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Surely we will back within a few. Just because it's futuristic doesn't mean that it's practical. Future may not be available as seen. Personal fates may vary. Donald Fagen's song "I. What A Beautiful World " deliberately invokes Zeerust, depicting a world where the US definitively won the space race, computers are benevolent overlords, and everyone wears spandex jackets in a world with perfect climate control.

That entire album 's The Nightfly is full of cultural Zeerust, being a combination homage and Affectionate Parody of the optimism of the s and early s albeit one leavened with hints of the darker developments just around the corner.

From the liner notes: The songs on this album represent certain fantasies that might have been entertained by a young man growing up in the remote suburbs of a northeastern city during the late fifties and early sixties, i. Kamakiriad is an album of eight related songs. The literal action takes place a few years in the future, near the millennium. In the first song, "Trans-Island Skyway", the narrator tells us he is about to embark on a journey in his new dream-car, a custom-tooled Kamakiri.

It's built for the new century: While taking place about ten years from now. The stats for the cyberdecks were listed in real life units: One of the eight character classes you can choose from is that of a rebellious rock musician called "rockerboy". The game writers must've thought rap and electronic music were just passing fads, as they are not mentioned.

In ICE's s 'Cyberspace' it is noted that by some portable phones are small enough to fit into a pocket. In the original Traveller ship's computers start at one ton for the most basic, 2 program model. If you pay extra you can have an optical backup device. Later versions make it clearer that "tons" are neither a weight nor mass measurement for ship sizes, but a volume measurement, that of liquid hydrogen. This means your 1-ton ship's computer has a volume of a bit over fourteen cubic meters Presumably this includes all the control wiring and interface hardware keyboards, screens, servo motors to actually control the ship, etc.

This is the case with the entire first three editions of the game. Since the game was set 20 Minutes into the Future , every few years they would need to reboot the game to keep ahead of growing technology. For the hacker type class, the original series had deckers that would have to literally plug a wire into the back of their head to go virtual. Later on, everyone has augmented-reality goggles or a wi-fi computer in their head.

Many fans, however, are not as happy with this change however, as the zeerust present in the original gave it its cyberpunk charm. BattleTech has a hint of Zeerust with comically oversized targeting computers similar to the Traveller example. In addition, the "future history" of the game was written in the s and featured the Soviet Union remaining a power in international politics well into the 21st century.

This history has been reprinted, but not updated, in later editions of the game, so that it references events that should now be in our past. It's about the size of a Nintendo DS Lite.

It uses one inch disks, has a Dual drive system, and a hard memory of 16 megabytes, and has no sound capabilities. Later versions avert this by saying that the player should assume that it's more powerful than whatever's currently available on the market. Paranoia was designed to invoke this on purpose, to help make the end date of our civilization and the rise of Alpha Complex unclear. Buildings, pills and even the swooshing doors all invoke Zeerust, and then we get talk of cloning and genetics that suggests that mankind was actually 20 Minutes into the Future when the apocalypse happened.

More like twenty minutes into the past , given Friend Computer's obsession with "commies". There's one adventure in which the commies involved are of the Chinese variety, but for the most part they're pretty clearly intended to be the Cold War Soviet type.

Although this is a product of the game's origin first published in , it's easily future-proofed by the idea that the Computer has formed the wrong impression from its patchy historical records. Narrowly averted by the original Trinity , set in the 22nd century. Computers in that RPG are only one step under true AI, are small enough to fit in a pocket, and are presumed to have most of the capacities of smartphones.

The smallest unit of memory described is the "bloc," able to hold "a large library. This seems eerily prescient for a game from the 90s! Zeerust only arises in the presumption that computers would still have keyboards, would be strapped to your forearm, and would be called "computers" not "phones. During the Greater Depression most of the technology and design went back to the fifties, unless you were a corporation, or the government, in which case it was set back to the early '90s.

Excluding the invading aliens, who used brain tissue of organisms fitted with advanced computer chips. Myriad Song was intentionally designed that way. Everything's analog, the concept of "digital" was lost when the Syndics enslaved the galaxy. Nuclear batteries are a common power source. And the most common Energy Weapon is called a "raygun pistol" and looks straight out of a sci-fi flick from the first half of the 20th century.

Deliberately invoked in Rocket Age. Since this is every human made screen is a CRT and punch card operated vacuum tube computers exist alongside more advanced versions, some of which even incorporate parts of Ancient Martian robobrains. A decent amount of gear in The Splinter deliberately falls into this category. Most of the gear that fits this description is leftover from one of the many precursor races that have inhabited The Realm.

The Nippon Tech realm, being set 20 Minutes into the Future , has its share of this trope. Not only are the computers hilariously underpowered for a "cyberpunk without the cyber" setting e. The board game Alien Frontiers is about creating a human civilization on an alien planet by using zeerusty rocket ships, space suits, domed colonies, etc.

Invoked deliberately in Batman: Built by Ras al'Ghul, only the central tower still rises aboveground, the rest Along with the Wonder City Guardians being buried belowground as Gotham was built over it. Backstory implies his early experimentation with a proto-Lazarus pit may have started the slightly insane tinge to Gotham citizens that reflects itself in its criminals. In Call of Duty: Black Ops II , the downloadable "Nuketown " map was redesigned from its original s aesthetic to Zeerust incarnate.

Parodied in SNK's Metal Slug series, which takes place in a near future in which nearly all "futuristic" tech is intentional Zeerust, such as land battleships or pulp robots. In a related note, almost all of the "contemporary" tech is inexplicably World War II -era. The Fallout series of RPGs embodies zeerust. The pre-war USA was a Jetsons -esque future where it's the Fifties, but with ray guns , atomic cars and domestic robots. All computers have monochromatic monitors and run on vacuum tubes instead of transistors.

Only a small portion of Nevada survives. So far as you know, anyway, since the precipitating event that started the nukes flying was the sudden, simultaneous and unexplained destruction of all communications satelites. While standard equipment is somewhere around the level of the Kalashnikov the "AK," to be specific, a 50th anniversary update of the classic you eventually wind up carrying around portable nuclear batteries to power your handheld ion cannons.

Wasteland 2 splits the difference between the two through the simple means of having the same vision of the future as the original game with some minor changes to accommodate the better graphics , comically exaggerated near-future apocalypse as seen from the late 80s, but being made in the early s instead of the late s , so it is deliberately retro-Zeerusty like Fallout.

In the BioShock series, the city of Rapture is all designed in a s Art Deco style, somewhat behind the times even by when the game takes place. Even ignoring the ban on contact with the surface outside of personally-invited new arrivals and the unjustifiable expense of remodeling an underwater city, the "space age" designs of the '50s would have been a poor fit anyway.

Red Alert Series loves this trope more than life itself, especially with the Soviet side. Stubbs the Zombie takes place in the s with what they believe will be futuristic technology.

There are lots of flying cars, simplistic robots with bare-bones AI but no e-mail, Internet, etc. The game developers make the game seem futuristic The game is set in the year according to the Japanese canon, but despite the presence of improbable weapons and bases, there's no real reason to suspect that the game is actually set in the future.

