen a shift towards games with multiplayer facilities. A larger percentage of games on all types of platforms include some type of competitive online multiplayer capability. In addition, the industry is experiencing further significant change driven by convergence, with technology and player comfort being the two primary reasons for this wave of industry convergence.

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Smartphone market share worldwide by vendor Number of apps available in leading app stores Big Mac index - global prices for a Big Mac Revenue of the cosmetic industry in the U. Value of the leading 10 textile exporters worldwide. World coffee per capita consumption: Cosmetics Industry in the U. Instagram accounts with the most followers worldwide Most popular global mobile messenger apps Number of paying Spotify subscribers worldwide Number of World of Warcraft subscribers.

Global all time unit sales of Call of Duty franchise games as of June Advertising spending in the U. National Basketball Association all-time scoring leaders Super Bowl wins by team Average ticket price for an NFL game by team FIFA world ranking of men's national soccer teams Athletic footwear global market share by company.

Apple iPhone unit sales worldwide , by quarter. Global market share held by smartphone operating systems , by quarter.

Electric vehicles in use - worldwide Retail price of gasoline in the United States Number of McDonald's restaurants worldwide Revenue of Starbucks worldwide from to Number of restaurants in the U.

Average daily rate of hotels in the U. Global Travel and Tourism Industry. Cosmetics and Personal Care Update. Premium statistics Industry-specific and extensively researched technical data partially from exclusive partnerships. Size of the online gambling market from to in billion U. The statistic shows the size of the global online gambling market from to , with forecasted figures from to In , the online gaming market had a volume of Online gaming industry - additional information Online gaming, or gambling, is the wagering of something of value, usually money, on the outcome of an event or game using the internet.

Online gaming includes such activities as poker, casinos where people can play traditional casino games, like roulette or blackjack, but online , sports betting, bingo and lotteries. Of these, casino games and sports betting make up the largest share of the market. The market volume of online gaming was forecasted to reach In , the U. Despite the rapid growth of online gaming , land-based gambling still dwarfs the internet activity.

Perhaps the place almost defined by its casino is Monte Carlo, but other places are known as gambling centers. Monte Carlo Casino , located in Monte Carlo city, in Monaco , has a famous casino popular with well-off visitors and is a tourist attraction in its own right. This book is based on real people and events; however, many of those events are contested by main character Semyon Dukach.

The casino has made Monte Carlo so well known for games of chance that mathematical methods for solving various problems using many quasi-random numbers —numbers generated by chance subject to a particular statistical distribution—are formally known as Monte Carlo methods. The former Portuguese colony of Macau , a special administrative region of China since , is a popular destination for visitors who wish to gamble.

This started in Portuguese times, when Macau was popular with visitors from nearby British Hong Kong , where gambling was more closely regulated. The Venetian Macao is currently the largest casino in the world. The Casino Estoril , located in the municipality of Cascais , on the Portuguese Riviera , near Lisbon , is the largest casino in Europe. During the Second World War , it was reputed to be a gathering point for spies , dispossessed royals , and wartime adventurers; it became an inspiration for Ian Fleming 's James Bond novel Casino Royale.

Singapore is an up-and-coming destination for visitors wanting to gamble, although there are currently only two casinos both foreign owned , in Singapore. The Resorts World Sentosa has the world's largest oceanarium. With currently over 1, casinos, the United States has the largest number of casinos in the world.

The number continues to grow steadily as more states seek to legalize casinos. Relatively small places such as Las Vegas are best known for gambling; larger cities such as Chicago are not defined by their casinos in spite of the large turnover. Top American casino markets by revenue annual revenues: The Nevada Gaming Control Board divides Clark County , which is coextensive with the Las Vegas metropolitan area, into seven market regions for reporting purposes.

Native American gaming has been responsible for a rise in the number of casinos outside of Las Vegas and Atlantic City. Given the large amounts of currency handled within a casino, both patrons and staff may be tempted to cheat and steal, in collusion or independently; most casinos have security measures to prevent this.

Security cameras located throughout the casino are the most basic measure. Modern casino security is usually divided between a physical security force and a specialized surveillance department. The physical security force usually patrols the casino and responds to calls for assistance and reports of suspicious or definite criminal activity. A specialized surveillance department operates the casino's closed circuit television system, known in the industry as the eye in the sky. Both of these specialized casino security departments work very closely with each other to ensure the safety of both guests and the casino's assets, and have been quite successful in preventing crime.

When it opened in , The Mirage was the first casino to use cameras full-time on all table games. In addition to cameras and other technological measures, casinos also enforce security through rules of conduct and behavior; for example, players at card games are required to keep the cards they are holding in their hands visible at all times.

