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LP, Vinyl record album. A decade's worth of groundbreaking funk and African rhythms — all of it recorded by Hugh Masekela for his legendary Chisa label! Back in the 60s, Hugh cracked the American charts with a playful version of South African jazz — but he was also an even hipper cat than you'd guess from his hits, and worked with a variety of incredible acts to expand his sound — a good number of whom ended up recording for Hugh on the Chisa label, in a unique blend of American soul and African inspiration that was years ahead of its time!

The Chisa sound was one of the first true forays into pan-global grooving — and it brought the sounds of Africa to the American mainstream at a level that few had managed before. Some groups were unique projects done for record — like the Johannesburg Street Band, which featured members of The Crusaders alongside Masekela — but others featured a variety of ex-patriots living in the US, with key singers and players who shine brightly under Hugh's guidance.

Like a dream come true! The tracks are mostly in demo format — which gives them a much rougher sound than the Warner material, especially on the drums and bass parts, which could sometimes be a bit slicked up in the studio. Stylistically, though, the tracks are very similar to the Warner material — with a punchy New Orleans groove that has the band hitting the guitars and organ heavily, and singing on most cuts with that rolling party style that peppered most of their post-Josie recordings.

LP, Vinyl record album Cover has a bit of red pen on front. Brilliant work from pianist Michael Naura — one of our favorite players on the German scene at the start of the 60s — and one of the few who was really picking up the best sorts of soulful currents from the American scene!

Most of the work here features Naura's excellent combo with Wolfgang Schluter on vibes and Klaus Marmulla on alto sax — both equally-great players who work with Michael's piano in a vibe that maybe rivals some of our favorite Prestige Records material of the period, but also has some slight European modern currents too — always at a level that keeps things soulful and swinging, but with a vibe that's pretty darn fresh!

These guys just get better and better with each of their records — finding a depth and seriousness that they might have been lacking at the start — while still holding onto their sharper wit, and wide-ranging interpretation of sounds from previous years of the 20th century! The group's style mixes together roots of jazz, string band music, folk, and trippier rock — all with a blend that's maybe as pan-historical as Harpers Bizarre at their best, with a similar sense of aesthetic play that was years ahead of its time!

The package goes way past any other Pazant reissues we've seen — and features not only work from the group's famous Vanguard album, but way way more work from a host of early singles for the RCA, GWP, and Vigor labels!

The 22 track package is overstuffed with horn-heavy funky grooves that mark the Pazants as one of the hottest things going at the time — snapping on the beat with a tightness learned from their old boss Pucho, but also a willingness to explore brassier grooves in a style that seems to be influenced from the New Orleans and Texas scenes of the late 60s. A legendary gospel quintet, and one who sing with the same sort of vocal interplay you'd hear from the best doo wop groups of the time — presented here in a killer collection of work from their formative early years — including tracks that feature later famous solo stars like Lou Rawls, Brother Joe May, and JW Alexander!

Alan Silva's usually best known as a bassist — but here he sets that instrument aside for a set of duets with William Parker — really rich music that has a much fuller feel than you'd expect from just a pair of players! The piece was entirely improvised — spontaneously composed by Parker on bass, and Silva on piano and keyboards — yet performed in a way that has this stunningly rich feel — thanks partly to lots of bowed passages on the bass, and possibly use of richer sound samples triggered via the keyboard — although it's a bit hard to tell at times.

The performance lives up to the free jazz legacy of both players, but also carries some strong currents of 20th century avant work by composers like Cage or Lutoslowski — marking another rich chapter in Parker's always-great career! A great little collection of Johnny's early work for Stax — " rare stamps" perhaps, but classic bluesy soul numbers all of them! LP, Vinyl record album Cover has a small center split on the top seam.

A very cool collection from Capitol Records, done only for the Japanese market! Side one features all tracks by Crown Prince Waterford, working in a small group with Pete Johnson on piano.

Incredible sounds from the Chess Records catalog — not the blues that you might know the label for, but a huge range of funk, soul, and jazz tracks from the headiest years of the 60s and 70s — a time when the Chicago scene was really turning out some incredible musical hybrids!

As you'd guess from the title, all the cuts here have had a new life in recent years — thanks to samples by hip hop artists or other producers — but the original grooves are even better than the tracks that used them, and come together here to make one of the most mindblowing collections of Chess material we've ever heard! LP, Vinyl record album 80s pressing. No need to count down to soul — because it's already here, and served up in a stunning array of rare tracks from the 60s and 70s!

We've always loved the Tramp label for their superb take on classic funk — they've been funky 45 specialists right from the start — but this time around, they turn their mighty ears towards the deep underground of indie soul singles — and serve up some really unique cuts that we'd never have heard otherwise! There's a great sense of variety here — there's definitely a few funky cuts, but there's also some deep ballads, some sweet harmony moments, and even some unusual cuts that seem to have a style that's completely onto themselves — which furthers the sense of discovery in the set.

Excellent work from the glory days of Impulse Records — tracks from sessions for the label's most famous albums, but never issued until this special package! We're not normally ones to dig various artists collections in jazz, but this series is wonderful — an essential counterpart to the main records on Impulse, and filled with work that really offers a fresh look at the musicians.

LP, Vinyl record album Green label pressing. Cover has light wear and a cut corner. Great sounds from a series that's always got us Feeling Nice — thanks to its never-ending array of rare funk and soul tracks from the glory days of the scene! The work here goes way past the obvious — and given that Tramp's been giving us some of the best funky 45 reissues for over a decade, the label's very well-poised to dig up the kind of rare nuggets that often put most other compilations of this nature to shame — cuts that have yet to be discovered, collected, and sampled by most of the rest of us!

The groove is unstoppable throughout, and the cuts are the best sort of rare funky 45s — tight, short, and packing a hell of a punch — that sound that only came from deep deep deep in the American underground at the end of the 60s.

Funky female soul galore — a killer set of rare tunes that's one of the best sets of this type we've ever stocked! The SuperFunk crew at BGP have gone through the rich array of labels handled by the company — pulling out some massive tunes that really push our understanding of female soul — taking things way past the obvious hits and girl group numbers, into hard and heavy-stepping territory that we really love! Most of the tunes on the set are completely new to our ears, and there's a great mix of northern and southern funk styles that keeps things super-fresh.

A fantastic collection of rare punk nuggets from the glory days of the UK scene — put together by DJ Gary Crowley, who runs a specialist show on British radio — and served up here in a book-style package that's overflowing with detailed notes, images of the original singles, and other information as well! The collection goes way way past the usual "punk classics" package — partly because Crowley's knowledge of the music and record collection is so enormous — and partly because he's got a nicely expansive view of the generation, one that's open to all the amazing styles that were exploding at the time!

Excellent rare soul from Atlantic — and a very different side of the label's output! The focus here is on tracks that are a bit more sophisticated than the hits — not really mellow, as most of the numbers are very nice groovers, but just with a twist that sets them apart from some of the label's other material. The track set begins with a previously unissued gem from Ben E King — "Getting To Me", which has some of the most amazing arrangements we've heard on his records — and the collection follows with an equally great batch of lesser-known cuts from the legendary soul label — really wonderful all the way through, and handled with the usual Kent Records excellent notes and sound quality.

A terrible title — but a great package of tunes! The set brings together some of the more groove-heavy tracks from the 70s catalog of Muse Records — a label that's not always known for its funkier side. CD Out of print, penmark through barcode. A groovy batch of early 70s soul tunes — featuring some great group soul tracks, and some harder to find gems from the west coast, with an occasional Chicago track thrown in for good measure!

A tasty collection of 70s soul tunes — with an LA focus that features some super-dope group harmony tunes. Rare r-than- rare tracks from the glory days of the Northern Soul scene — a set that features some tracks that weren't originally issued on 7" singles, and others that circulated amongst DJs with fake labels on the wax! Yet the rarity isn't the main appeal here, it's the music — soaring, uptempo soul of the best possible kind — the kind of lost cuts that go way past Motown, and way past hit soul of the 60s — showing off singers who really hit their stride when they're away from the limelight, including a few who were hitting bigger fame a few years before.

The sweeter side of the James Brown galaxy of soul — and a great new entry into this series! Unlike previous volumes of "Nothing But", which focused on obscure funk produced by James Brown — this collection showcases mellower soul recorded by The Godfather, most of which have backings from The JBs, but vocals by a range of different singers! A rip roaring blast of late 50s and early 60s rockabilly and early rockers — with some rare cuts by legendary names, others singers and bands that are familiar proto rock collectors only, and few straight up obscurities — all of it of great!

LP, Vinyl record album White vinyl pressing. An overlooked source of soul from the west coast scene — rough-edged material recorded by the small Downey family of labels — a company that's mostly known for its bigger hits in rock and roll at the time!

A number of these tracks circulated as singles back in the day, but far more were lost to the shifting sands of time — and either appear here for the first time, or saw brief release in later years since their recording — certainly never in a format this well-done. The package features a whopping 26 tracks in all — plus detailed notes on the legendary Downey studios and store, and the unique story of the music as well.

Way more than the usual 80s grooves — as the set definitely takes the " rare " in its title seriously, and presents a huge amount of cuts that were even new to our boogie-trained ears! The set's not the usual electro soul or post-disco material — and instead, really moves around some great territory in the realm of 80s soul — no hip hop or house, but some wonderful material that comes from a range of indie labels, and never got much exposure at the time!

CD Out of print, CDr release. There's lots of work here that matches the raw power of more famous tracks from labels like King, Fire, or Sue Records at the time — but most of the cuts here are nicely obscure, which really makes the collection a great one for fans of raw soul!

A stunning entry into one of the best Christmas collections ever — a rock-solid collection of rare Holiday funk and soul singles from back in the day — almost all of which we'd never heard before! Tramp Records are already great when it comes to normal funk reissues — but these guys really knock it out of the park when it comes to Christmas — and come up with these killer funky numbers that would still sound great during the 11 other months of the year, but which also bring a sublime sound to our stereos in December!

LP, Vinyl record album Includes download! Limited to copies, too. An excellent collection of tight modern soul and funky uptempo numbers — cuts that aren't really disco, but which are smoother than the usual funk you'd hear on the Jazzman label — a really unique hybrid that's hand-picked by the mighty Fryer! Lots of the grooves here have a cool indie feel — a bit like Fantasy Records funky soul of the late 70s, and a bit like some of the more soulful club of the east coast scene at the time — and given the tightness of the instrumentation, there's often some nice jazzy touches in the mix — making some of the solos as appealing as the vocals!

Classic funk and soul — served up here in a mighty sweet set that offers up a lot of less familiar numbers! Many of the artists here are names you'll know, but they're represented by a great array of well-chosen cuts that dig even deeper in their catalogs — moving past the hits, and finding some overlooked gems from the 60s and 70s — which are mixed with just a few more contemporary numbers that match the classic vibe! One of the best-ever compilations of funky work from BGP Records — and even better than their other Super Breaks sets!

This one features some totally rare killers — not only from hard-to-find funky 45s, but also from obscure studio tapes that have never been properly issued! Heavy funk galore — and easily one of the best titles in the massive Super Funk series! This one seems to go deeper than all the previous volumes — really digging down for some obscure tracks that push past the obvious funky 45 standards, to include some lost gems from rare sources in the southern scene!