Because of this, the localization actually claimed that the game was actually set in the present when they brought it to America. This continued until they decided to keep the futuristic setting for Contra III and even then the city where the game starts, as well as the car in the first level, looks late 80s - early 90s.

Thought it might not be as obvious as some of the above example, Mass Effect is an intentional version of this trope. The zeerust it evokes is not s, 40s, or 50s, but rather s and s science fiction. Take, for example, holographic displays in eye-killing orange monochrome, or luminous pink as a viable colour for armour.

Their buildings too have an almost Raygun Gothic style. Some NPCs actually comment on how strange their headquarters looks. Lampshaded by more than one character when used as part of the character design of Chester in Ar Tonelico 2 , even leading to him being nicknamed "Fuglycool" by one character. So, how about that 20XX , eh? Remember when that mad scientist who looked like Albert Einstein stole a bunch of robots from his coworker scientist who looked like Santa Claus to take over the world?

Aren't you glad the Santa-scientist refitted his personal assistant robot to become a super fighting robot who went on to stop that madman? Don't look now, I hear some scientist in the Soviet Union is threatening a similar attack Mega Man Battle Network eerily goes in and out of this - it was only set in x Whereas the first game came out in 1 , yet it featured people still using cathode-ray tube monitors, physical disk drives, and they were just getting wireless connectivity right.

Unfortunately the cyberterrorism didn't become this trope In Headlander , you wake up from cryosleep as a disembodied head in the future. Or at least what a person living in the s' thought the future would be like.

Street Fighter which came out a year before Street Fighter II made the franchise really popular predicted that in twenty years, martial artists will be fighting aliens using performance-enhancing cybernetic suits and interdimensional warp gates.

The year has come and there are still no cyborgs, no aliens, and interplanetary travel is nowhere near perfect yet. Space Channel 5 is all about the s Zeerust. The games' soundtracks are even dominated by the Big Band jazz that was popular during that era. The rounded 'computer' Fonts , bright primary colours and segmented digital displays now seem rather dated.

Vampire Night is set in the modern-day France, but the setting looked like if they were in The French Revolution period. In the Back to the Future adventure games, Marty finds himself at a science expo in The expo predicts that, fifty years from then, there will be machines that make artificial rain and sun, and vast underground cities.

Marty, from fifty- five years later and had Futuristic predictions of huge, passenger airliners and supersonic airliners traversing the globe seem almost quaint for someone who picks up the game now. Team Fortress 2 since it takes place in its own alternate universe that evokes spy fiction popular in the sixties and seventies has a bit of this in its level design, such as the mysterious Doomsday Device featured in Nucleus and the giant missile launcher in Gravelpit.

In addition, the buildings of the Engineer class are retro-futuristic as well. Grordbort weapons invoke this trope, similar to their real-life models except in the game they actually work Towards the end of Portal , the player character gets a chance to visit some of the observation rooms seen in earlier stages.

Blood Dragon features an unusually recent source period of futurism. The cutscenes are meta-fictional by way of low resolution pixel art as was standard in video games made in that era.

The Sims 2 has a whole interior design style based around Zeerust: It gets Lampshaded in the bios of the Kim family, whose home is the pre-made example of this style: Teenage Mutant Ninja Turtles: Turtles in Time has the Neon Night Rider level that takes place in a futuristic city with hoverboards as a mode of transportation while zipping across a highway that is floating above the city, similar to what you would see in F-Zero.

The year the level takes place in? Despite the year growing closer, there is nary a hoverboard, a floating highway, or a futuristic styled skyline in sight. Miitopia 's Nimbus region, set high up in the air, evokes this style in its architecture and its Flying Cars. The Distant Finale of Penny and Aggie , set six years in the future, shows several of the female characters wearing outfits of this type to their Class Reunion.

Sara even lampshades this by telling Daphne, "The retro-future trend was made for you. The cartoonist reportedly hopes that this will prevent references that will date in the future from sticking out. The website Tales Of Future Past goes into the phenomenon in detail. Sadly this site is no longer functional, although its creator intends to have a replacement up and running at some point in the near future.

See Googie Architecture Online for real-life examples of Jetsons-inspired design. For some steampunkish Zeerust , see this awesome collection of French postcards from , trying to imagine what life would be like in It's surprisingly accurate in some regards. These old articles from Popular Mechanics have countless examples of the Awesome, but Impractical machines of the future. Photos including retro-art space-travel posters and Soviet-era Zeerust!

Almost all of Doctor Steel 's artwork is sci-fi through Victorian or Diesel-era tinted goggles. Zeerustian predictions of the future are savagely parodied in this film short. While the narration sounds like a s expert beaming about the coming utopia brought about by our futuristic technology, the actual video depicts a lower middle class couple from the actual year , who seem none too impressed with the megamalls, bad traffic, crappy service jobs and life-extending but not life- enhancing medicine which comprise their world.

Parodied in this Cracked. SCP Foundation has SCP , a group of artifacts built by aliens attempting to anticipate what future human technology would be like from watching out-of-date sci-fi. There's also SCP , an old-school "house of the future" display from the 50s that's fully functional and inhabited by people of said future.

The twist is that any current technology introduced to them by outsiders replaces its equivalent in Zeerust-land This was parodied hilariously in an episode of Harvey Birdman, Attorney at Law. We're from the future. The magnificent far-off year of! Are they in food form? Cybergoth music and fashion. Both are intended to seem "futuristic", yet are firmly grounded in 80s and earlys conceptions of the future except with more falls.

A lot of "classic" s design elements, probably best seen in the "Doo Wop" architecture of Wildwood, New Jersey. Now referred to as 'Googie' or 'Midcentury Modern'. Exemplified by Seattle's Space Needle Tomorrowland at Disneyland and Walt Disney World , originally conceived in as a portrayal of life in , which over the years has become about half-Zeerust and half-rides-based-on- Sci-Fi -Disney-properties, such as Lilo and Stitch and Buzz Lightyear.

Space Mountain doesn't quite fall into either, yet. Of particular note was Monsanto's House of the Future in Disneyland, which featured ultra-futuristic elements like plastics, a microwave oven, and a flatscreen television.

While the House soon faded into Zeerust, one element remained steadfastly resistant to progress: They had to use hacksaws and blowtorches to dismantle it. The Zeerust in Tomorrowland is mostly deliberate nowadays — " The future that never was is finally here!

A notable exception is the Carousel of Progress, which touts a "Great Big Beautiful Tomorrow" that's at least a decade out-of-date despite Disney's efforts. Carousel of Progress is supposed to showcase "cutting edge" stuff in its last scene Unfortunately, the Carousel of Progress appeared to have been half designed by advertisers who wanted to reach Disney's paying customers. Some of the "features" included a long car commercial that people would actually wait in line to see because the screens were mounted on something that looked like motorcycle handlebars attached to a chair that turned and swiveled.

Not surprisingly, many of the viewers would hop off the swiveling chairs as soon as they realized the commercial wasn't an introduction, but was actually the feature. One of the "New i. In the queue for this ride, a segment of animation depicting "transportation in the future" was played.