Over the past few decades, casinos have developed many different marketing techniques for attracting and maintaining loyal patrons. Many casinos use a loyalty rewards program used to track players' spending habits and target their patrons more effectively, by sending mailings with free slot play and other promotions.

One area of controversy surrounding casinos is their relationship to crime rates. Economic studies that show a positive relationship between casinos and crime usually fail to consider the visiting population at risk when they calculate the crime rate in casino areas.

Such studies thus count the crimes committed by visitors, but do not count visitors in the population measure, and this overstates the crime rates in casino areas. Part of the reason this methodology is used, despite it leading to an overstatement of crime rates is that reliable data on tourist count are often not available.

Casinos have also been linked to organised crime , with early casinos in Las Vegas originally dominated by the American Mafia [31] [32] and in Macau by Triad syndicates. Portugal's Casino Estoril , near Lisbon , is the largest in Europe.

Entrance to the casino at Resorts World Sentosa , Singapore. Entrance to the casino at Resort World Manila , Philippines. Smartphone market share worldwide by vendor Number of apps available in leading app stores Big Mac index - global prices for a Big Mac Revenue of the cosmetic industry in the U.

Value of the leading 10 textile exporters worldwide. World coffee per capita consumption: Cosmetics Industry in the U. Instagram accounts with the most followers worldwide Most popular global mobile messenger apps Number of paying Spotify subscribers worldwide Number of World of Warcraft subscribers. Global all time unit sales of Call of Duty franchise games as of June Advertising spending in the U. National Basketball Association all-time scoring leaders Super Bowl wins by team Average ticket price for an NFL game by team FIFA world ranking of men's national soccer teams Athletic footwear global market share by company.

Apple iPhone unit sales worldwide , by quarter. Global market share held by smartphone operating systems , by quarter. Electric vehicles in use - worldwide Retail price of gasoline in the United States Number of McDonald's restaurants worldwide Revenue of Starbucks worldwide from to Number of restaurants in the U.

Average daily rate of hotels in the U. Global Travel and Tourism Industry. Cosmetics and Personal Care Update. Premium statistics Industry-specific and extensively researched technical data partially from exclusive partnerships.

Global casino market gross gaming yield GGY from to in billion U. The statistic depicts the gross gaming yield GGY of the global casino market from to and with projected of forecasted figures from to

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The Assassin's Creed series, along with the Tom Clancy series have all been produced in Canada and have achieved worldwide success. China is the largest country by game revenue, [72] and has a gaming public that exceeds the population of the entire United States. The Anno series and The Settlers series are globally popular strategy game franchises since the s. The X series by Egosoft is the best-selling space simulation.

The German action game Spec Ops: The Line was successful in the markets and received largely positive reviews. One of the most famed titles to come out of Germany is Far Cry by Frankfurt -based Crytek , who also produced the topseller Crysis and its sequels later. The Japanese video game industry is markedly different from the industry in North America, Europe and Australia.

In recent years, consoles and arcade games have both been overtaken by downloadable free-to-play games on the PC and mobile platforms. The UK industry is the third largest in the World in terms of developer success and sales of hardware and software by country alone but fourth behind Canada in terms of people employed.

The country also went without tax relief until March 21, [81] when the British government changed its mind on tax relief for UK developers, which without, meant most of the talented development within the UK may move overseas for more profit, along with parents of certain video game developers which would pay for having games developed in the UK.

The United States has the largest video games presence in the world in terms of total industry employees. Magnavox is credited for releasing the first video game console , the Odyssey. Once the fastest-growing American company, Atari crashed in spectacular fashion, resulting in the North American video game crash of This resulted in the domination of the Japanese video game industry worldwide throughout the s and s.

App Store , with the majority of mobile revenue coming from Asia. Sony established Sony Interactive Entertainment in Silicon Valley to run PlayStation , the world's largest and longest-running video game console franchise. Intel and Nvidia are the largest makers of PC graphics chips. Microsoft, Nintendo, and Sony were not aware that they were all using AMD processors until all their consoles were announced, [90] underscoring the secrecy found within the game industry.

Major game development regions outside of the West Coast include the Northeast and Texas. Over million Americans play video games, with an average age of 35 and a gender breakdown of 59 percent male and 41 percent female. Several important game development personalities were born in or moved to the United States.

Notable developers include Ralph H. Mario is named after Mario Segale , a former landlord of Nintendo of America. Some right-wing and left-wing activists, including Jack Thompson and Anita Sarkeesian , have met extreme resistance from the gaming public in response to the perceived politicizing of their art form.

The United States recognizes eSports players as professional athletes. Players become fourth-party developers, allowing for more open source models of game design , development and engineering.