The set's awash in hard drums, fuzzy bass, tripped out guitar, and lots of rootsy deep soul vocals — stepping from track to track with a quality level that beats most other funky 45 collections on the market, made even better by some superb liner notes from compiler Dean Rudland! CD Out of print CDr. CD Out of print CDr pressing. LP, Vinyl record album Cover has a cut corner. Heavy rock and heavy drums — a fuzzed out classic that's one of the best lost hard rock albums of the 70s!

These guys may have been a strange choice for Motown's rock-based Rare Earth label back in the day, but they've more than made a place for themselves in the history books — thanks to some really fierce rocking, and an approach to the drums that's kept the record in more than a few crates over the years — not totally a break record, but with plenty of tight work on the drums and some really monster bass!

An excellent batch of funky rock from The Sunday Funnies — a group we only know from this album, but who have the distinction of being produced by the great Andrew Oldham! The set's got a feel that's in keeping with the sound of Motown's Rare Earth label — well-crafted and jamming work, done in a style that's a bit more soulful than the average hard rock record of the time — nice currents of funk in the rhythms, and a fuzzy groove th at has that label's legacy of easily stepping over different modes, but in a very cohesive way.

The songwriting's especially nice — and the group have a really full-on Detroit sound in their guitars — and the album's dedicated to an unusual batch of heroes who include Arthur C Clarke, Kahil Gibran, Herman Hesse, Pieter Bruegel, and Johnny Carson. LP, Vinyl record album Cover has light wear. A much-needed look at the untapped musical legacy of Eden Ahbez — the west coast mystic who's best remembered for delivering the song "Nature Boy" to Nat King Cole legendarily walking in barefooted during a recording session!

Apart from "Nature Boy", and Ahbez's rare Eden's Island album from , most of his other songs have fallen in in the shifting sands of time — but this record does a great job of digging up the best of the bunch, and presents them in a well-documented package that's much better than some of the public domain Eden Ahbez records that have hit the market. Put together by the same guy who did Exotic World Of Eden Ahbez — but with different tracks, and even better sound!

The only album ever from Allspice — but a hell of an incredible soul record — and one that's kept the group's name strong with collectors and rare groove fanatics for years! The album's on of the best Fantasy Records productions by Wayne Henderson and his At Home team — and like some of the others, is handled with a groove that's tight, yet plenty sophisticated too — light years from mainstream disco or common club of the late 70s, and instead informed by plenty of jazz and deeper ideas as well!

Others begin at maximum loudness and stop abruptly. The pat- tern of changes in loudness of a tone help determine the timbre. Some sounds are pure tones that is, they have only one pitch.

Others have a major tone at a particular frequency, with harmonic or secondary frequencies that add richness. These secondary sounds are part of what gives each musical instrument its own personality. The Model 4 has a rather simple sound generation system. However, several companies other than Radio Shack sell products that let you generate much more sophisticated sounds on the Model 4. With a good sound or music synthesis system, you can control several aspects of sound.

You may have read ads that talk about the number of voices in a system. A one-voice system can play only one tone at a time — not very interesting music. A three- or four- voice synthesizer, on the other hand, can create beautiful mu- sic, especially if it controls many different aspects of each tone. Music with the TRS Model 4 One way to get your TRS Model 4 to make music is to learn a computer language and use it to tell the computer what musical notes you want it to play.

Because it has a built-in sound generator, you can use any pro- gramming language the computer understands to give it instructions for making musical notes.

Each language has its own way of controlling and manipulating the sound capabilities of the computer. This BA- SIC instruction can be expanded to tell the computer such things as pitch and duration of the sound. Once you can control these factors, the amount and quality of music you get from the computer depends on your musical skill and creativity. Arts and Crafts 49 There are two problems with the do-it-yourself ap- proach: Some people don't want to do that.

Others investigate writing music pro- grams in a language like BASIC and decide it just isn't suited to the task. Much of what you learn in the process doesn't transfer to other methods of composing or playing music. Your composition won't sound like a piece orchestra. Because of these limitations many Radio Shack owners add software specially written to generate music, and more sophisticated music synthesizers.

Then they can create some very sophisticated music on the Model 4. Since the Model 4 is new, many of the programs we review were originally developed for the Model III. Most will run without modification on the Model 4, and many are being rewritten specifically for it.

Software and Peripherals for Music There are software packages available for most com- puters that allow you to learn a lot about computer-gen- erated music. Orchestra is a program stored on floppy disk, plus an attachment called an interface board that plugs into the bottom of the computer and allows you to connect the computer to a home stereo system.

With the program, the interface board, and the stereo, you get stereo music. One obvious difference between using a computer to make music and using a piano or organ is the lack of a standard keyboard. When you sit down to any standard keyboard instrument, you don't have to worry about how to make a single note sound long or short.

You just hold down a key for as long as you want the note to sound. The computer, on the other hand, has to be told every- thing about each note it generates: This can get very complicated.

The prob- lem is partially solved for you by Orchestra This program does three things that make composing music on the computer much easier than it would be if you had to write the music program yourself: You do this by pressing keys on the regular Model 4 keyboard. Then you can edit the information you put on the musical staff until you have it just right. Your musical pieces can be relatively simple com- positions or fairly complex.

This is a five-voice system. You can tell the computer to play between one and five notes at the same time, with up to five different tim- bre settings for each note. Orchestra comes with a well-organized and helpful forty-three page instruction manual.

Music A less expensive way to turn the Model 4 into a musical instrument is to type in or buy on cassette tape a program called Music, which was published in the March issue of 80 Micro magazine. Music does basically the same thing that Orchestra does, only not as well. The old saying, "You get what you pay for" is certainly true in this case.

Music lets you have fun with computer music at almost no cost. The biggest disadvantage of Music is the quality of sound. Music was written for the Model III computer, which does not have a built-in amplifier. Don't laugh at the name of this company: Like the other programs we've mentioned, this one was written for the Model III.

After loading the program into the computer's memory, you can compose a new piece of music by typing notes on the keyboard. You type in instructions to play notes in a four-octave range two above and two below middle C , and the notes appear on the screen in a standard musical staff.

This two-voice program lets you control many aspects of the music, including tempo. You can save your music on cassette or disk and edit it later. You can also combine musical creations. You can play your music on the cas- sette recorder, with a speaker on the computer, or through a regular stereo. Micro Chord is an inexpensive and useful program for exploring music synthesis. Because it uses the same ter- minology as traditional music, you learn to computerize signatures, sharps, flats, quarter notes, half notes, and so on.

It is well worth the price. Music Training Some software packages use the music capabilities of the computer for teaching music principles.

Educational applications are discussed in Chapter Four, so we refer only briefly to the educational programs here. Programs that use the computer as a music teaching tool are generally the drill and practice type. For example, a program may sound a note and ask you to name the note. Or, it may play a short melody and then ask you to play the same melody by typing it on the keyboard. One of the most interesting programs we found for the TRS Model 4 was one that acts as a music tutor and Arts and Crafts 53 takes much of the tedium out of learning to play the guitar.

In this program, you begin by typing in the names of the notes for a song you want to learn. The program allows you to describe each chord and each melody note of the song with regular keyboard letters. For example, if you wanted to enter a C chord, you would just type the letter C on the keyboard.

You can change the chords and melody notes to get the song just as you want it. When you have entered the song, the computer will dis- play the fingering pattern for each chord and melody note on the screen. Instead of having to figure out how to place your fingers on the strings from the notes on the music script, you can see the fingering pattern on the screen. You control the speed at which the computer scrolls the fingering patterns across the screen.

The program will also automatically transpose the fin- gering patterns from one key to another. If you type in a song written in the key of B flat, and the only key you can play is C, you can ask the computer to show you the song in the key of C. This program can be used in two ways.

First, it can be used for basic practice by beginning guitarists. If you are just learning to play the guitar, you can practice get- ting your fingers on the right strings and making the right sounds as the fingering patterns appear on the screen. You determine what level of difficulty the music is. A second way you can use the program is as an aid to learning new songs.

You simply practice the new song in whatever key you want, playing it while the computer shows the fingering patterns.

There are 80 squares on each of 24 different lines. This computer displays upper and lowercase letters, numbers, punctuation marks, and several special symbols in any of those squares. A screen that is divided into only a few thousand squares is called a low-resolution screen. A particular square on the Model 4's screen may have a capital A, a lowercase h, a comma, or some other symbol in it.

There is even a set of special graphics characters. What the computer is actually displaying on the screen is a set of dots. If you look carefully at the information on the screen, you can probably see that each letter and character is not really a solid image but a pattern of closely-spaced dots. Each character square on the screen is made up of a table of dot locations.

A character square on the Model 4 is eight dots wide and eight dots deep. All low-resolution graphics and character displays are created by sending patterns of dots to the screen. Each of the possible locations on the screen can display anything from a square where all of the 64 dots eight rows of eight dots are off a blank square to a square where all 64 dots are on a solid square. By turning some of the dots on and some off. The disadvantage of low-resolution graphics is that you must use the characters the Model 4 already understands to draw pictures.

This means you have to deal with all 64 dots in each square at once. With high-resolution graphics, you can control each dot on the screen inde- Arts and Crafts 55 pendently. If a picture you are creating calls for one particular dot in a square to be turned on, high-resolution lets you turn on that one without turning on the others.

High-resolution graphics lets you control tens of thou- sands of individual dots on the screen instead of sets of 64 dots. There are no instructions in BASIC that let you control individual dots which means you can't do dot addressable graphics.

With it installed, you can use the computer to create excellent graphics. However, the graphics are not in color, and that is a significant drawback.

A few companies sold color graphics boards for the Model HI, and they are likely to sell similar products for the Model 4. For that price you can buy any of the five or six home computers with great color graphics built-in. If the applications you have in mind don't require color, the high-resolution graphics options for the Model 4 may be appealing. With them the computer can create excellent charts and figures for all sorts of business and professional applications. Be sure to buy the software in a Model 4 version, so the screen display is 24 lines of 80 squares instead of 16 by 64, as it is on the Model III.

When the circuit board that comes with the program is installed in your computer, the screen is divided into lines of dots. This means you control a total of 98, dots! With almost , pixels you can create very fine-grained, detailed images on the screen.

The keyword BOX, for example, lets you create anything from a tiny square less than a half inch across to a large square that nearly fills the screen. There are similar keywords for circles and lines. Micro-Labs also sells several software packages that work with the Grafyx Solution. There are several plotting programs that help you graphically illustrate many math and geometry concepts.

With this program, like most of its type, you can create sophisticated graphics on the screen and then generate a copy of that screen on a dot matrix printer. It works with many popular printers that create letters and characters in patterns of dots. If you want to print letters or reports in Old English Script or large block letters, you can do that, with this program, using printers like the Epson series, C.

Dot Writer is really three different programs: This program offers you some very useful features. For example, you can use Dot Writer to type a report with double or triple size headings. Suppose you want a quote to stand out from the rest of a report: Dot Writer can print tiny, boldfaced letters.

A dot addressable printer lets you control each of the dots that make up a letter or character. It is the printing equivalent to high-resolution graphics. Some graphics, particularly business graphics, need more than can be produced conveniently on a dot matrix printer. This program, and several others, can be used with a device called a plotter to design and label pie charts, histograms, and other graphs. The plotter creates a copy of a graph on paper or acetate sheets by moving a special pen across the surface.

It's fascinating to see one of these plotters work. The pen whizzes around drawing circles, lines, and letters of several sizes. If part of the graph is in blue and another in red, the plotter draws the blue sections first and then goes over to the edge of the device where pens are stored. It puts the blue pen in its storage slot and moves down to pick up the red pen. As you watch, a professional quality multi-colored graph is cre- ated. Graphics Tablets Plotters are special output devices for graphics.