The late 50s or at best early 60s styling of the clip gave it its own Zeerusty charm. Unfortunately, due to massive technical issues largely caused by trying to operate the vehicles on the track which had been designed for the Peoplemover, a much slower ride , Rocket Rods was down a substantial fraction of the time and was closed entirely after two years of at best intermittent operation.

As of Retro-Tomorrowland is itself largely a thing of the past. EPCOT has been sliding toward this as well, to the point that the original meaning of the name Experimental Prototype Community of Tomorrow and Walt Disney's original conception of EPCOT as a genuine "city of the future" are no longer officially acknowledged by the Disney corporation.

The original scale model of the EPCOT city plan can now be found as a generic "vision of the future" seen at one of the brief stops on the Tomorrowland PeopleMover ride in the Magic Kingdom. Said park also had an attraction called " Horizons " depicting future space and ocean colonization and desert agriculture.

Cobain was no stranger to smashing guitars, either. The guitar had already taken quite reel deal casino slots beating from him in , especially at the Reading Festival in England that August. Gamble timewalkers course you can stay put and try things like free newspaper bingo games, but you doubtless know deep down inside that you're probably never going to win anything on them. It's mainly for publicity with probably a one-in-several-million chance of winning it.

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When you win, your payout is matched to the number of coins you played. Consciously addressed in Gibson's "Gernsback Continuum", a short story about a photographer who receives an assignment to photograph California's Zeerust-laden "Raygun Gothic" architecture. Subverted in The Hitchhiker's Guide to the Galaxy novels, particularly the first one where Arthur, new to space, sees a spaceship and is impressed by how it looks so future-y.

Ford, an alien who's been across space and time, is aghast by how garish and out-of-date it is. Life, the Universe and Everything also drops a lead lampshade on the in-setting zeerust of the 'ultra-modern' courtroom where the Warmasters of Krikket were tried for attempting to destroy the rest of the universe, mentioning that this was 2 million years ago, "when ultra-modern meant lots of stainless steel and brushed concrete".

Much to Ray Bradbury 's surprise, Fahrenheit , first published in , partially avoided this, portraying an early 21st century society with people listening to music from devices the size of cigarette lighters with plugs that go in their ears, televisions that are as wide and as thick as the walls they're mounted on, and people who are obsessed with their "interactive stories.

For those of you who don't know, modern rockets are multi-stage and designed to separate into different parts upon leaving the atmosphere; this type of rocket goes at least as far back as the Apollo Missions. Bradbury also probably didn't count on the possibility that later rockets would break from the traditional image a cone atop a long cylindrical tube with the engines on the bottom , i.

He also had a tendency in his rocket-based stories to write all-male crews, apparently not considering the eventual possibility of female astronauts. Aldous Huxley 's Brave New World posits a Dystopia where humans with drastically reduced mental capabilities are engineered in a complex of labs To be elevator operators. Lampshaded in the final chapters, when Mustapha Mond claims that many institutions deliberately use archaic and inefficient technology in order to ensure that there are always jobs for the lower castes.

There's also a moment where they use a card catalog. It is also specifically stated at one point that children's games are heavily regulated, and any change in sanctioned games must be to one requiring more equipment specifically to increase the consumption of goods. Islands in the Net , by Bruce Sterling, has a computer-net dominated future — of fax machines and BBS bulletin boards, for those too young to remember.

The pre-WWW ancestor of the forum. Still, with just a few changes in wording, it could very easily become a believable 20 Minutes into the Future , as it does predict many plausible consequences of information technology. Alfred Bester's The Demolished Man holds up surprisingly well for a novel written in the '40s, mainly by circumventing or just not directly addressing most potentially Zeerusty subjects. However, there's only one computer in the book: It's the size of a room and prints the results of its calculations on paper tape.

Despite this, its legal verdicts are weirdly intuitive. The Metaverse of Snow Crash resembles Second Life more than the internet which is essentially what it turns out to be. Also, on a more political front, the United States has devolved into a series of franchises that each function as separate countries, and Japan or "Nippon" is the undisputed leader in technology and business, as apparently the Japanese economic bubble never burst.

It also features a real-time Google Earth, and a wikipedia which requires one to pay for its information. Dragonriders of Pern shows a bit of this: It's arguable that DOS is just the most simple operating system an artificial intelligence would come up with in response to its users now being from a pre-industrial feudal society rather than the space-faring types that brought it across the galaxy 2-and-a-half thousand years before.

Managed to predict relatively cheap ubiquitous use of the Internet in , just one year after it was made accessible to commercial groups. On the other hand there are also Hard Boiled PIs. Even more, it predicted the iPhone. The Diskey is a small, ubiquitous device looking like a screen the size of a cigarette pack, but much slimmer, that you command by pressing icons that appear on it.

It's used as a communication device, has a direct connection with the computer network and is your main way to access any medium. The cycle doesn't tell if you can shake it to skip tunes, or if it systematically falls apart by itself after three years use, though.

Soul in Sapphire , a story about a sentient computer program published in , is interesting because it rather accurately predicts the Internet, online gaming culture, and the use of emoticons in text messaging. Larry Niven 's The Ringworld Engineers has computers that use magnetic tapes.

Built by a race that make floating cities, interstellar ramscoops, longevity drugs, etc. Later novels in the series retcon the technology, stating that the longevity drug was almost certainly the result of a Protector needing money for a project, and implying that a lot of the other technology might have been passed along by Protectors for similar reasons.

Many of Isaac Asimov 's robot stories, set in the s—and even the Lije Bailey novels, set in about the s—mention characters using slide rules. Robots can't do math? Another weird one was that a plot point in one of the Lije Bailey novels revolved around the incredible idea of robots with interchangeable parts. Then there was concern about robot brains controlling starships especially warships , because it wouldn't occur to them that other ships contained humans.

Never mind that, try a robot with true A. Really, it's amazing how his early robots had A. They can understand human speech perfectly well, however.

Particularly in the early days of electronic computing, there was a serious lack of understanding of what kinds of tasks are computationally easy and what kinds are computationally hard. It was thought that converting between speech and internal data representation in the system, machine vision, and walking would be fairly simple problems to solve while symbolic algebra and other advanced mathematics would be difficult, because that's the way it is for humans.

It isn't that making sense of the visual world, speaking and understanding speech, and locomotion are easy problems, we've just got very, very optimized wetware for those tasks, while our ability to perform higher mathematics is more or less just a happenstance by-product of abilities that were useful to staying alive in a neolithic culture. In Harry Turtledove 's The Guns of the South the South African white supremacists arming the Confederacy with AKs are from , but the details given of that year appear little different from the late Eighties - early Nineties published in The only apparent reasons for the future setting are the Time Machine 's span of years, and the invention of a time machine.

Also in his novel A World Of Difference , set on a larger, inhabitable fourth planet called "Minerva" instead of Mars , the 1st expedition's photographer lugs along an entire photography lab to print out all the pictures taken.