Players also create modifications mods , which in some cases become just as popular as the original game for which they were created. An example of this is the game Counter-Strike , which began as a mod of the video game Half-Life and eventually became a very successful, published game in its own right.

According to Ben Sawyer, as many as , established online game community developers existed as of This effectively added a new component to the game industry value chain and if it continues to mature, it will integrate itself into the overall industry. The industry has seen a shift towards games with multiplayer facilities.

A larger percentage of games on all types of platforms include some type of competitive online multiplayer capability. In addition, the industry is experiencing further significant change driven by convergence, with technology and player comfort being the two primary reasons for this wave of industry convergence. Video games and related content can now be accessed and played on a variety of media, including: In , for the first time, entertainment usage passed multiplayer game usage on Xbox, meaning that users spent more time with online video and music services and applications than playing multiplayer games.

This rapid type of industry convergence has caused the distinction between video game console and personal computers to disappear. A game console with high-speed microprocessors attached to a television set is, for all intents and purposes, a computer and monitor.

As this distinction has been diminished, players' willingness to play and access content on different platforms has increased. The growing video gamer demographic accounts for this trend, as former president of the Entertainment Software Association Douglas Lowenstein explained at the 10th E3 expo, "Looking ahead, a child born in , E3's inaugural year, will be 19 years old in And according to Census Bureau data, by the year , there will be million Americans between the ages of 5 and That's million Americans who will have grown up with PlayStations, Xboxes, and GameCubes from their early childhood and teenage years What this means is that the average gamer will be both older and, given their lifetime familiarity with playing interactive games, more sophisticated and discriminating about the games they play.

In addition, game revenues for iOS and Android mobile devices now exceed those of both Nintendo and Sony handheld gaming systems combined. From Wikipedia, the free encyclopedia.

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Video game History of video games. List of indie game developers List of video game developers List of video game industry people List of video game publishers List of video game websites. History of video games. Early history of video games and Early mainframe games. History of video game consoles first generation , Video game crash of , Golden age of video arcade games , and History of video game consoles second generation.

Golden age of video arcade games , History of video game consoles second generation , North American video game crash of , History of video game consoles third generation , and History of video game consoles fourth generation. History of video game consoles fourth generation , History of video game consoles fifth generation , and History of video game consoles sixth generation. History of video game consoles sixth generation and History of video game consoles seventh generation.

History of video game consoles eighth generation. Video game trade shows. Video gaming in Canada. Video gaming in China. Video gaming in Germany. Video gaming in Japan. Video gaming in the United Kingdom. Video gaming in the United States. The Video Game Industry: Formation, Present State, and Future.

Research on Video Games. Retrieved April 1, Computer Games in the s". Archived from the original on The History of Video Games. Computer and Video Game Law: Most of this growth will come from smartphone gaming, a mature market, but certainly not saturated. Growth is fueled by a combination of a higher share of spenders as well as average spend per paying gamer.

With the games market constantly evolving, we felt that it was necessary to update our segmentation to better suit the current market.

Furthermore, we decided to merge handheld console gaming and TV console gaming into one console segment. The decision was also based on the launch of the Nintendo Switch, which is a hybrid console rather than a solely handheld or TV console. After these adjustments, our new segmentation consists of the following segments: It also shows the share of paying gamers and average spend in the same granularity.

These projections are analyzed in multiple ways, comparing year-on-year growth rates, market share, CAGRs, and absolute amounts in USD between the regions and segments, as well as the development of specific regions or segments in time.

Value of the leading 10 textile exporters worldwide. World coffee per capita consumption: Cosmetics Industry in the U. Instagram accounts with the most followers worldwide Most popular global mobile messenger apps Number of paying Spotify subscribers worldwide Number of World of Warcraft subscribers.

Global all time unit sales of Call of Duty franchise games as of June Advertising spending in the U. National Basketball Association all-time scoring leaders Super Bowl wins by team Average ticket price for an NFL game by team FIFA world ranking of men's national soccer teams Athletic footwear global market share by company. Apple iPhone unit sales worldwide , by quarter.

Global market share held by smartphone operating systems , by quarter. Electric vehicles in use - worldwide Retail price of gasoline in the United States Number of McDonald's restaurants worldwide Revenue of Starbucks worldwide from to Number of restaurants in the U.

Average daily rate of hotels in the U. Global Travel and Tourism Industry. Cosmetics and Personal Care Update. Premium statistics Industry-specific and extensively researched technical data partially from exclusive partnerships. Global casino market gross gaming yield GGY from to in billion U. The statistic depicts the gross gaming yield GGY of the global casino market from to and with projected of forecasted figures from to In , the gross gaming yield of casinos worldwide was projected to reach billion U.