You can also get special devices to give graphics information to the computer. Several computers accept input from graphics tablets. As you draw on the surface of the pad with a special stylus, the pattern is duplicated on the screen.

That means you can put an illustration or drawing on the pad and trace over it, cre- ating the same illustration on the screen. This is a very convenient method of creating computer graphics. Sev- eral tablets have software that let you incorporate graphics into other programs. At present we know of no tablet compatible with the Model 4, but we think there may be several in the near future since tablets are increasing in popularity.

Whether you are interested in a hobby or looking for help with professional tasks, the Model 4 may be of use for both music and graphic arts. This is particularly true if you are willing to spend some money on extra hardware or software. However, the computer is only the latest in a long list of technological inventions that were supposed to revolutionize education in the twentieth cen- tury.

In spite of the attention computers receive in the educational press, we believe they are unlikely to revo- lutionize the little red schoolhouse overnight. However, we expect education will evolve quickly in the coming years, for two reasons.

First, we will have to continue to learn, regardless of our age, if we are to cope with change. Second, learning will occur someplace other than public school classrooms. Learning has been something children do in a classroom supervised by one or more adults. More people will spend time learning at home, in the office, in the factory, and at adult learning centers. Learning will be a lifelong task rather than something children do to prepare for adult- hood.

Because we live in a time of accelerated change, information is outdated quickly, and new information appears at a faster and faster rate. In earlier times you could learn a trade or profession and then earn your livelihood for the rest of your life with the skills you acquired. Today virtually every job is being changed or eliminated by new information, new social trends, or new technology. The vibe is perfect — as heavenly and righteous as some of the best Roy Ayers club tracks of the time — which proves to be a perfect foil for the Allspice style of mixing male and female vocals — which again is often done in an Ayers-like mode.

The sound is sublime throughout — one of those real treasures that should have been a huge record in the 70s, but was barely pressed up at all — and quickly forgotten about by the record company.

Yet even after all these years, the whole thing sounds amazing — one of those albums we'd never part with at all! CD On the Dusty Groove label. A rare American release by this group from Rhodesia — with lots of percussion alongside the vocals! LP, Vinyl record album Cover has a split bottom seam. The best track, though, is her groovy version of "Feelin' Good", which is taken at a nice up-tempo groove.

LP, Vinyl record album Stereo pressing. Cover has a cutout notch. A dream of a record if you love America as much as us — a set of rare early demo tracks that show the group's harmony charms in a wonderfully stripped-down mode!

Most of the work here features acoustic guitar and just a bit of added instrumentation — yet the songs are maybe just as heavenly as the trio's famous studio sides produced by George Martin at the time — lean magic that completely reinvented the role of the harmony voice in rock music for the 70s! A few of these tracks were issued on CD in recent years, but lots of the work here is previously unissued — and together, the whole thing feels like this lost album from the years before their big label fame — the kind of indie roots the group never had, presented here with sound that's way more superb than you might expect from the "home recordings" in the title.

The first-ever issue of material recorded in Chicago in — a rare session by pianist Dodo Marmarosa, one that was to be his last on earth! Dodo's working with a trio that includes Sam Jones on bass and Marshall Thompson on drums — in a sad, almost bluesy style that's a wonderful maturation of ideas he was expressing during his bop years, and which is similar to his last album on Argo.

Ammons joins in on tenor sax for about half the tracks on the session, and the material is presented here with a good set of liner notes that opens up a good bit of history on Dodo. Rare funk from the Indy scene of the early 70s — the long-overdue release of material recorded by a really hard-jamming, horn-heavy combo!

There's actually a lot more Detroit going on in the work than Indy — but the horns also have a jazzier, more open-ended quality too — not just parts penned for simple funky rhythms, but ones that show some influence from the more righteous side of the jazz spectrum.

The material was all recorded on two dates in — but only issued here for the first time — and together, the tracks are a great example of a hip group from the underground, really letting loose with a great sense of freedom.

LP, Vinyl record album Available again after a a few years out of print! It's been a decade since the last album as a leader from trombonist Clifton Anderson, but it's definitely been worth the wait — as the player has matured wonderfully over the years, working often with Sonny Rollins, and really finding his sense of space and soul!

Anderson's got a very well-developed sound here — one that should easily make him one of the modern greats on his instrument, and one of the few to live up to a legacy started by players like JJ Johnson or Curtis Fuller many years back — tightly inventive improvisation on the trombone, creatively searching for new avenues of expression while also managing to always make things swing! That balance is a rare one, but Anderson's definitely got it — and he's helped ably by group mates who include Kenny Garrett on alto, Eric Wyatt on trenor, Larry Williss on piano, Bob Cranshaw on bass, and Al Foster on drums.

An incredible record from the glory days of Flying Dutchman! The session's one of a rare few cut by electronic musician Jon Appleton, and it's a stunning blend of analogue electronics and sonic cut up material — a record of musique concrete compositions to rival the greatest work coming out of France in the late 50s and early 60s! Appleton's approach to the material is at some level like that of Pierre Henry, but at another level, he's also using some bits of late 60s Americana — such as a Chef Boyardee commercial, or snippets of interviews done in an airport — and it's elements like these that give the set a darkness that makes it even more compelling.

A fantastic record — and a really mindblowing mix of spiritual jazz and electronics! The set is an amazing collaboration between trumpeter Don Cherry and pioneering electronic musician Jon Appleton — one of those rare meetings of the minds that goes far deeper than you'd expect! On the set, Cherry's trumpet, flute, and percussion is heavily processed by Appleton — often in ways that are organic enough to keep with Cherry's other experiments of the time, and with the "Human Music" title of the set — but sometimes with the more playful feel of Appleton's other music from the time.

The mix of electronics and improvisation is amazing — years ahead of its time, and with a haunting sound that works perfectly against Cherry's style of restrained spiritualism.

The bonus tracks are "Jon" and "Don". A different combo than usual for the German scene of the early 70s — a group who were maybe a bit more straightforward than some of their Krautrock contemporaries — really working some great hard rock fuzz on their solos, alongside a female lead singer who's got a pretty bold style! This debut set was originally pressed by the band themselves, in a print run of only copies — and got little play outside of the Bonn scene which they called their home.

All these many years later, it's a lost hard rock nugget that really stands apart on its own — with tracks that include "Student's Idyll", "Outcasted", "Jeff The Fool", and the twenty minute " Rare Girl". Despite the fact that this one yielded the super-huge hits "Windy" and "Never My Love", the album's also filled with great 60s pop tunes that you've probably never heard before — all as fantastically well-crafted and delicately strung-out as the big hits.

Arts and Crafts 44 4. The Model 4 as Teacher 61 5. Tapping into the World: The Model 4's Programming Languages We attended schools that had no courses on computers, and we took jobs that did not require us to deal with one.

Things have changed very quickly, how- ever. Computers are on many Christmas lists today be- cause many of the models play great video games. They are more and more common in the nation's classrooms, and an increasing number of professional and technical workers use computers in their jobs. The computer is a versatile machine that can do many different jobs and provide hours of fun.

Computers don't do all that automatically, however. Before a computer balances your checkbook or helps you beat back invading hordes of space no-good-niks, you will have to learn a bit about how it works and what it can do. The new computer owner generally finds there are many different ways of getting the computer to do a particular job. For example, you can buy at least ten good programs for the TRS Model 4 that help you balance your checkbook.

Several word processing programs are available for the Model 4. Nobody will want to buy all of them, but it is often difficult for someone new to computers to select the most suitable programs for a particular application.

This book should help you make good decisions. The major difference is in the amount of material that you see on the screen at one time. We assume the reader is relatively new to computers and would like to know a lot more about what the TRS- 80 Model 4 can do at the office, home, and school.

Each chapter in Things To Do with Your TRS Model 4 Computer introduces you to one area of computer appli- cation, provides some general information most con- sumers need, and then gives some detailed information on the products available in that area. The book is written in a format that allows you to skip around as much as you like.

If you are interested in video games, for ex- ample, it is not necessary to read the chapter on business applications. Here is a list of the chapters and a short description of their content: Easy come, easy go. Sean Connery, aka super spy James Bond, also had tremendous luck betting on the number While at a casino in the Italian Alps, in true Bond fashion, Connery put his money on He missed the first two times, but on the third spin, the ball found Leaving his winnings there, the croupier spun the wheel.

Surprisingly, the ball found the 17 slot again. What may have been even more surprising, or perhaps insane, was the fact that Connery once again left his winnings in place. Miraculously, the 17 came up a third time in a row, against odds of 50, to 1. Although some have won fortunes on the number 17, it does not mean the rest of us will have the same good fortune with that number. If we have lucky numbers, the challenge is in figuring them out, and they do not always come neatly wrapped in fortune cookies.

The reality is that these indicators are complete and utter rubbish. The reality is that each and every spin of the reels, deal of the cards, or spin of the roulette wheel has exactly the same chance of winning the progressive jackpot, regardless of how long it is or how high the jackpot has risen since the last win.

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The free spins feature is available here like in many free slots online games with bonus game. Any reel can be turned into the Wild reel on each during the feature. You will be given 15 additional spins providing that three or more Scatters come around on the screen during the free spins.

Girls With Guns logo performs the function of the Stacked Wild symbol. The Special Wild symbol may occur on the central reel only to cover the whole reel turning it into the Wild.

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Riche Wilde, the main character is a little cheesy for our taste, but the Aztec Idols slot and icons are fun. The free spins are quite fun, whilst the gamble and pick and choose is rather standard. It has free spins, bonus features and a good mobile interface. Three Inca pyramids anywhere on the reels triggers the Pick-the-Idols bonus game. The game is simple, pick a symbol and each one awards you an amount. If the Aztec Idol is booby-trapped and a cloud of poisonous gas is released, the bonus game ends.

Three sunstone symbols anywhere on the reels triggers the free spins feature. A sunstone will spin and stop, randomly choosing a number of free spins up to 20 and randomly selecting one of the symbols of the reels to add as an extra scatter. If you are feeling lucky, you can gamble your winnings by playing a simple card trick. Simply guess the colour and the suit of the face-down card to double colour or quadruple suit your winnings.

You can only play the gamble bonus round up to five times in succession, to a limit of 2, coins. That said, this Wild Water slot beautifully captures a certain 60s and 70s nostalgia that brings to mind a sunny day by the sea, where catching that perfect wave, and perfect win, is just one… shark attack away?

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The feature in the egg on the belt above the reels is triggered when a wild emerges on the reel below. The maximum number of eggs which can simultaneously appear on the conveyor belt is 5.

Spreading Wild eggs turn diagonal and adjacent symbols into additional wilds. Free Spin eggs trigger the number of Free Spins shown on the egg. And, finally, the Surprise egg contains one of the Feature eggs.

At the start of Free Spins, the EggOMatic places 4 eggs on the belt and the 5th egg is added whilst the reels are spinning. We like the theme.

Either way, enter her bottle, spin those five reels, and hope to get a few free spins of your own, as these are certainly good fun. That said, you might be waiting for the free spins bonus feature to hit for longer than you might wish for, and no rubbing of any lamp will help you get a little patience. The Genie herself will replace all symbols except scatters. Best yet, during the free spins round, she will appear, often on multiple reels, expanding over the whole reel and increasing your chances of a good win.