Edward Bellamy's Looking Backward , written in , portrays the U. Bellamy's descriptions of credit cards and the Internet, however, were surprisingly spot-on, if primitive.

It should be noted, however, that Bellamy failed to imagine even radio, let alone television. The main entertainment in the year was sitting around in your living room listening to music piped in over telephone wires. While this may suggest the infrastructure of the internet, the absence of any wireless technology e. Also, the automatic retractable awnings over the sidewalks is highlighted as an impressive technology which was no doubt feasible when the book was written.

Smith's Venus Equilateral stories feature a three mile long, one mile diameter space communications station stuffed with vacuum tubes.

The problem of communicating with ships in flight is solved with complicated cams. The engineer heroes work out problems by sketching them out on tablecloths and using their slide rules. Clarke contributing ideas take place in the 23rd century, but we're still using analog tapes for museum tours, and somehow the internet has failed entirely to catch on to the point that they actually send TV reporters and newspaper correspondents on potentially dangerous deep-space missions instead of just letting the astronauts post on their blogs to tell the world what's going on.

Clarke was a visionary in many respects, but some of his works share his peers' failure to anticipate advances in computing: In the short story Superiority, a major plot point is that a spaceship battle computer requires a million vacuum tubes and a team of five hundred technicians to maintain and operate it.

The liner carrying the technicians makes an interesting target. In Earthlight the protagonist, searching for an information leak, finds the moonbase computer with girls feeding it tapes, and a room-full of electric typewriters. He leaves convinced that information could not possibly leak out through the computer, because the hardware is locked away. Also, many stories and novels written by Arthur C. Clarke from the s to the late s attribute in the near future seen from their perspective roughly thes to present age a most important place in world politics, science and global Julesvernian projects for African and Pacific Islands countries.

Even more strangely for a modern reader, this idealistic view of decolonized Africa in the forefront of progress was fashionable prior to another well known example is the final story of Asimov's I, Robot collection , and not just in Eastern European Communist countries.

Dick books are pretty Zeerusty, but a glaring example is in Ubik. The characters are in a spaceship, en-route from the Moon to Earth, and they need to make a phone call. Someone punches a search query into an electronic phone book which is big, bulky device, not simply a function of the ship's computer which then extrudes a punched-card with the number on it. The card is then fed into the phone to make the call. Another unintentionally hilarious example is in the earlier novella "What the Dead Men Say", in which it is commonplace for the dead to be frozen an held in a "mortuary" where a certain number of times they can be partially revived enough for friends and family to interact with their thoughts.

As fascinating as his ideas may seem, it might seem a bit jarring to modern readers when the characters refer to telegraphs and electric typewriters. One second grade schoolbook contained a short story about life in an extremely polluted future. It was told from the point of view of a kid living his normal day at home school via video and so on. At one point, parents came back home and the mother went to the kitchen and set about making Food Pills dinner. Yes, in a world where dinner consists of swallowing pre-made brown "chicken and gravy" and green "peas" pills, it's still the woman's sacred duty to take the pills out and set the table.

The Tom Swift series of books or so foretold some interesting developments, such as stealth airplanes though in this case the stealth related to silence , television, and laser weapons. The Tom Swift, Jr. The early Pip and Flinx novels are prone to this, although the series retcons much of it away in time.

The first one has Flinx don a survival-kit belt that includes a supply of mini microfilm books on spools for his visit to an alien planet; in the second, he's kidnapped by a pervert who needs his psychic powers to guide an animated simulation within a "Janus jewel," the functions of which would be outclassed by your average bit graphics program.

Non-fiction "futurism" works tend to become this trope within a decade or two of publication:

Justin Hopley Saeco

It anticipated smartphone like touch-sensitive virtual controls, but not most of computer graphic user interface advancements like tiled windows and multitasking. Since TNG debuted in , before Windows 1. In one TNG episode, Wesley marvels at how some machines can possess whole gigabytes of memory.

Though to be fair, these machines were nanites; we don't have gigabyte nanites yet. Plus, it's implied they're significantly smaller than the cell nucleus and that multiple nanites would be working together inside. It's still way beyond our current capabilities. Technology that developed in the real world didn't in the Trek universe. Most of the clothing was kept simple enough to look reasonably accurate to a real 21st century watcher, and there are references to the internet being more significant.

Doctor Who has had some problems with this due to its exceptionally long run. Under various excuses, the new series has "modernized" such Zeerusted elements as the TARDIS interior which has, on a few rare occasions, had a deliberately Steampunk look , the Cybermen, and the sonic screwdriver, though not the Robot Buddy K-9, designed in The '70s.

In "School Reunion," a lampshade was hung on the latter: Why does he look so Listen, in the year , this was cutting edge! Just because it's futuristic doesn't mean that it's practical. Future may not be available as seen. Personal fates may vary.

Donald Fagen's song "I. What A Beautiful World " deliberately invokes Zeerust, depicting a world where the US definitively won the space race, computers are benevolent overlords, and everyone wears spandex jackets in a world with perfect climate control. That entire album 's The Nightfly is full of cultural Zeerust, being a combination homage and Affectionate Parody of the optimism of the s and early s albeit one leavened with hints of the darker developments just around the corner.

From the liner notes: The songs on this album represent certain fantasies that might have been entertained by a young man growing up in the remote suburbs of a northeastern city during the late fifties and early sixties, i. Kamakiriad is an album of eight related songs. The literal action takes place a few years in the future, near the millennium. In the first song, "Trans-Island Skyway", the narrator tells us he is about to embark on a journey in his new dream-car, a custom-tooled Kamakiri.

It's built for the new century: While taking place about ten years from now. The stats for the cyberdecks were listed in real life units: One of the eight character classes you can choose from is that of a rebellious rock musician called "rockerboy".

The game writers must've thought rap and electronic music were just passing fads, as they are not mentioned. In ICE's s 'Cyberspace' it is noted that by some portable phones are small enough to fit into a pocket. In the original Traveller ship's computers start at one ton for the most basic, 2 program model. If you pay extra you can have an optical backup device.

Later versions make it clearer that "tons" are neither a weight nor mass measurement for ship sizes, but a volume measurement, that of liquid hydrogen. This means your 1-ton ship's computer has a volume of a bit over fourteen cubic meters Presumably this includes all the control wiring and interface hardware keyboards, screens, servo motors to actually control the ship, etc.

This is the case with the entire first three editions of the game. Since the game was set 20 Minutes into the Future , every few years they would need to reboot the game to keep ahead of growing technology.

For the hacker type class, the original series had deckers that would have to literally plug a wire into the back of their head to go virtual. Later on, everyone has augmented-reality goggles or a wi-fi computer in their head. Many fans, however, are not as happy with this change however, as the zeerust present in the original gave it its cyberpunk charm. BattleTech has a hint of Zeerust with comically oversized targeting computers similar to the Traveller example.

In addition, the "future history" of the game was written in the s and featured the Soviet Union remaining a power in international politics well into the 21st century. This history has been reprinted, but not updated, in later editions of the game, so that it references events that should now be in our past.

