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Everyone's heard that there are no clocks or windows in casinos so that gamblers won't realize how long they've been losing money. But is this actually design gospel? And does it work? According to research, it turns out that the most successful casino design may not be the dark, maze-like designs we think they are. It's no shock that a business built on getting many people to ignore the odds and spend lots of money would be invested in making sure that every thing in the casinos work towards that goal.

And, it turns out, the conventional wisdom is not what works. The biggest proponent of casino design that we think of as being "classic" comes from former gambling addict Bill Friedmanwho became a professor teaching about casino management at the University of Nevada Las Vegas, a casino executive, and a casino consultant.

In order to revamp the hotels that he had taken over, he studied over eighty Nevada casinos, trying to determine what they had that brought people to them. The games themselves are the same, so it had to be the package that was different. As he writes in Stripping Las Vegas: What percentage of visitors gamble?

What percentage return to gamble? Friedman's conclusions became a page Pokies Casino Lobby Architecture Schools called Designing Casinos to Dominate the Competition. Friedman includes the analysis of the design elements common to successful casinos, tracking casino design throughout the whole history of legal gaming in Nevada, finishing in the s. Friedman's conclusions are based on his observations, evaluating successful elements as the ones in casinos making the most money and attracting gamblers from outside of their own guests.

In his analysis, casinos were evaluated on total casino win, slot win, number of slot, Spokane Casino Concerts occupancy rate, and player count.

He also evaluated slot-to-room ratio, figuring that having more slots than room in the hotel was evidence that gamblers were coming from competitors to their casinos. In a similar vein, he also looked at the ratio of players-to-room, more players than space in the hotel also measures. No aspect of design is left out of Friedman's analysis, and his thirteen principles line-up to certain stereotypes we have about casinos.

If you've been to hotel where the casino was right there as you entered, the ceilings low, with little decor outside of the tables and machines, and with a layout that somehow always led you back to the casino, then you've seen the "gaming design" in action.

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In the last thirty years, casino design has undergone a shift away from the gaming design. After all, Friedman's design principle 10 is "standard decor beats interior casino themes. As explained to The New Yorker:. That's not the mood you want. Rather than catch gamblers in a spiderweb of slot machines, a situation that risked breeding anxiety, casinos should seduce them with a sense of magnificence. And who doesn't want to feel rich?

Thomas set about creating a casino that contravened all the rules Casino Chase Tower casino design.

Whereas Friedman criticized the "open barn" plan, which he defined as any space with an expansive layout and high ceilings, Thomas created soaring ceilings swathed in silk fabric and insisted on clear sight lines for easy navigation. Friedman called for "gambling equipment immediately inside casino entrances," with the most popular slot machines by the front door. Thomas, however, imagined an elegant lobby, not filled with penny slots but displaying a massive Dale Chihuly glass sculpture suspended from the ceiling and huge arrangements of real flowers.

Traditional casinos banished clocks and any glimpses of sunlight, to make gamblers lose track of the hours. Thomas installed antique timepieces and skylights that let in the desert sun.

While Friedman insisted that the best furniture was the gambling equipment itself, Thomas selected European-style furnishings with scrupulous care. The luxurious design, which violates many traditional principles, gets its "playground design" name from David Krane's evaluation of casino spacesand has taken over among the resorts with the money to implement it. A team at the University of Guelph have conducted a number of studies on the psychological effects of the gaming design versus the playground design.

In one studyexamples of playground and gaming casinos were identified. After being given money to gamble in each casino, the participants were asked to rank the casinos they visited. In the end, they ranked the playground designs much higher on overall pleasure and "restoration" — defined as "a cognitive state where the effects of mental fatigue are offset and there is a respite from daily routine and distractions.

A similar experiment by same team of Harvey H. The average restoration ratings of the two designs only raised significantly for the playground designs. Participants said they would stay longer and gamble more in a playground casino design if music was present.

  • Award-winning Italian architect Renzo Piano will mentor UNSW student. Jincheng Jiang is the first Masters of Architecture student in Australia to receive a six-month internship with the prestigious Renzo Piano Foundation in nguyensan.me: casino lobby.
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Rack that up as another point for the playground casino. The five variables were: The playground and gaming designs were reproduced through video, with the five elements being manipulated within the videos. There were a total of 20 videos, with both playground and gaming having two variations on the design elements:.

Small groups of participants were then shown one playground and one gaming video. From pleasure, restoration, and at-risk gambling intentions were measured using surveys. Playground casinos were always more likely to encourage gambling, no matter what small other design choice was made. On the other hand, bright colors and symmetry did effect the rankings of gaming casinos.

The study was ultimately concerned with reducing risky gambling behaviors, and concluded:. In order Winstar Casino Room Coupons decrease at-risk gambling intentions without a decrease in restoration or pleasure, the gaming design should feature static Pokies Casino Lobby Architecture Schools, a varied color scheme, the clustering of machines by theme, or a symmetrical layout.

The benign effects in a playground design may be induced by static lighting or a symmetrical layout. For both designs, females should be encouraged to gamble when the casino is heavily populated. Another element that can be used to get people to gamble more is scent. In a studytwo smells that had been previously determined to be "pleasant" were released in different slot machine areas, with an un-odored area as a control. The paper hypothesized that the smell could have caused people to slow down or stop in the area, making them more likely to gamble.

As to why one worked and one didn't:. One possible mechanism of action of the effective odorant, we believe, is the phenomena called olfactory-evoked recall, in which, as mentioned, memories are stimulated as are their accompanying nostalgic exaltation of mood.

It seems possible that Odorant No. The paper also compares the scent to the lights, sounds, and other things in the casino. If that is true, it could fall into the same category as the small design elements manipulated in the other study.

No matter what, it seems that the herd following Steven Wynn's design choices are making the right ones. From a profit motive, of course. Whether or not that's a good thing is going to be up to your opinions on gambling or even on these houses using studies to make people spend more. More from our network. Kinja is in read-only mode.

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