Due to the expanding Wild, the free spins have no multiplier and the maximum you can get at any one time is only But when they come, the graphics and sounds are great and it was easy to enjoy.

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When the winged monkey symbol appears on the reel 3. Once this happens the monkey will turn to one of the standard symbols and then they will all turn wild. Once the symbols turn wild the prizes will be re-evaluated. Unicorns and fairies are nothing new in a slot theme, but this one feels oddly unfinished. As if the graphics designer had great inspiration to begin with and then half way through, got bored and rushed the finish.

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The authors gratefully acknowledge the work of the staff and would like to publicly recognize each of the people who contributed to the creation of this book: Maddux, Technical Writer D.

Games and Entertainment 19 3. Arts and Crafts 44 4. The Model 4 as Teacher 61 5. Tapping into the World: The Model 4's Programming Languages We attended schools that had no courses on computers, and we took jobs that did not require us to deal with one. Things have changed very quickly, how- ever.

Computers are on many Christmas lists today be- cause many of the models play great video games. They are more and more common in the nation's classrooms, and an increasing number of professional and technical workers use computers in their jobs. The computer is a versatile machine that can do many different jobs and provide hours of fun. Computers don't do all that automatically, however.

Before a computer balances your checkbook or helps you beat back invading hordes of space no-good-niks, you will have to learn a bit Scatter Bonus Casino At Excalibur Electronics Manuals how it works and what it can do. The new computer owner generally finds there are many different ways of getting the computer to do a particular job.

For example, you can buy at least ten good programs for the TRS Model 4 that help you balance your checkbook. Several word processing programs are available for the Model 4. Nobody will want to buy all of them, but it is often difficult for someone new to computers to select the most suitable programs for a particular application.

This book should help you make good decisions. The major difference is in the amount of material that you see on the screen at one time. We assume the reader is relatively new to computers and would like to know a lot more about what the TRS- 80 Model 4 can do at the office, home, and school. Each chapter in Things To Do with Your TRS Model 4 Computer introduces you to one area of computer appli- cation, provides some general information most con- sumers need, and then gives some detailed information on the products available in that area.

The book is written in a format that allows you to skip around as much as you like. If you are interested in video games, for ex- ample, it is not necessary to read the chapter on business applications. Here is a list of the chapters and a short description of their content: Introducing the TRS Model 4.

Explains what a personal computer is, explains what soft- ware is, and introduces you to the TRS Model 4. Tells about the various recreational uses of the computer, with Introducing the TRS Model 4 3 an emphasis on video games. It includes reviews of many of the most popular games. The Model 4 is not a great music machine and doesn't have color graph- ics.

But there are some useful music and visual arts pro- grams. You may not become a modern day Van Gogh or Bach, but there is more artistic potential in the com- puter than you might expect. It is more than a number cruncher! The Model 4 as Teacher. Deals with two aspects of educational computing: Over a thousand programs for the TRS Model 4 teach everything from grammar to algebra. In addition, many books and pro- grams that can help you become computer literate on the TRS Model 4 are described.

The time it takes to keep track of family finances can be cut drastically by computerizing some of these tasks. Did you know the TRS Model 4 sitting on your kitchen table can be used to connect you to computers all over the world?

You can get all sorts of information, from Italian train schedules to reviews of the latest movies. This chapter shows you how. The TRS Model 4 is a very good computer for both home and professional or business word processing.

With the right programs, a good printer, and some practice, your Model 4 can rival word processing systems that cost four or five times as much. A brief overview Prizes Casino At Excalibur Fireworks Vs Time the ways a computer can be used on the job, concluding with a description of some of the business software available. The Model 4's Programming Lan- guages. The final chapter deals with accessories such as disk drives, printers, plotters, extra memory, and more.

The Computer Revolution Even if we wanted to, it would be hard to avoid news- paper, television, and magazine coverage of the current computer revolution. Articles in everything from TV Guide to Playboy explain what is happening.

We are told that several billion dollars of computer equipment will be purchased this year for use in offices, homes, and schools. Many articles imply, either directly or indirectly, that if we are not already computer literate we are behind.

Ads in recent issues of Business Week tell the executive that Introducing the TRS Model 4 5 other executives have computers on their desks. The ex- ecutive without one is thus at a disadvantage.

An ad with a similar message appeared frequently dur- ing the Christmas season a few years ago. Sponsored by Radio Shack, the manufacturer of the Model 4, the mes- sage was that all good parents were buying their children home computers that year because the future belongs to kids who understand computers.

Such scare tactics are used in virtually every market today. Cozy Canyon allow you to choose between minigames that offer free spins or prizes. Burning Love and Candy Crane award free spins. Aztec Gold and Pharaoh's Flame award a random prize.

Road to Oz allows you to choose a cloud that will award you an amount of chips that's hidden until you pick one out of the three. Snow Day , Sweet Hearts , and Secret Grove award chips to the player who hit the scatters, and a smaller amount of chips to the rest of the table. World Tour , Wicked Wins , and Mad Mouse award chips for a scatter, add the same amount to the pot, and mark you as having contributed towards the current pot.

After a random number of cumulative scatter hits, the pot bursts, splitting the current pot equally between everyone who contributed to it. His lucky number was 17, and his method of betting focused on every possible combination of that number. As luck would have it, the roulette ball dropped into the 17 slot, converting his initial , pounds to three times that amount. Ashley retrieved his winnings and called it a day.

The odds of hitting 17 were high. But Ashley must have known that even a lucky number rarely strikes twice in a row. Then again, stranger things have happened. Although in , Ashley lost one million pounds in the span of two hours. Easy come, easy go. Sean Connery, aka super spy James Bond, also had tremendous luck betting on the number While at a casino in the Italian Alps, in true Bond fashion, Connery put his money on He missed the first two times, but on the third spin, the ball found Leaving his winnings there, the croupier spun the wheel.

Surprisingly, the ball found the 17 slot again. What may have been even more surprising, or perhaps insane, was the fact that Connery once again left his winnings in place. Miraculously, the 17 came up a third time in a row, against odds of 50, to 1.

Although some have won fortunes on the number 17, it does not mean the rest of us will have the same good fortune with that number. If we have lucky numbers, the challenge is in figuring them out, and they do not always come neatly wrapped in fortune cookies. The reality is that these indicators are complete and utter rubbish. The reality is that each and every spin of the reels, deal of the cards, or spin of the roulette wheel has exactly the same chance of winning the progressive jackpot, regardless of how long it is or how high the jackpot has risen since the last win.

It is even possible, though extremely unlikely, for a progressive jackpot to be won twice on consecutive spins. There are a number of reasons, aside from the fact that it is simply very interesting information. Our statistics can help you to choose a game that will maximise your expected payoff should you win. Some jackpots that we track have separate values depending on which casino you play at, so looking at the average win values and times can give you an indication of not only which casino has the biggest value currently, but which one rises the quickest and has the most players contributing.

There are many casinos that limit the amount that they will pay out to winners in a calendar month. Unfortunately many do not. Think again, because it already has. Where possible we have tried to verify the win and if so we have linked the winning jackpot amount to an article about the win and the lucky winner.

To read more detailed information about any of the jackpots including recent win history, jackpot graph, screenshots and more, simply click the jackpot name to visit the tracker page for each individual jackpot. Note that you can change the sorting of the list by clicking on the column headers. The experience games of this kind offer is indeed very singular, very specific. Every single online slots game is a successful combination of color, sound, complex mechanisms, and software intricacies that ensures its attractiveness to players.

We are well into and we can absolutely say that it has been a lucky year so far with more than 30 seven-figure jackpots being cracked so far. Multiple lucky players from different corners of the world have tasted the sweet bite of hitting a seven- and even eight-figure jackpots on Mega Moolah. This year, several players have become millionaires by playing one of the longest running progressive online slot games.

On April 25, a Tipico casino player hit what turned out to be the largest-ever mobile jackpot. They, too, played on their mobile device. The win took place on the Folkeautomaten website. Play this casino slot by Microgaming online, watch the secret operation and get your rewards. The free spins feature is available here like in many free slots online games with bonus game.

Any reel can be turned into the Wild reel on each during the feature. You will be given 15 additional spins providing that three or more Scatters come around on the screen during the free spins. Girls With Guns logo performs the function of the Stacked Wild symbol. The Special Wild symbol may occur on the central reel only to cover the whole reel turning it into the Wild.

It appears during the main game only. All kinds of Wild symbols substitute for almost all game symbols. So Katherine, Maria, Kira, Alex, Zoe and Jess pack their stuff and travel to the jungles in search for the infamous villain.

The game has spectacular appearance. All the symbols are greatly drawn and animated. During the game plays the greatly composed action music. The marvellous Andre The Giant slot machine to play online has 5 reels, 3 rows, and 25 adjustable pay lines. Win your prizes on the wrestling ring with the great wrestler Andre playing this online casino slot by NextGen Gaming! Andre has many sleights to entertain you and bring you handsomely wins.

Three or more scattered Andre logo symbols launch Battle Bout Bonus. Collect special attack moves during ten free games to enter the ring when the free spins are over.

Choose a rival for a fight then select special attacks one after another to defeat him. After three successful attacks appear Andre the Giant Signature Finishing moves. Choose one to finish the fight and to get the additional prize. Andre is the Wild symbol in this slot game. It can act as any symbol, but Andre Logo.

The Wild symbol appears on second and fourth reels only. For those who like to risk and want to increase the won credits, the developers added Gamble feature to the game. You can gamble on the card colour to double your wins or the card suit. Successful guess increases your prize; the wrong one will take the credits for the last spin round from you. Riche Wilde, the main character is a little cheesy for our taste, but the Aztec Idols slot and icons are fun. The free spins are quite fun, whilst the gamble and pick and choose is rather standard.

It has free spins, bonus features and a good mobile interface. Three Inca pyramids anywhere on the reels triggers the Pick-the-Idols bonus game. The game is simple, pick a symbol and each one awards you an amount. If the Aztec Idol is booby-trapped and a cloud of poisonous gas is released, the bonus game ends. Three sunstone symbols anywhere on the reels triggers the free spins feature.

A sunstone will spin and stop, randomly choosing a number of free spins up to 20 and randomly selecting one of the symbols of the reels to add as an extra scatter. If you are feeling lucky, you can gamble your winnings by playing a simple card trick.

Simply guess the colour and the suit of the face-down card to double colour or quadruple suit your winnings. You can only play the gamble bonus round up to five times in succession, to a limit of 2, coins. That said, this Wild Water slot beautifully captures a certain 60s and 70s nostalgia that brings to mind a sunny day by the sea, where catching that perfect wave, and perfect win, is just one… shark attack away?

After all, if you find them perfectly line up next to each other, you get 20x your bet, and if you find one of each next to each other, a brilliant times your bet. The shark is the wild symbol and replaces all other characters on screen. There are 5 surfer characters on screen, and each comes stacked 3 symbols high.

Any mix of 5 surfers symbols fully stacked across the 5 reels pays 20 times your bet. Scatters and Free Spins: Get 3 or more free spins on the reels, and you can trigger up to 60 free spins! And the wild symbol shows up surprisingly often. We should point out, as we write this, we can see every single Hellboy DarkHorse comic book sitting on our shelves.

On the other had, the fact that we were so predisposed to love this Hellboy slot might make you wonder why we only gave it a 3 star slot review, right? Needless to say, the graphics look amazing. Because unless you have a whole load of luck, or happen to like reviewing slot games so you got to keep playing till the bonus games….