It's about the size of a Nintendo DS Lite. It uses one inch disks, has a Dual drive system, and a hard memory of 16 megabytes, and has no sound capabilities. Later versions avert this by saying that the player should assume that it's more powerful than whatever's currently available on the market.

Paranoia was designed to invoke this on purpose, to help make the end date of our civilization and the rise of Alpha Complex unclear. Buildings, pills and even the swooshing doors all invoke Zeerust, and then we get talk of cloning and genetics that suggests that mankind was actually 20 Minutes into the Future when the apocalypse happened.

More like twenty minutes into the past , given Friend Computer's obsession with "commies". There's one adventure in which the commies involved are of the Chinese variety, but for the most part they're pretty clearly intended to be the Cold War Soviet type.

Although this is a product of the game's origin first published in , it's easily future-proofed by the idea that the Computer has formed the wrong impression from its patchy historical records. Narrowly averted by the original Trinity , set in the 22nd century. Computers in that RPG are only one step under true AI, are small enough to fit in a pocket, and are presumed to have most of the capacities of smartphones. The smallest unit of memory described is the "bloc," able to hold "a large library.

This seems eerily prescient for a game from the 90s! Zeerust only arises in the presumption that computers would still have keyboards, would be strapped to your forearm, and would be called "computers" not "phones. During the Greater Depression most of the technology and design went back to the fifties, unless you were a corporation, or the government, in which case it was set back to the early '90s.

Excluding the invading aliens, who used brain tissue of organisms fitted with advanced computer chips. Myriad Song was intentionally designed that way. Everything's analog, the concept of "digital" was lost when the Syndics enslaved the galaxy. Nuclear batteries are a common power source. And the most common Energy Weapon is called a "raygun pistol" and looks straight out of a sci-fi flick from the first half of the 20th century.

Deliberately invoked in Rocket Age. Since this is every human made screen is a CRT and punch card operated vacuum tube computers exist alongside more advanced versions, some of which even incorporate parts of Ancient Martian robobrains. A decent amount of gear in The Splinter deliberately falls into this category. Most of the gear that fits this description is leftover from one of the many precursor races that have inhabited The Realm. The Nippon Tech realm, being set 20 Minutes into the Future , has its share of this trope.

Not only are the computers hilariously underpowered for a "cyberpunk without the cyber" setting e. The board game Alien Frontiers is about creating a human civilization on an alien planet by using zeerusty rocket ships, space suits, domed colonies, etc. Invoked deliberately in Batman: Built by Ras al'Ghul, only the central tower still rises aboveground, the rest Along with the Wonder City Guardians being buried belowground as Gotham was built over it.

Backstory implies his early experimentation with a proto-Lazarus pit may have started the slightly insane tinge to Gotham citizens that reflects itself in its criminals. In Call of Duty: Black Ops II , the downloadable "Nuketown " map was redesigned from its original s aesthetic to Zeerust incarnate. Parodied in SNK's Metal Slug series, which takes place in a near future in which nearly all "futuristic" tech is intentional Zeerust, such as land battleships or pulp robots.

In a related note, almost all of the "contemporary" tech is inexplicably World War II -era. The Fallout series of RPGs embodies zeerust. The pre-war USA was a Jetsons -esque future where it's the Fifties, but with ray guns , atomic cars and domestic robots. All computers have monochromatic monitors and run on vacuum tubes instead of transistors. Only a small portion of Nevada survives. So far as you know, anyway, since the precipitating event that started the nukes flying was the sudden, simultaneous and unexplained destruction of all communications satelites.

While standard equipment is somewhere around the level of the Kalashnikov the "AK," to be specific, a 50th anniversary update of the classic you eventually wind up carrying around portable nuclear batteries to power your handheld ion cannons.

Wasteland 2 splits the difference between the two through the simple means of having the same vision of the future as the original game with some minor changes to accommodate the better graphics , comically exaggerated near-future apocalypse as seen from the late 80s, but being made in the early s instead of the late s , so it is deliberately retro-Zeerusty like Fallout.

In the BioShock series, the city of Rapture is all designed in a s Art Deco style, somewhat behind the times even by when the game takes place.

Even ignoring the ban on contact with the surface outside of personally-invited new arrivals and the unjustifiable expense of remodeling an underwater city, the "space age" designs of the '50s would have been a poor fit anyway. Red Alert Series loves this trope more than life itself, especially with the Soviet side. Stubbs the Zombie takes place in the s with what they believe will be futuristic technology.

There are lots of flying cars, simplistic robots with bare-bones AI but no e-mail, Internet, etc. The game developers make the game seem futuristic The game is set in the year according to the Japanese canon, but despite the presence of improbable weapons and bases, there's no real reason to suspect that the game is actually set in the future.

Because of this, the localization actually claimed that the game was actually set in the present when they brought it to America. This continued until they decided to keep the futuristic setting for Contra III and even then the city where the game starts, as well as the car in the first level, looks late 80s - early 90s.

Thought it might not be as obvious as some of the above example, Mass Effect is an intentional version of this trope. The zeerust it evokes is not s, 40s, or 50s, but rather s and s science fiction. Take, for example, holographic displays in eye-killing orange monochrome, or luminous pink as a viable colour for armour.

Their buildings too have an almost Raygun Gothic style. Some NPCs actually comment on how strange their headquarters looks. Lampshaded by more than one character when used as part of the character design of Chester in Ar Tonelico 2 , even leading to him being nicknamed "Fuglycool" by one character. So, how about that 20XX , eh? Remember when that mad scientist who looked like Albert Einstein stole a bunch of robots from his coworker scientist who looked like Santa Claus to take over the world?

Aren't you glad the Santa-scientist refitted his personal assistant robot to become a super fighting robot who went on to stop that madman? Don't look now, I hear some scientist in the Soviet Union is threatening a similar attack Mega Man Battle Network eerily goes in and out of this - it was only set in x Whereas the first game came out in 1 , yet it featured people still using cathode-ray tube monitors, physical disk drives, and they were just getting wireless connectivity right.

Unfortunately the cyberterrorism didn't become this trope In Headlander , you wake up from cryosleep as a disembodied head in the future. Or at least what a person living in the s' thought the future would be like. Street Fighter which came out a year before Street Fighter II made the franchise really popular predicted that in twenty years, martial artists will be fighting aliens using performance-enhancing cybernetic suits and interdimensional warp gates.

The year has come and there are still no cyborgs, no aliens, and interplanetary travel is nowhere near perfect yet. Space Channel 5 is all about the s Zeerust. The games' soundtracks are even dominated by the Big Band jazz that was popular during that era. The rounded 'computer' Fonts , bright primary colours and segmented digital displays now seem rather dated.

Vampire Night is set in the modern-day France, but the setting looked like if they were in The French Revolution period. In the Back to the Future adventure games, Marty finds himself at a science expo in The expo predicts that, fifty years from then, there will be machines that make artificial rain and sun, and vast underground cities.