In , the GGY of the global gambling market was projected to reach billion U. GGY in billion U. Datalabels Default None Custom.

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The market volume of online gaming was forecasted to reach In , the U. Despite the rapid growth of online gaming , land-based gambling still dwarfs the internet activity. Land-based gambling is split into roughly the same categories as online gaming.

Perhaps the most commonly associated activity with gambling is visiting casinos. In a spring survey by Nielsen Scarborough, almost 83 million Americans admitted to having visited a casino in the past 12 months. Market size in billion U. Datalabels Default None Custom. Share on Social Media. Download started Please be patient - this may take a moment. Description Source More information. Show sources information Show publisher information Release date November Online Gambling Market includes remote gaming activities by means of internet desktop-based and mobile ; the market is synonymously referred to as the online gaming sector.

All figures converted from British Pounds to U. Leading casino companies worldwide in , by revenue. Revenue of selected sports betting companies in Global gambling market gross gaming yield Global gambling market breakdown , by product category. Visitors of casinos in the U. Industry overview Online gambling Sports betting Participation Industry overview The most important statistics.

The most important statistics. All Information in one Presentation. Statista for Your Company: Our Premium Statistics - facts for your business Currently, Statista provides more than 1 million statistics. Unlimited access As a Statista Premium customer, you receive unlimited access to all statistics at all times.

You are in good company Google. Statistics Interactive gambling gross win in Africa Influences on online betting and gaming preferences in the United Kingdom UK Distribution of the online gambling market by type of game Offshore internet gambling market in the U. Gambling gross win in Africa Online gambling market share worldwide , by product.

Brazil - online and virtual gaming participation Annual growth of mobile game users in China Gambling machine players in Scotland , by age and gender. Casino visits in Greece from to Internet users who play games online New Zealand by gender. Topics Gambling Industry in the U. Most popular global mobile messenger apps Number of paying Spotify subscribers worldwide Number of World of Warcraft subscribers. Global all time unit sales of Call of Duty franchise games as of June Advertising spending in the U.

National Basketball Association all-time scoring leaders Super Bowl wins by team Average ticket price for an NFL game by team FIFA world ranking of men's national soccer teams Athletic footwear global market share by company.

Apple iPhone unit sales worldwide , by quarter. Global market share held by smartphone operating systems , by quarter. Electric vehicles in use - worldwide Retail price of gasoline in the United States Number of McDonald's restaurants worldwide Revenue of Starbucks worldwide from to Number of restaurants in the U.

Average daily rate of hotels in the U. Global Travel and Tourism Industry. Cosmetics and Personal Care Update. Read more GGY of the global casino market.

Revenue of Las Vegas Sands Casinos - Important statistics 1. Casinos in the U. Global casino market Global gambling market gross gaming yield Distribution of the global casino market , by type Global gambling market breakdown , by product category Global social casino revenues Social casino revenues worldwide , by region.

Gross revenue from gaming and gambling in Macau Number of casinos in Macau Number of gaming tables in casinos in Macau Gross revenue from games of fortune in Macau Casino gaming revenue in Nevada Revenue of casino poker rooms in Nevada Number of casino games in Nevada Number of visitors to Las Vegas Gambling budget distribution among visitors to Las Vegas Visitors of casinos in the U.

Sports betting Total revenue sports market worldwide Market value of online gambling worldwide U. Other statistics on the topic. The whole topic in one document. Smartphone market share worldwide by vendor Number of apps available in leading app stores Big Mac index - global prices for a Big Mac Revenue of the cosmetic industry in the U. Value of the leading 10 textile exporters worldwide.

World coffee per capita consumption: Cosmetics Industry in the U. Instagram accounts with the most followers worldwide Most popular global mobile messenger apps Number of paying Spotify subscribers worldwide Number of World of Warcraft subscribers. Global all time unit sales of Call of Duty franchise games as of June Advertising spending in the U.

National Basketball Association all-time scoring leaders Super Bowl wins by team Average ticket price for an NFL game by team FIFA world ranking of men's national soccer teams Athletic footwear global market share by company.

Apple iPhone unit sales worldwide , by quarter. Global market share held by smartphone operating systems , by quarter. Electric vehicles in use - worldwide Retail price of gasoline in the United States Number of McDonald's restaurants worldwide Revenue of Starbucks worldwide from to Number of restaurants in the U.

Average daily rate of hotels in the U. Global Travel and Tourism Industry. Cosmetics and Personal Care Update. Premium statistics Industry-specific and extensively researched technical data partially from exclusive partnerships.

Global casino market gross gaming yield GGY from to in billion U. The statistic depicts the gross gaming yield GGY of the global casino market from to and with projected of forecasted figures from to

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Casino Gaming Revenue: Explained