Because by god can they take their sweet ass time to come, by which point you might have given up ever finding the monster wins. Except you have to wait for the randomly triggered free spins, or at the very least, get a top up or two from the awesome click me game.

This is a medium volatility slot machine that is old fashioned to say the least. Players are welcome to try the slot for free on this page or choose any of the featured Quickspin casinos to play the game for real money.

Prior to embarking on an exciting journey alongside several brave explorers, players should set their bet. The coin size ranges from 0. The Wild Volcano feature is triggered by 2 or 3 Volcano Wild symbols. The Volcano Wilds erupt, causing Wild cards to spread across all 3 reel grids. The Bonus scatters trigger the Bonus Pick Screen wherein players need to choose a rune stone in order to get one of the following Bonuses: Collecting 3 Special Wild cards turn them into multiplier Wilds.

The Mammoth Wild appears on reel grid 1 and pays x2, the Sea Creature Wild emerges on reel grid 2 and pays x3 and the T-Rex Wild is on reel grid 3 and pays x5. During the Mushroom Forest game players choose mushrooms to uncover awards. Some mushrooms will reveal extra picks and a multiplier. In the Fossil Hunt feature players collect as many Shovel symbols as they can during the 3 granted spins. The Shovels reveal fossil parts and are locked for all remaining turns.

When the Bonus feature is over, a value will be awarded based on the final number of fossil parts collected. Players are welcome to try this stunningly animated slot here on this page for free or visit any of the featured NetEnt casinos to play the game for real money. In order to start spinning the reels filled with diverse robot chickens, players need to select their bet first.

The coin size, ranging from 0. The game features the EggOMatic egg dispenser which contains different Feature eggs. The feature in the egg on the belt above the reels is triggered when a wild emerges on the reel below. The maximum number of eggs which can simultaneously appear on the conveyor belt is 5. Spreading Wild eggs turn diagonal and adjacent symbols into additional wilds. Free Spin eggs trigger the number of Free Spins shown on the egg. And, finally, the Surprise egg contains one of the Feature eggs.

At the start of Free Spins, the EggOMatic places 4 eggs on the belt and the 5th egg is added whilst the reels are spinning. We like the theme. Either way, enter her bottle, spin those five reels, and hope to get a few free spins of your own, as these are certainly good fun.

That said, you might be waiting for the free spins bonus feature to hit for longer than you might wish for, and no rubbing of any lamp will help you get a little patience. The Genie herself will replace all symbols except scatters. Best yet, during the free spins round, she will appear, often on multiple reels, expanding over the whole reel and increasing your chances of a good win. Due to the expanding Wild, the free spins have no multiplier and the maximum you can get at any one time is only But when they come, the graphics and sounds are great and it was easy to enjoy.

At first you might think this would be like any other 15 payline IGT slot. The reason this game may look or sound familiar is that you may have seen it whilst walking into a casino in Europe or Vegas. Or even that beautiful. And in more ways than one.

The simple Egypt slot theme for one. The return to player rate for another. And here the Pharaohs Fortune video slot comes alive.

But best thing yet, when you do trigger it you are guaranteed to win cash. That said there are plenty of wins available even in the base game, which is what makes most IGT games so compelling. But if you prefer your mobile casino games with more gold and some thrilling free spins, then this is perfect for you.

This slot is inspired with the Wizard of Oz. Follow Dorothy, Toto and their friends down the yellow brick road. All symbols featured are entirely taken from the novel. Give this slot a spin here for free or visit any of the WMS Casinos to play for real money. If you decide to take this stroll, you should set your bets. The Wizard of Oz is the Wild symbol in the game, and it can replace all symbols except for the feature symbol and Jackpot symbol.

Only highest win per combination is going to be paid out. Wild can form winning combos on its own and when it substitutes in a win.

Jackpot symbol will award you if you land 3 or more symbols on the active line. Wicked Riches Bonus symbol will trigger the feature if you land 3 or more of them. However, if you land 4 or 5 of the symbols you will be awarded the multiplier for the total bet in addition to the feature. Once triggered, the feature will award you 8 spins, and more can be triggered with additional 3 bonus symbols. There is a random feature that can take place after any of the spins.

In this feature 8 barns will be shown for you to pick one. The one you pick can award you a cash award and possibly another feature you can play and earn more. When the winged monkey symbol appears on the reel 3.

Once this happens the monkey will turn to one of the standard symbols and then they will all turn wild. Once the symbols turn wild the prizes will be re-evaluated. Unicorns and fairies are nothing new in a slot theme, but this one feels oddly unfinished.

As if the graphics designer had great inspiration to begin with and then half way through, got bored and rushed the finish. The high cards are all represented, joined by flowers, owls, the titular unicorn and enchanted castles.

Better yet, is getting those high symbol wins during the free spins, which you have three choices — 20 free spins with small multipliers, 15 free spins with medium sized multipliers or 10 free spins with high multipliers. Our instinct, considering the volatility of the game, is to go less free spins but more multipliers, as we like the idea of pushing those wins to the max. However, we tried them all, and have had good results on all, and bad results on all.

Generally we found that getting about 30x our bet was expected, anything less and it feels like a wasted bonus feature. Basically be prepared to budget your cash and hope for a good free spin round, otherwise this wild horse may leave you with you face flat in the mud and running away from you.

It replaces everything but the celtic emblem scatter. Scatter and Free Spins: Here is where the game tries to be clever, giving you the option of three different selections. However we like the 10 free spins ourselves because… hey… we like the thrill of the hope of those BIG wins. Apart from the regular wild, there is also a Golden Wild on the reel 3, featuring Golden Excalibur, which quadruples wins.

Players can try the slot on this page for free or select any of the NetEnt casinos from the listings to play the game for real money. Prior to joining King Arthur on his noble quest, players should adjust their bet. The coin size, which ranges from 0. During Free Spins, all wins are tripled. Additional Free Spins can be re-activated, but these wins do not include the x3 multiplier.

The impressive Super Multitimes Progressive online slot machine game comes with five reels, three rows, and five adjustable pay lines. Try to play this replica of the slot machine with additional modern features and win awesome prizes! You can activate several bonus features in this online casino game with the help of additional symbols.

Jackpot Progressive symbol can help you to win progressive jackpots of the different levels. Three of them lead you to the first level progressive jackpot and initiate eight free spins. During free spins, each Jackpot Progressive symbol gives you one point. Once you collect eight points during free games or four Jackpot Progressive symbols are matched on the reels you will win Super Jackpot and will be given another eight spins.

Ten points earned during second level free games or five Jackpot Progressive symbols award you eight spins of the third level and Multitimes Jackpot. Once you manage to collect 32 points during third level free games you will win Super Multitimes Progressive Jackpot!

Each progressive jackpot grows continuously during the game, so the winnings can be fantastic. The game also contains additional Wild Multipliers. They multiply your wins by the value indicated on them and can act as any symbol, except for each other and Jackpot Progressive symbol. Try out the slot here for free, and see for yourself what the game has to offer. Get ready to immerse yourself in the magical universe of one of the famous legends and mythical adventures in the medieval era so you can become a hero.

The slot has spectacular visuals and equally outstanding sound effects that would result in an immersive experience that is one of a kind.

The slot machine revolves around the legendary and mystical sword of Excalibur, and this is why the slot is called Xcalibur. The sword belonged to King Arthur. The sword has incredible power that only the one that deserves its power can wield it. The person who can pull it out of the stone will be able to wield it and use its power. The slot machines invite you to travel to the medieval age to re-live one of its greatest legends and claim your share of the fortunes of that era.

Xcalibur is a five reel slot machine that has a total of fifty bet lines that you can place wagers on to claim back great prizes. Since the game takes place in the medieval era, it only makes sense to see that the reel set occurs in a medieval kingdom with mountains and castles in the background. As for the symbols that would land on the reels of the game, they depict the theme and the story of the slot machine.

They include the main characters of the medieval legend; they are Merlin the Wizard, the blonde princess, and King Arthur. Other symbols include the Dragon, the helmet, medieval swords, the ancient key, and poker card symbols. Xcalibur has a lot of winning chances that you can take advantage of during the gameplay. You can view all of these payouts at the paytable of the game that you can open such paytable clicking on the button that you can find on the bottom left of the control panel.

The highest payout possible that you can claim through a betting line is equal x the stake, and you claim it when you get 5x Arthur symbols. Xcalibur is a highly rewarding slot that has a lot to give you as you spin its reels and enjoy its adventure and fortunes.

There is a wild expanding symbol, the bonus trigger key, and the scatter Merlin. Since the game's title is the Xcalibur, and it has a medieval theme that revolves around the legendary and mythical Excalibur sword, so it makes sense that the Excalibur is the wild symbol of the slot machine.

The wild is going to substitute for all other symbols appearing on the reels of the game to result in the biggest payout possible. The wild icon is not going to replace the Bonus Key and the Scatter Merlin symbol. The Excalibur sword can appear in full to cover the entire reel of the game helping you claim significant prizes. The Old Ancient Key is the bonus trigger of the slot machine. The Bonus Trigger Key symbol can only land on reels two, three and four to trigger the bonus round of the game.

You will have to get three of these symbols on these reels to enter the round. Pokies An Australian pub without a pokie poker machine or slot is a rare sight. People often look for lucky number combinations in peculiar ways, such as jotting down the license plate numbers of vehicles or seeing them in dreams. Before draw poker made it to video screens, it was played mechanically, much the same way slots began. But instead of reels, the first poker machine operated on drums.

Each drum held 50 cards, and there were five drums total. Poker machines cropped up in saloons in America in the late 19 th century and early 20 th century. To play, people put coins in the slot and pulled the lever, which activated the drums. Five cards appeared, and if you landed a poker hand, you won, but not automatically. An automatic payout was added in , when Charles Fey created the Card Bell, which paid up to 20 coins. The button allowed players to hold onto the best cards in their hand and replace the unwanted cards by drawing more.

This addition helped classify poker machines as a combination of skill and luck, whereas their slot counterparts were purely luck-based. Nonetheless, they allowed Redd to patent his idea. He later approached Fortune Coin Company with the idea, and together, they mass-produced the units.

With two pairs required to trigger the minimum payout, video poker was a tough sell when it started. But when the minimum hand changed to a pair of Jacks, people got on board, and the game took off. The first day of fall has come and gone, and temperatures are starting to dip.

Better yet, hit the mall to check out the latest threads that are making waves in Canada. This cashmere and wool trench coat is a good example of the quality craftsmanship of Italian designer Brunello Cucinelli. The soft-shouldered structure creates a comfortable fit that molds to the body, creating a clean, lean silhouette.

Darren James

One player enters offensive plays, the other defensive plays, and the com- puter displays the result. Computer Statis Pro Baseball is also a one- or two- player game and allows you to assume the role of coach of any major league team for any season since The statistics for all teams for each season since that time are entered on disk, and you may purchase the ones you want. One team disk comes with the game. This program is not really a game but a system for handicap- ping professional football games using your computer.

The program is intended for the serious gambler. As we men- tioned earlier, perhaps the best magazines for the Radio Shack computer are 80 Micro and Basic Computing. Computers are machines and machines aren't artistic. If you think of your com- puter like that, you may be missing an opportunity to use the computer in many interesting ways. Sculptors have hammers and chisels, painters have pallettes and brushes, and musicians have pianos, electric guitars or whatever.