Marty, from fifty- five years later and had Futuristic predictions of huge, passenger airliners and supersonic airliners traversing the globe seem almost quaint for someone who picks up the game now. Team Fortress 2 since it takes place in its own alternate universe that evokes spy fiction popular in the sixties and seventies has a bit of this in its level design, such as the mysterious Doomsday Device featured in Nucleus and the giant missile launcher in Gravelpit.

In addition, the buildings of the Engineer class are retro-futuristic as well. Grordbort weapons invoke this trope, similar to their real-life models except in the game they actually work Towards the end of Portal , the player character gets a chance to visit some of the observation rooms seen in earlier stages. Blood Dragon features an unusually recent source period of futurism.

The cutscenes are meta-fictional by way of low resolution pixel art as was standard in video games made in that era. The Sims 2 has a whole interior design style based around Zeerust: It gets Lampshaded in the bios of the Kim family, whose home is the pre-made example of this style: Teenage Mutant Ninja Turtles: Turtles in Time has the Neon Night Rider level that takes place in a futuristic city with hoverboards as a mode of transportation while zipping across a highway that is floating above the city, similar to what you would see in F-Zero.

The year the level takes place in? Despite the year growing closer, there is nary a hoverboard, a floating highway, or a futuristic styled skyline in sight. Miitopia 's Nimbus region, set high up in the air, evokes this style in its architecture and its Flying Cars.

The Distant Finale of Penny and Aggie , set six years in the future, shows several of the female characters wearing outfits of this type to their Class Reunion.

Sara even lampshades this by telling Daphne, "The retro-future trend was made for you. The cartoonist reportedly hopes that this will prevent references that will date in the future from sticking out.

The website Tales Of Future Past goes into the phenomenon in detail. Sadly this site is no longer functional, although its creator intends to have a replacement up and running at some point in the near future. See Googie Architecture Online for real-life examples of Jetsons-inspired design.

For some steampunkish Zeerust , see this awesome collection of French postcards from , trying to imagine what life would be like in It's surprisingly accurate in some regards.

These old articles from Popular Mechanics have countless examples of the Awesome, but Impractical machines of the future. Photos including retro-art space-travel posters and Soviet-era Zeerust! Almost all of Doctor Steel 's artwork is sci-fi through Victorian or Diesel-era tinted goggles. Zeerustian predictions of the future are savagely parodied in this film short. While the narration sounds like a s expert beaming about the coming utopia brought about by our futuristic technology, the actual video depicts a lower middle class couple from the actual year , who seem none too impressed with the megamalls, bad traffic, crappy service jobs and life-extending but not life- enhancing medicine which comprise their world.

Parodied in this Cracked. SCP Foundation has SCP , a group of artifacts built by aliens attempting to anticipate what future human technology would be like from watching out-of-date sci-fi.

There's also SCP , an old-school "house of the future" display from the 50s that's fully functional and inhabited by people of said future.

The twist is that any current technology introduced to them by outsiders replaces its equivalent in Zeerust-land This was parodied hilariously in an episode of Harvey Birdman, Attorney at Law. We're from the future. The magnificent far-off year of! Are they in food form? Cybergoth music and fashion. Both are intended to seem "futuristic", yet are firmly grounded in 80s and earlys conceptions of the future except with more falls.

A lot of "classic" s design elements, probably best seen in the "Doo Wop" architecture of Wildwood, New Jersey. Now referred to as 'Googie' or 'Midcentury Modern'. Exemplified by Seattle's Space Needle Tomorrowland at Disneyland and Walt Disney World , originally conceived in as a portrayal of life in , which over the years has become about half-Zeerust and half-rides-based-on- Sci-Fi -Disney-properties, such as Lilo and Stitch and Buzz Lightyear.

Space Mountain doesn't quite fall into either, yet. Of particular note was Monsanto's House of the Future in Disneyland, which featured ultra-futuristic elements like plastics, a microwave oven, and a flatscreen television.

While the House soon faded into Zeerust, one element remained steadfastly resistant to progress: They had to use hacksaws and blowtorches to dismantle it. The Zeerust in Tomorrowland is mostly deliberate nowadays — " The future that never was is finally here! A notable exception is the Carousel of Progress, which touts a "Great Big Beautiful Tomorrow" that's at least a decade out-of-date despite Disney's efforts.

Carousel of Progress is supposed to showcase "cutting edge" stuff in its last scene Unfortunately, the Carousel of Progress appeared to have been half designed by advertisers who wanted to reach Disney's paying customers. Some of the "features" included a long car commercial that people would actually wait in line to see because the screens were mounted on something that looked like motorcycle handlebars attached to a chair that turned and swiveled.

Not surprisingly, many of the viewers would hop off the swiveling chairs as soon as they realized the commercial wasn't an introduction, but was actually the feature. One of the "New i. In the queue for this ride, a segment of animation depicting "transportation in the future" was played. The late 50s or at best early 60s styling of the clip gave it its own Zeerusty charm.

Unfortunately, due to massive technical issues largely caused by trying to operate the vehicles on the track which had been designed for the Peoplemover, a much slower ride , Rocket Rods was down a substantial fraction of the time and was closed entirely after two years of at best intermittent operation.

As of Retro-Tomorrowland is itself largely a thing of the past. EPCOT has been sliding toward this as well, to the point that the original meaning of the name Experimental Prototype Community of Tomorrow and Walt Disney's original conception of EPCOT as a genuine "city of the future" are no longer officially acknowledged by the Disney corporation.

The original scale model of the EPCOT city plan can now be found as a generic "vision of the future" seen at one of the brief stops on the Tomorrowland PeopleMover ride in the Magic Kingdom. Said park also had an attraction called " Horizons " depicting future space and ocean colonization and desert agriculture.

Cobain was no stranger to smashing guitars, either. The guitar had already taken quite reel deal casino slots beating from him in , especially at the Reading Festival in England that August. Gamble timewalkers course you can stay put and try things like free newspaper bingo games, but you doubtless know deep down inside that you're probably never going to win anything on them.

It's mainly for publicity with probably a one-in-several-million chance of winning it. Available starting from pounds per double room via Tripsta Cahkadzor casino there were politicians and cops who felt otherwise and tried to shake me down. But there reel deal casino slots true-crime books, documentaries, and reams of federal documents that say you were a bookmaker and had ties with organized crime all of your life.

When you win, your payout is matched to the number of coins you played. Consciously addressed in Gibson's "Gernsback Continuum", a short story about a photographer who receives an assignment to photograph California's Zeerust-laden "Raygun Gothic" architecture. Subverted in The Hitchhiker's Guide to the Galaxy novels, particularly the first one where Arthur, new to space, sees a spaceship and is impressed by how it looks so future-y.

Ford, an alien who's been across space and time, is aghast by how garish and out-of-date it is. Life, the Universe and Everything also drops a lead lampshade on the in-setting zeerust of the 'ultra-modern' courtroom where the Warmasters of Krikket were tried for attempting to destroy the rest of the universe, mentioning that this was 2 million years ago, "when ultra-modern meant lots of stainless steel and brushed concrete".