These are all tools used to create or play. The Model 4 can also be a useful tool for budding or not so budding artists and musicians. It won't take the place of a baby grand piano or an electric organ.

You won't be able to press a button and get a Picasso to hang on your wall. It probably won't take the place of music or art lessons either, but you can do some interesting things in the areas of music and art. You can even create business graphics for reports and meetings more quickly, less expensively, and more professionally on a computer than in the traditional way. The major ways of using the computer for arts and crafts include: A few companies did offer add-on kits to make it possible to create crude sounds controlled by the computer.

From these early systems came some tinny but recognizable renditions of old favorites like Boogie Woogie Bugle Boy. Today, computer-generated music is serious business. Many college music departments have added computers to their assortment of pianos, tubas, and violins. A mag- azine called The Computer Music Journal is devoted solely to reporting on serious computer-generated music. Much of the electronic music you hear on movie soundtracks and in concert performances is generated by very expensive, specially designed computers that use sophisticated electronic music synthesizers.

When we talk about computer- generated music, we are not limiting ourselves to these large systems. Small inexpensive personal computers can also generate music.

Peter Nero not only writes music for his TRS Model HI computer; he also uses it to keep track of nearly musical scores for his concerts around the country. He can keep records of score changes, where scores have been sent, and when they've been returned. Another serious musician who came to appreciate what a small computer could do for music was John Lennon.

Producer Jack Douglas, in the June issue of Popular Computing, had this to say about Lennon 's encounter with a personal computer: John was an incredible perfectionist. He once told me that he'd recorded only one vocal in the entire Beatle period that fully satisfied him — "Come Together" on the Abbey Road album. During the making of Double Fantasy in John would just sit with his head in his hands rejecting take after take. He got very frus- trated, so I said, "I'm going to use the computer to merge the best parts from all these takes, and you'll never be able to tell it wasn't a great one-take perfor- mance.

He couldn't believe it. He stopped sulking and then did something that was really rare in a Lennon mixing session — he smiled! We hear cycles or waves created Arts and Crafts 47 by vibrations in the air.

These are measured in cycles per second, or Hertz. The typical human can hear sounds between 20 and 15, Hertz. Notes on a piano or any other musical instrument are organized by pitch.

The sound created by a piano is organized into octaves. A piano has slightly more than an eight-octave range from deep or bass sounds to high pitched notes. An octave is a group of eight sounds, rather than a single sound. The next C note ends that octave and begins the next higher octave. Composers and musicians have created a complicated system of naming sounds of different pitch and duration, but the primary difference between one note on a piano and another is the pitch the frequency, or Hertz, of the sound.

We experience this as variations in the volume of sound. Musical symbols tell the musician exactly how much time to play each note in a composition. Different sounds have different attack and decay patterns. Some reach their maximum loudness gradually and then trail off. Many cuts are soul standards, redone with a heavy-drum style that's pretty great — and some of the originals have more of the psych feel, but are graced by some genuinely soulful vocals, often done in harmony style.

CD Limited to copies. LP, Vinyl record album In the original flap pack cover, including the insert. An amazing package — one that's almost as essential to Albert Ayler's catalog as his classic albums on ESP from the 60s! The 9CD set is filled with rare material from Ayler — early recordings from Scandinavia, a smattering of American sides from the mid 60s, later work in France from the end of his life, and even a performance at John Coltrane's funeral!

Other players include brother Don Ayler, trumpeter Don Cherry, pianist Cecil Tayler, and Burton Greene — and the package is filled with amazing sounds that really show Ayler's inventive approach to jazz.

The box itself is beautiful — sculpted like some hand-carved treasure chest — and filled with 9CDS, plus a page full-color hardcover book that features essays by Amiri Baraka and Val Wilmer, photos and memorabilia, and a chronology of Ayler's performances. Amazing stuff — and a true tribute to this legend! CD Out of print. Some definite gems from the Blue Sky Boys — a duo who recorded early in the country music years of King Records, and who never stayed together long enough to earn the fame of labelmates like The Stanleys or Delmore Brothers!

The Boys — Bill and Earl Bolick — have a sound that's wonderfully sweet, almost Louvin-like at times — as they work through both a mix of familiar tunes and spiritual numbers, all with a nicely stripped-down style that feels like it came right from the hills to the King Records studios — with often just their own mandolin and guitar for accompaniment.

The very rare first recordings of these tunes — mono, done in the RCA Studios — legendary in status, and called by some to be the best versions ever! Limited pic sleeve single too! This album is a collection of Gaillard's work from the mids that apparently doesn't turn up in too many other places. A wealth of rare tracks from the archives of Jamaican producer Bunny "Striker" Lee — tracks pulled from one-off dubplates mixed direct from the studio, and other unreleased tracks pulled from never-heard master tapes too!

The music here definitely lives up to Lee's production legend — and, as explained in the notes, these dubs have an extra added dimension than some of his contemporaries' work — as they're mixed from 4 track tapes, instead of 2 — which creates this much deeper sound, and even lot more room for echo!

LP, Vinyl record album. A decade's worth of groundbreaking funk and African rhythms — all of it recorded by Hugh Masekela for his legendary Chisa label!

Back in the 60s, Hugh cracked the American charts with a playful version of South African jazz — but he was also an even hipper cat than you'd guess from his hits, and worked with a variety of incredible acts to expand his sound — a good number of whom ended up recording for Hugh on the Chisa label, in a unique blend of American soul and African inspiration that was years ahead of its time!

The Chisa sound was one of the first true forays into pan-global grooving — and it brought the sounds of Africa to the American mainstream at a level that few had managed before. Some groups were unique projects done for record — like the Johannesburg Street Band, which featured members of The Crusaders alongside Masekela — but others featured a variety of ex-patriots living in the US, with key singers and players who shine brightly under Hugh's guidance.

Like a dream come true! The tracks are mostly in demo format — which gives them a much rougher sound than the Warner material, especially on the drums and bass parts, which could sometimes be a bit slicked up in the studio. Stylistically, though, the tracks are very similar to the Warner material — with a punchy New Orleans groove that has the band hitting the guitars and organ heavily, and singing on most cuts with that rolling party style that peppered most of their post-Josie recordings.

LP, Vinyl record album Cover has a bit of red pen on front. Brilliant work from pianist Michael Naura — one of our favorite players on the German scene at the start of the 60s — and one of the few who was really picking up the best sorts of soulful currents from the American scene! Most of the work here features Naura's excellent combo with Wolfgang Schluter on vibes and Klaus Marmulla on alto sax — both equally-great players who work with Michael's piano in a vibe that maybe rivals some of our favorite Prestige Records material of the period, but also has some slight European modern currents too — always at a level that keeps things soulful and swinging, but with a vibe that's pretty darn fresh!

These guys just get better and better with each of their records — finding a depth and seriousness that they might have been lacking at the start — while still holding onto their sharper wit, and wide-ranging interpretation of sounds from previous years of the 20th century!

The group's style mixes together roots of jazz, string band music, folk, and trippier rock — all with a blend that's maybe as pan-historical as Harpers Bizarre at their best, with a similar sense of aesthetic play that was years ahead of its time! The package goes way past any other Pazant reissues we've seen — and features not only work from the group's famous Vanguard album, but way way more work from a host of early singles for the RCA, GWP, and Vigor labels!

The 22 track package is overstuffed with horn-heavy funky grooves that mark the Pazants as one of the hottest things going at the time — snapping on the beat with a tightness learned from their old boss Pucho, but also a willingness to explore brassier grooves in a style that seems to be influenced from the New Orleans and Texas scenes of the late 60s.

A legendary gospel quintet, and one who sing with the same sort of vocal interplay you'd hear from the best doo wop groups of the time — presented here in a killer collection of work from their formative early years — including tracks that feature later famous solo stars like Lou Rawls, Brother Joe May, and JW Alexander!

Alan Silva's usually best known as a bassist — but here he sets that instrument aside for a set of duets with William Parker — really rich music that has a much fuller feel than you'd expect from just a pair of players! The piece was entirely improvised — spontaneously composed by Parker on bass, and Silva on piano and keyboards — yet performed in a way that has this stunningly rich feel — thanks partly to lots of bowed passages on the bass, and possibly use of richer sound samples triggered via the keyboard — although it's a bit hard to tell at times.

The performance lives up to the free jazz legacy of both players, but also carries some strong currents of 20th century avant work by composers like Cage or Lutoslowski — marking another rich chapter in Parker's always-great career! A great little collection of Johnny's early work for Stax — " rare stamps" perhaps, but classic bluesy soul numbers all of them!

LP, Vinyl record album Cover has a small center split on the top seam. A very cool collection from Capitol Records, done only for the Japanese market! Side one features all tracks by Crown Prince Waterford, working in a small group with Pete Johnson on piano. Incredible sounds from the Chess Records catalog — not the blues that you might know the label for, but a huge range of funk, soul, and jazz tracks from the headiest years of the 60s and 70s — a time when the Chicago scene was really turning out some incredible musical hybrids!

As you'd guess from the title, all the cuts here have had a new life in recent years — thanks to samples by hip hop artists or other producers — but the original grooves are even better than the tracks that used them, and come together here to make one of the most mindblowing collections of Chess material we've ever heard!

LP, Vinyl record album 80s pressing. No need to count down to soul — because it's already here, and served up in a stunning array of rare tracks from the 60s and 70s! We've always loved the Tramp label for their superb take on classic funk — they've been funky 45 specialists right from the start — but this time around, they turn their mighty ears towards the deep underground of indie soul singles — and serve up some really unique cuts that we'd never have heard otherwise!

There's a great sense of variety here — there's definitely a few funky cuts, but there's also some deep ballads, some sweet harmony moments, and even some unusual cuts that seem to have a style that's completely onto themselves — which furthers the sense of discovery in the set. Excellent work from the glory days of Impulse Records — tracks from sessions for the label's most famous albums, but never issued until this special package! We're not normally ones to dig various artists collections in jazz, but this series is wonderful — an essential counterpart to the main records on Impulse, and filled with work that really offers a fresh look at the musicians.

LP, Vinyl record album Green label pressing. Cover has light wear and a cut corner. Great sounds from a series that's always got us Feeling Nice — thanks to its never-ending array of rare funk and soul tracks from the glory days of the scene! The work here goes way past the obvious — and given that Tramp's been giving us some of the best funky 45 reissues for over a decade, the label's very well-poised to dig up the kind of rare nuggets that often put most other compilations of this nature to shame — cuts that have yet to be discovered, collected, and sampled by most of the rest of us!

The groove is unstoppable throughout, and the cuts are the best sort of rare funky 45s — tight, short, and packing a hell of a punch — that sound that only came from deep deep deep in the American underground at the end of the 60s.

Funky female soul galore — a killer set of rare tunes that's one of the best sets of this type we've ever stocked! The SuperFunk crew at BGP have gone through the rich array of labels handled by the company — pulling out some massive tunes that really push our understanding of female soul — taking things way past the obvious hits and girl group numbers, into hard and heavy-stepping territory that we really love! Most of the tunes on the set are completely new to our ears, and there's a great mix of northern and southern funk styles that keeps things super-fresh.

A fantastic collection of rare punk nuggets from the glory days of the UK scene — put together by DJ Gary Crowley, who runs a specialist show on British radio — and served up here in a book-style package that's overflowing with detailed notes, images of the original singles, and other information as well!

The collection goes way way past the usual "punk classics" package — partly because Crowley's knowledge of the music and record collection is so enormous — and partly because he's got a nicely expansive view of the generation, one that's open to all the amazing styles that were exploding at the time! Excellent rare soul from Atlantic — and a very different side of the label's output! The focus here is on tracks that are a bit more sophisticated than the hits — not really mellow, as most of the numbers are very nice groovers, but just with a twist that sets them apart from some of the label's other material.

The track set begins with a previously unissued gem from Ben E King — "Getting To Me", which has some of the most amazing arrangements we've heard on his records — and the collection follows with an equally great batch of lesser-known cuts from the legendary soul label — really wonderful all the way through, and handled with the usual Kent Records excellent notes and sound quality. A terrible title — but a great package of tunes!

The set brings together some of the more groove-heavy tracks from the 70s catalog of Muse Records — a label that's not always known for its funkier side. CD Out of print, penmark through barcode. A groovy batch of early 70s soul tunes — featuring some great group soul tracks, and some harder to find gems from the west coast, with an occasional Chicago track thrown in for good measure!

A tasty collection of 70s soul tunes — with an LA focus that features some super-dope group harmony tunes. Rare r-than- rare tracks from the glory days of the Northern Soul scene — a set that features some tracks that weren't originally issued on 7" singles, and others that circulated amongst DJs with fake labels on the wax!

Yet the rarity isn't the main appeal here, it's the music — soaring, uptempo soul of the best possible kind — the kind of lost cuts that go way past Motown, and way past hit soul of the 60s — showing off singers who really hit their stride when they're away from the limelight, including a few who were hitting bigger fame a few years before.

The sweeter side of the James Brown galaxy of soul — and a great new entry into this series! Unlike previous volumes of "Nothing But", which focused on obscure funk produced by James Brown — this collection showcases mellower soul recorded by The Godfather, most of which have backings from The JBs, but vocals by a range of different singers! A rip roaring blast of late 50s and early 60s rockabilly and early rockers — with some rare cuts by legendary names, others singers and bands that are familiar proto rock collectors only, and few straight up obscurities — all of it of great!

LP, Vinyl record album White vinyl pressing. An overlooked source of soul from the west coast scene — rough-edged material recorded by the small Downey family of labels — a company that's mostly known for its bigger hits in rock and roll at the time! A number of these tracks circulated as singles back in the day, but far more were lost to the shifting sands of time — and either appear here for the first time, or saw brief release in later years since their recording — certainly never in a format this well-done.

The package features a whopping 26 tracks in all — plus detailed notes on the legendary Downey studios and store, and the unique story of the music as well. Way more than the usual 80s grooves — as the set definitely takes the " rare " in its title seriously, and presents a huge amount of cuts that were even new to our boogie-trained ears! The set's not the usual electro soul or post-disco material — and instead, really moves around some great territory in the realm of 80s soul — no hip hop or house, but some wonderful material that comes from a range of indie labels, and never got much exposure at the time!

CD Out of print, CDr release. There's lots of work here that matches the raw power of more famous tracks from labels like King, Fire, or Sue Records at the time — but most of the cuts here are nicely obscure, which really makes the collection a great one for fans of raw soul! A stunning entry into one of the best Christmas collections ever — a rock-solid collection of rare Holiday funk and soul singles from back in the day — almost all of which we'd never heard before! Tramp Records are already great when it comes to normal funk reissues — but these guys really knock it out of the park when it comes to Christmas — and come up with these killer funky numbers that would still sound great during the 11 other months of the year, but which also bring a sublime sound to our stereos in December!

LP, Vinyl record album Includes download! Limited to copies, too. An excellent collection of tight modern soul and funky uptempo numbers — cuts that aren't really disco, but which are smoother than the usual funk you'd hear on the Jazzman label — a really unique hybrid that's hand-picked by the mighty Fryer!

Lots of the grooves here have a cool indie feel — a bit like Fantasy Records funky soul of the late 70s, and a bit like some of the more soulful club of the east coast scene at the time — and given the tightness of the instrumentation, there's often some nice jazzy touches in the mix — making some of the solos as appealing as the vocals!

Classic funk and soul — served up here in a mighty sweet set that offers up a lot of less familiar numbers! Many of the artists here are names you'll know, but they're represented by a great array of well-chosen cuts that dig even deeper in their catalogs — moving past the hits, and finding some overlooked gems from the 60s and 70s — which are mixed with just a few more contemporary numbers that match the classic vibe!

One of the best-ever compilations of funky work from BGP Records — and even better than their other Super Breaks sets! This one features some totally rare killers — not only from hard-to-find funky 45s, but also from obscure studio tapes that have never been properly issued! Heavy funk galore — and easily one of the best titles in the massive Super Funk series! This one seems to go deeper than all the previous volumes — really digging down for some obscure tracks that push past the obvious funky 45 standards, to include some lost gems from rare sources in the southern scene!

The set's awash in hard drums, fuzzy bass, tripped out guitar, and lots of rootsy deep soul vocals — stepping from track to track with a quality level that beats most other funky 45 collections on the market, made even better by some superb liner notes from compiler Dean Rudland! CD Out of print CDr. CD Out of print CDr pressing. LP, Vinyl record album Cover has a cut corner. Heavy rock and heavy drums — a fuzzed out classic that's one of the best lost hard rock albums of the 70s!

These guys may have been a strange choice for Motown's rock-based Rare Earth label back in the day, but they've more than made a place for themselves in the history books — thanks to some really fierce rocking, and an approach to the drums that's kept the record in more than a few crates over the years — not totally a break record, but with plenty of tight work on the drums and some really monster bass! An excellent batch of funky rock from The Sunday Funnies — a group we only know from this album, but who have the distinction of being produced by the great Andrew Oldham!

The set's got a feel that's in keeping with the sound of Motown's Rare Earth label — well-crafted and jamming work, done in a style that's a bit more soulful than the average hard rock record of the time — nice currents of funk in the rhythms, and a fuzzy groove th at has that label's legacy of easily stepping over different modes, but in a very cohesive way.

The songwriting's especially nice — and the group have a really full-on Detroit sound in their guitars — and the album's dedicated to an unusual batch of heroes who include Arthur C Clarke, Kahil Gibran, Herman Hesse, Pieter Bruegel, and Johnny Carson. LP, Vinyl record album Cover has light wear. A much-needed look at the untapped musical legacy of Eden Ahbez — the west coast mystic who's best remembered for delivering the song "Nature Boy" to Nat King Cole legendarily walking in barefooted during a recording session!

Apart from "Nature Boy", and Ahbez's rare Eden's Island album from , most of his other songs have fallen in in the shifting sands of time — but this record does a great job of digging up the best of the bunch, and presents them in a well-documented package that's much better than some of the public domain Eden Ahbez records that have hit the market.

Put together by the same guy who did Exotic World Of Eden Ahbez — but with different tracks, and even better sound!

The only album ever from Allspice — but a hell of an incredible soul record — and one that's kept the group's name strong with collectors and rare groove fanatics for years! The album's on of the best Fantasy Records productions by Wayne Henderson and his At Home team — and like some of the others, is handled with a groove that's tight, yet plenty sophisticated too — light years from mainstream disco or common club of the late 70s, and instead informed by plenty of jazz and deeper ideas as well!

Others begin at maximum loudness and stop abruptly. The pat- tern of changes in loudness of a tone help determine the timbre. Some sounds are pure tones that is, they have only one pitch. Others have a major tone at a particular frequency, with harmonic or secondary frequencies that add richness. These secondary sounds are part of what gives each musical instrument its own personality. The Model 4 has a rather simple sound generation system. However, several companies other than Radio Shack sell products that let you generate much more sophisticated sounds on the Model 4.

With a good sound or music synthesis system, you can control several aspects of sound. You may have read ads that talk about the number of voices in a system. A one-voice system can play only one tone at a time — not very interesting music.

A three- or four- voice synthesizer, on the other hand, can create beautiful mu- sic, especially if it controls many different aspects of each tone. Music with the TRS Model 4 One way to get your TRS Model 4 to make music is to learn a computer language and use it to tell the computer what musical notes you want it to play. Because it has a built-in sound generator, you can use any pro- gramming language the computer understands to give it instructions for making musical notes.

Each language has its own way of controlling and manipulating the sound capabilities of the computer. This BA- SIC instruction can be expanded to tell the computer such things as pitch and duration of the sound. Once you can control these factors, the amount and quality of music you get from the computer depends on your musical skill and creativity. Arts and Crafts 49 There are two problems with the do-it-yourself ap- proach: Some people don't want to do that.

Others investigate writing music pro- grams in a language like BASIC and decide it just isn't suited to the task.

Much of what you learn in the process doesn't transfer to other methods of composing or playing music. Your composition won't sound like a piece orchestra. Because of these limitations many Radio Shack owners add software specially written to generate music, and more sophisticated music synthesizers.

Then they can create some very sophisticated music on the Model 4. Since the Model 4 is new, many of the programs we review were originally developed for the Model III. Most will run without modification on the Model 4, and many are being rewritten specifically for it.

Software and Peripherals for Music There are software packages available for most com- puters that allow you to learn a lot about computer-gen- erated music. Orchestra is a program stored on floppy disk, plus an attachment called an interface board that plugs into the bottom of the computer and allows you to connect the computer to a home stereo system. With the program, the interface board, and the stereo, you get stereo music. One obvious difference between using a computer to make music and using a piano or organ is the lack of a standard keyboard.

When you sit down to any standard keyboard instrument, you don't have to worry about how to make a single note sound long or short. You just hold down a key for as long as you want the note to sound. The computer, on the other hand, has to be told every- thing about each note it generates: This can get very complicated.

The prob- lem is partially solved for you by Orchestra This program does three things that make composing music on the computer much easier than it would be if you had to write the music program yourself: You do this by pressing keys on the regular Model 4 keyboard. Then you can edit the information you put on the musical staff until you have it just right. Your musical pieces can be relatively simple com- positions or fairly complex.

This is a five-voice system. You can tell the computer to play between one and five notes at the same time, with up to five different tim- bre settings for each note. Orchestra comes with a well-organized and helpful forty-three page instruction manual. Music A less expensive way to turn the Model 4 into a musical instrument is to type in or buy on cassette tape a program called Music, which was published in the March issue of 80 Micro magazine.

Music does basically the same thing that Orchestra does, only not as well. The old saying, "You get what you pay for" is certainly true in this case. Music lets you have fun with computer music at almost no cost. The biggest disadvantage of Music is the quality of sound. Music was written for the Model III computer, which does not have a built-in amplifier. Don't laugh at the name of this company: Like the other programs we've mentioned, this one was written for the Model III.

After loading the program into the computer's memory, you can compose a new piece of music by typing notes on the keyboard. You type in instructions to play notes in a four-octave range two above and two below middle C , and the notes appear on the screen in a standard musical staff. This two-voice program lets you control many aspects of the music, including tempo. You can save your music on cassette or disk and edit it later. You can also combine musical creations.

You can play your music on the cas- sette recorder, with a speaker on the computer, or through a regular stereo. Micro Chord is an inexpensive and useful program for exploring music synthesis. Because it uses the same ter- minology as traditional music, you learn to computerize signatures, sharps, flats, quarter notes, half notes, and so on. It is well worth the price. Music Training Some software packages use the music capabilities of the computer for teaching music principles.

Educational applications are discussed in Chapter Four, so we refer only briefly to the educational programs here.