Much to Ray Bradbury 's surprise, Fahrenheit , first published in , partially avoided this, portraying an early 21st century society with people listening to music from devices the size of cigarette lighters with plugs that go in their ears, televisions that are as wide and as thick as the walls they're mounted on, and people who are obsessed with their "interactive stories.

For those of you who don't know, modern rockets are multi-stage and designed to separate into different parts upon leaving the atmosphere; this type of rocket goes at least as far back as the Apollo Missions. Bradbury also probably didn't count on the possibility that later rockets would break from the traditional image a cone atop a long cylindrical tube with the engines on the bottom , i. He also had a tendency in his rocket-based stories to write all-male crews, apparently not considering the eventual possibility of female astronauts.

Aldous Huxley 's Brave New World posits a Dystopia where humans with drastically reduced mental capabilities are engineered in a complex of labs To be elevator operators. Lampshaded in the final chapters, when Mustapha Mond claims that many institutions deliberately use archaic and inefficient technology in order to ensure that there are always jobs for the lower castes. There's also a moment where they use a card catalog.

It is also specifically stated at one point that children's games are heavily regulated, and any change in sanctioned games must be to one requiring more equipment specifically to increase the consumption of goods. Islands in the Net , by Bruce Sterling, has a computer-net dominated future — of fax machines and BBS bulletin boards, for those too young to remember. The pre-WWW ancestor of the forum. Still, with just a few changes in wording, it could very easily become a believable 20 Minutes into the Future , as it does predict many plausible consequences of information technology.

Alfred Bester's The Demolished Man holds up surprisingly well for a novel written in the '40s, mainly by circumventing or just not directly addressing most potentially Zeerusty subjects.

However, there's only one computer in the book: It's the size of a room and prints the results of its calculations on paper tape. Despite this, its legal verdicts are weirdly intuitive. The Metaverse of Snow Crash resembles Second Life more than the internet which is essentially what it turns out to be. Also, on a more political front, the United States has devolved into a series of franchises that each function as separate countries, and Japan or "Nippon" is the undisputed leader in technology and business, as apparently the Japanese economic bubble never burst.

It also features a real-time Google Earth, and a wikipedia which requires one to pay for its information. Dragonriders of Pern shows a bit of this: It's arguable that DOS is just the most simple operating system an artificial intelligence would come up with in response to its users now being from a pre-industrial feudal society rather than the space-faring types that brought it across the galaxy 2-and-a-half thousand years before.

Managed to predict relatively cheap ubiquitous use of the Internet in , just one year after it was made accessible to commercial groups. On the other hand there are also Hard Boiled PIs. Even more, it predicted the iPhone.

The Diskey is a small, ubiquitous device looking like a screen the size of a cigarette pack, but much slimmer, that you command by pressing icons that appear on it. It's used as a communication device, has a direct connection with the computer network and is your main way to access any medium. The cycle doesn't tell if you can shake it to skip tunes, or if it systematically falls apart by itself after three years use, though. Soul in Sapphire , a story about a sentient computer program published in , is interesting because it rather accurately predicts the Internet, online gaming culture, and the use of emoticons in text messaging.

Larry Niven 's The Ringworld Engineers has computers that use magnetic tapes. Built by a race that make floating cities, interstellar ramscoops, longevity drugs, etc. Later novels in the series retcon the technology, stating that the longevity drug was almost certainly the result of a Protector needing money for a project, and implying that a lot of the other technology might have been passed along by Protectors for similar reasons.

Many of Isaac Asimov 's robot stories, set in the s—and even the Lije Bailey novels, set in about the s—mention characters using slide rules. Robots can't do math? Another weird one was that a plot point in one of the Lije Bailey novels revolved around the incredible idea of robots with interchangeable parts.

Then there was concern about robot brains controlling starships especially warships , because it wouldn't occur to them that other ships contained humans. Never mind that, try a robot with true A. Really, it's amazing how his early robots had A. They can understand human speech perfectly well, however. Particularly in the early days of electronic computing, there was a serious lack of understanding of what kinds of tasks are computationally easy and what kinds are computationally hard.

It was thought that converting between speech and internal data representation in the system, machine vision, and walking would be fairly simple problems to solve while symbolic algebra and other advanced mathematics would be difficult, because that's the way it is for humans. It isn't that making sense of the visual world, speaking and understanding speech, and locomotion are easy problems, we've just got very, very optimized wetware for those tasks, while our ability to perform higher mathematics is more or less just a happenstance by-product of abilities that were useful to staying alive in a neolithic culture.

In Harry Turtledove 's The Guns of the South the South African white supremacists arming the Confederacy with AKs are from , but the details given of that year appear little different from the late Eighties - early Nineties published in The only apparent reasons for the future setting are the Time Machine 's span of years, and the invention of a time machine.

Also in his novel A World Of Difference , set on a larger, inhabitable fourth planet called "Minerva" instead of Mars , the 1st expedition's photographer lugs along an entire photography lab to print out all the pictures taken. Edward Bellamy's Looking Backward , written in , portrays the U. Bellamy's descriptions of credit cards and the Internet, however, were surprisingly spot-on, if primitive.

It should be noted, however, that Bellamy failed to imagine even radio, let alone television. The main entertainment in the year was sitting around in your living room listening to music piped in over telephone wires. While this may suggest the infrastructure of the internet, the absence of any wireless technology e. Also, the automatic retractable awnings over the sidewalks is highlighted as an impressive technology which was no doubt feasible when the book was written.

Smith's Venus Equilateral stories feature a three mile long, one mile diameter space communications station stuffed with vacuum tubes. The problem of communicating with ships in flight is solved with complicated cams. The engineer heroes work out problems by sketching them out on tablecloths and using their slide rules.

Clarke contributing ideas take place in the 23rd century, but we're still using analog tapes for museum tours, and somehow the internet has failed entirely to catch on to the point that they actually send TV reporters and newspaper correspondents on potentially dangerous deep-space missions instead of just letting the astronauts post on their blogs to tell the world what's going on. Clarke was a visionary in many respects, but some of his works share his peers' failure to anticipate advances in computing: In the short story Superiority, a major plot point is that a spaceship battle computer requires a million vacuum tubes and a team of five hundred technicians to maintain and operate it.

The liner carrying the technicians makes an interesting target. In Earthlight the protagonist, searching for an information leak, finds the moonbase computer with girls feeding it tapes, and a room-full of electric typewriters. He leaves convinced that information could not possibly leak out through the computer, because the hardware is locked away. Also, many stories and novels written by Arthur C. Clarke from the s to the late s attribute in the near future seen from their perspective roughly thes to present age a most important place in world politics, science and global Julesvernian projects for African and Pacific Islands countries.

Even more strangely for a modern reader, this idealistic view of decolonized Africa in the forefront of progress was fashionable prior to another well known example is the final story of Asimov's I, Robot collection , and not just in Eastern European Communist countries.

Dick books are pretty Zeerusty, but a glaring example is in Ubik. The characters are in a spaceship, en-route from the Moon to Earth, and they need to make a phone call. Someone punches a search query into an electronic phone book which is big, bulky device, not simply a function of the ship's computer which then extrudes a punched-card with the number on it. Please go to Settings - open the Applications option, and select Unknown sources, click OK on the popup alert. You are at the right place.