Programs that use the computer as a music teaching tool are generally the drill and practice type. For example, a program may sound a note and ask you to name the note. Or, it may play a short melody and then ask you to play the same melody by typing it on the keyboard.

One of the most interesting programs we found for the TRS Model 4 was one that acts as a music tutor and Arts and Crafts 53 takes much of the tedium out of learning to play the guitar. In this program, you begin by typing in the names of the notes for a song you want to learn. The program allows you to describe each chord and each melody note of the song with regular keyboard letters. For example, if you wanted to enter a C chord, you would just type the letter C on the keyboard.

You can change the chords and melody notes to get the song just as you want it. When you have entered the song, the computer will dis- play the fingering pattern for each chord and melody note on the screen. Instead of having to figure out how to place your fingers on the strings from the notes on the music script, you can see the fingering pattern on the screen.

You control the speed at which the computer scrolls the fingering patterns across the screen. The program will also automatically transpose the fin- gering patterns from one key to another.

If you type in a song written in the key of B flat, and the only key you can play is C, you can ask the computer to show you the song in the key of C.

This program can be used in two ways. First, it can be used for basic practice by beginning guitarists. If you are just learning to play the guitar, you can practice get- ting your fingers on the right strings and making the right sounds as the fingering patterns appear on the screen. You determine what level of difficulty the music is. A second way you can use the program is as an aid to learning new songs.

You simply practice the new song in whatever key you want, playing it while the computer shows the fingering patterns. There are 80 squares on each of 24 different lines. This computer displays upper and lowercase letters, numbers, punctuation marks, and several special symbols in any of those squares.

A screen that is divided into only a few thousand squares is called a low-resolution screen. A particular square on the Model 4's screen may have a capital A, a lowercase h, a comma, or some other symbol in it. There is even a set of special graphics characters. What the computer is actually displaying on the screen is a set of dots.

If you look carefully at the information on the screen, you can probably see that each letter and character is not really a solid image but a pattern of closely-spaced dots. Each character square on the screen is made up of a table of dot locations. A character square on the Model 4 is eight dots wide and eight dots deep. All low-resolution graphics and character displays are created by sending patterns of dots to the screen. Each of the possible locations on the screen can display anything from a square where all of the 64 dots eight rows of eight dots are off a blank square to a square where all 64 dots are on a solid square.

By turning some of the dots on and some off. The disadvantage of low-resolution graphics is that you must use the characters the Model 4 already understands to draw pictures. This means you have to deal with all 64 dots in each square at once.

With high-resolution graphics, you can control each dot on the screen inde- Arts and Crafts 55 pendently. If a picture you are creating calls for one particular dot in a square to be turned on, high-resolution lets you turn on that one without turning on the others.

High-resolution graphics lets you control tens of thou- sands of individual dots on the screen instead of sets of 64 dots. There are no instructions in BASIC that let you control individual dots which means you can't do dot addressable graphics. With it installed, you can use the computer to create excellent graphics. However, the graphics are not in color, and that is a significant drawback. A few companies sold color graphics boards for the Model HI, and they are likely to sell similar products for the Model 4.

For that price you can buy any of the five or six home computers with great color graphics built-in. If the applications you have in mind don't require color, the high-resolution graphics options for the Model 4 may be appealing. With them the computer can create excellent charts and figures for all sorts of business and professional applications. Be sure to buy the software in a Model 4 version, so the screen display is 24 lines of 80 squares instead of 16 by 64, as it is on the Model III.

When the circuit board that comes with the program is installed in your computer, the screen is divided into lines of dots. This means you control a total of 98, dots! With almost , pixels you can create very fine-grained, detailed images on the screen.

The keyword BOX, for example, lets you create anything from a tiny square less than a half inch across to a large square that nearly fills the screen. There are similar keywords for circles and lines. Micro-Labs also sells several software packages that work with the Grafyx Solution. There are several plotting programs that help you graphically illustrate many math and geometry concepts. With this program, like most of its type, you can create sophisticated graphics on the screen and then generate a copy of that screen on a dot matrix printer.

It works with many popular printers that create letters and characters in patterns of dots. If you want to print letters or reports in Old English Script or large block letters, you can do that, with this program, using printers like the Epson series, C.

Dot Writer is really three different programs: This program offers you some very useful features. For example, you can use Dot Writer to type a report with double or triple size headings. Suppose you want a quote to stand out from the rest of a report: Dot Writer can print tiny, boldfaced letters. A dot addressable printer lets you control each of the dots that make up a letter or character.

It is the printing equivalent to high-resolution graphics. Some graphics, particularly business graphics, need more than can be produced conveniently on a dot matrix printer.

This program, and several others, can be used with a device called a plotter to design and label pie charts, histograms, and other graphs. The plotter creates a copy of a graph on paper or acetate sheets by moving a special pen across the surface. It's fascinating to see one of these plotters work. The pen whizzes around drawing circles, lines, and letters of several sizes. If part of the graph is in blue and another in red, the plotter draws the blue sections first and then goes over to the edge of the device where pens are stored.

It puts the blue pen in its storage slot and moves down to pick up the red pen. As you watch, a professional quality multi-colored graph is cre- ated. Graphics Tablets Plotters are special output devices for graphics. You can also get special devices to give graphics information to the computer.

Several computers accept input from graphics tablets. As you draw on the surface of the pad with a special stylus, the pattern is duplicated on the screen. That means you can put an illustration or drawing on the pad and trace over it, cre- ating the same illustration on the screen. This is a very convenient method of creating computer graphics. Sev- eral tablets have software that let you incorporate graphics into other programs.

At present we know of no tablet compatible with the Model 4, but we think there may be several in the near future since tablets are increasing in popularity.

Whether you are interested in a hobby or looking for help with professional tasks, the Model 4 may be of use for both music and graphic arts. This is particularly true if you are willing to spend some money on extra hardware or software. However, the computer is only the latest in a long list of technological inventions that were supposed to revolutionize education in the twentieth cen- tury.

In spite of the attention computers receive in the educational press, we believe they are unlikely to revo- lutionize the little red schoolhouse overnight.

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Pokies An Australian pub without a pokie poker machine or slot is a rare sight. People often look for lucky number combinations in peculiar ways, such as jotting down the license plate numbers of vehicles or seeing them in dreams. Before draw poker made it to video screens, it was played mechanically, much the same way slots began. But instead of reels, the first poker machine operated on drums.

Each drum held 50 cards, and there were five drums total. Poker machines cropped up in saloons in America in the late 19 th century and early 20 th century. To play, people put coins in the slot and pulled the lever, which activated the drums.

Five cards appeared, and if you landed a poker hand, you won, but not automatically. An automatic payout was added in , when Charles Fey created the Card Bell, which paid up to 20 coins. The button allowed players to hold onto the best cards in their hand and replace the unwanted cards by drawing more. This addition helped classify poker machines as a combination of skill and luck, whereas their slot counterparts were purely luck-based.

Nonetheless, they allowed Redd to patent his idea. He later approached Fortune Coin Company with the idea, and together, they mass-produced the units. With two pairs required to trigger the minimum payout, video poker was a tough sell when it started.

But when the minimum hand changed to a pair of Jacks, people got on board, and the game took off. The first day of fall has come and gone, and temperatures are starting to dip. Better yet, hit the mall to check out the latest threads that are making waves in Canada. This cashmere and wool trench coat is a good example of the quality craftsmanship of Italian designer Brunello Cucinelli.

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Cargo shorts have been out of style for a while now, but cargo jackets are still a popular choice for those looking to add some military accents to their style. These casinos are playgrounds for the rich and famous. Red and gold cover the ground and walls, and massive chandeliers hang from velour ropes. The walls and ceilings are a mix of ornate crown moldings and murals, offering a feast for the eyes. Locals are forbidden from entering the Casino de Monte-Carlo, which was opened in , and to enforce the rule, ID is checked at the door.

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He becomes stacked on reels 2, 3 and 4. These features can be re-triggered, so there is a chance of getting a few more. Set in a far off universe, this truly is a star backdrop with shades of blue and purple hues enhancing the starry skies.

Paytable prizes are comprises of Supernovas and gyroscopic light patterns. There are 3 different types of gyroscopic light patterns to find, but all three pay the same amount of 3 coins. However, there are 3 different types of Supernovas to find. The green fireballs pay 15 coins, the blue fireballs pay 15 coins and the orange fireballs pay 50 coins. All of these wins trigger the Multiplier Feature which is played on a separate grid.

Spin these reels and whatever multiplier appears on the first reel will be used to multiply your win. However, should a multiplier also appear on the centre position of the second reel your win will be multiplied again. This continues until a wormhole on either reel ends the bonus.

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To hunt down a win that could be as much as 1, times your bet? Let the Genie out of the bottle and wish for expanding Wilds and Free Spins. They are a dime a dozen and have been around for years. This theme definitely works better on the online slot version rather than the mobile. In-game bonus features Wild: If 5 Excalibur symbols emerge on an active payline, a jackpot of 10, credits will be awarded.

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Maddux, Technical Writer D. Games and Entertainment 19 3. Arts and Crafts 44 4. The Model 4 as Teacher 61 5. Tapping into the World: The Model 4's Programming Languages We attended schools that had no courses on computers, and we took jobs that did not require us to deal with one.

Things have changed very quickly, how- ever. Computers are on many Christmas lists today be- cause many of the models play great video games. They are more and more common in the nation's classrooms, and an increasing number of professional and technical workers use computers in their jobs.

The computer is a versatile machine that can do many different jobs and provide hours of fun. Computers don't do all that automatically, however. Before a computer balances your checkbook or helps you beat back invading hordes of space no-good-niks, you will have to learn a bit Scatter Bonus Casino At Excalibur Electronics Manuals how it works and what it can do.

The new computer owner generally finds there are many different ways of getting the computer to do a particular job. For example, you can buy at least ten good programs for the TRS Model 4 that help you balance your checkbook. Several word processing programs are available for the Model 4. Nobody will want to buy all of them, but it is often difficult for someone new to computers to select the most suitable programs for a particular application.

This book should help you make good decisions. The major difference is in the amount of material that you see on the screen at one time. We assume the reader is relatively new to computers and would like to know a lot more about what the TRS- 80 Model 4 can do at the office, home, and school. Each chapter in Things To Do with Your TRS Model 4 Computer introduces you to one area of computer appli- cation, provides some general information most con- sumers need, and then gives some detailed information on the products available in that area.

The book is written in a format that allows you to skip around as much as you like. If you are interested in video games, for ex- ample, it is not necessary to read the chapter on business applications. Here is a list of the chapters and a short description of their content: Introducing the TRS Model 4.

Explains what a personal computer is, explains what soft- ware is, and introduces you to the TRS Model 4. Tells about the various recreational uses of the computer, with Introducing the TRS Model 4 3 an emphasis on video games.

It includes reviews of many of the most popular games. The Model 4 is not a great music machine and doesn't have color graph- ics.

But there are some useful music and visual arts pro- grams. You may not become a modern day Van Gogh or Bach, but there is more artistic potential in the com- puter than you might expect. It is more than a number cruncher! The Model 4 as Teacher. Deals with two aspects of educational computing: Over a thousand programs for the TRS Model 4 teach everything from grammar to algebra.

In addition, many books and pro- grams that can help you become computer literate on the TRS Model 4 are described. The time it takes to keep track of family finances can be cut drastically by computerizing some of these tasks.

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