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Practically every iteration bears some vestiges of the era in which it was made, despite the fact that most series occur some time around the 22ndth Century.

The bellbottom-esque uniform pants on the original series. The 80s-style clothing in Gundam ZZ made in In the same anime one of the characters in a scene is listening to music on a Walkman. The prominence of boxy desktop computers in Gundam Wing made in Along with DirectX6, you can kinda tell why the first 2 versions of the Apsalus ended up crash landed.

G Gundam has a scene where Master Asia holds up a floppy, claiming it contains vast amounts of information. The theatrical recap trilogy of Zeta Gundamwhich extensively uses footage from the TV series, adds laptops and more futuristic computer displays, in an attempt to renew the futurism.

The original Bubblegum Crisisreleased in and set inis similar: However it is worth noting that even though they completely missed the Internet revolution, many of the mecha designs, especially the hard suits, still look very futuristic.

There is also the silliness of the alien race, the Buff Clan, wearing futuristic versions of Elvis Presley's wardrobe, which were apparently intentionally done as a semi-tribute to the over-the-top outfits worn by every evil overlord in the s sci-fi B-movies.

Tezuka wanted his readers to be able to relate to the characters and setting, so he usually only added things like robots and spaceships when they were important to the story. Ultimately, though, this results in what looks like Schizo Techwith ludicrously Zeerusty spacecrafts and intelligent robots that run on vacuum tubes existing in what otherwise appears to be midth century Japan, even though the series is supposed to take place in the early 21st.

There's an amusing bit of Lampshade Hanging of this in the introduction to one of the paperback collections, where a character complains to Tezuka, saying that since it's the future, he should be wearing Space Clothes instead of a threadbare old suit and living in a high tech space colony instead of a crummy one-bedroom apartment.

Oddly enough, the subsequent remakes managed to be even more Zeerusty than the original. The s version tried to depict a more futuristic world where technology was more integrated into modern life, with the result being that the technology's greater presence Game Of Chance Casino Unlimited Tripsta the show's datedness even more obvious and jarring to modern viewers.

Even though they got the part about more people using computers right, the computers look totally anachronistic; the futuristic architecture and flying cars they use are often hideously impractical; and all the robots that don't look identical to humans look like a cross between old Kenner toys and outdated computer parts. The latest anime from the early '00s is more self aware about this and deliberately goes with an over-the-top retro-futuristic style similar to that used in the earlier Tezuka-inspired film Metropolis.

In most ways this is an improvement, but sadly, it sacrifices most of the down to Earth charm that arguably helped make the original such a huge hit.

On the other hand Urasawa has restored some of the more domestic 20th-century touches that gave the original its charm. Ordinary things like houses, cafes and flowershops look pretty much like they always have.

He also manages to throw in a few bits of retro-futurism that are even sillier than the original, such as high-tech-looking skyscrapers so huge that they can fit entire gated communities onto their roofs. Abundant in Mazinger Zevident in many of the vehicles and SuperRobots in the series.

A case that stands out is an episode in which Baron Ashura captures and analyzes Aphrodite A, only for the disc with the data to be destroyed. It's a good thing the villains didn't have e-mail. Ironically, in another episode Ashura stored data in a sort of card had to be inserted into a computer to display the information stored in it.

There are other examples in Space Battleship Yamatobut the craziest is Desler's use of a gold-colored midth century earth telephone to argue with Starsha. Lain doesn't take place in the future, however, but in "Present day, present time! Lampshaded in the anime Rin: Daughters of Mnemosynewhere a character in boasts extensively about the cutting-edge advanced technology of her PC. There's something of a meta, in-universe example in Yu-Gi-Oh! Many of these cards have by now been released as cards for the trading card game.

Aside from the universe-destroying time paradox this has inevitably caused, the cards Legend of Galactic Heroes is a Space Opera that features absolutely no noteworthy computers during its entire run. The novels were first written back in the s.

Its pilot movie was shown in cinemas in By the time the series had finished airing incurrent technology had outrun them completely, with super computers the like of which the author Yoshiki Tanaka could have never imagined during the inception of his masterpiece. While most of the technology in the Ghost in the Shell franchise remains futuristic and beyond our current capabilities Ridiculously Human RobotsInvisibility CloaksPowered Armor etc.

GPS is also fairly primitive although that is slightly more believable; GPS devices in the present day don't have Playas De Casino Brasil Nazi sharpest graphics either, since they're purely functional. The TV series shows that chatrooms are still popular when in Real Life they've mostly been superseded by social networking sitesalthough geekier types still use IRC. The "chatroom" is actually the production team's idea of what a 2channel-like website will look like come The show also features prosthetics that are virtually impossible to tell from the real thing for example, Spike's bionic eye yet the characters still use firearms that were manufactured over a century ago according to the series' timeline.

In The Demon of the Water Planetthe old man who hired the crew to go get sunken treasure hands Jim a floppy disk. The Scott McCloud comic Zot! One issue showed the Starfleet Records Division, with filing cards. The show was fairly consistent in showing us that we would finally have the paperless office by the 23rd century. The Gold Key Comics were just as dated, technology extrapolated from The '60s even though the comics were published well into The '70s.

Dean Motter's works — including Terminal City series, Mr. Xand Electropolis — use this trope, with a heavy dose of savviness and a pronounced tendency to pun.

Morituri takes place in the late 21st Game Of Chance Casino Unlimited Tripsta, yet at one point an alien invader surreptitiously passes a message to one of the heroes via videocassette.

In the s, the Legion of Super-Heroes introduced new costumes for its team of 30th-century teenage heroes. Phantom Girl, whose new costume was a white bell bottom jumpsuit.

Holographic Terminals everywhere and malls being replaced completely by online shoppingresulting in a sort of composite Zeerust. As part of the crossover, DC used computer graphics to show how the world of the rd century would look - graphics which look more like they're from the late 20th century. In Supergirl story Adventure Comicswritten inBrainiacone of the greatest geniuses in the galaxy, stores informatioin in cartridges.

Have you ever used a phone booth with a video screen rather than just a cell phone? Many of the technologies featured in the ads did in fact come to pass, including turn-by-turn GPS, touchscreen tablets, wireless internet, and video-on-demand services — mostly in forms remarkably similar to the commercials' versions.

Telmex a telephone company in Mexico heralded in its brand-new video phone service by airing a "Homage to the Video Calls," which was basically a montage of every single "TV phone" featured in a sci-fi movie. Except that one from Demolition Man. In Chapter 8 Shinji and Asuka are watching laserdiscs. Justified when the writer points out that technologic development in the original proper series never went past The '90s: Rei uses a bulky cell phone, Shinji a Walkman, and the children play a Sega console.

Played with in Calvin and Hobbes: The Series - in a Time Travel plot, the version of the future Sherman is trapped in is exactly like The Jetsons in fact, the narrator outright says sothough the fic was uploaded sometime around or This fic was written inand the author said in the afterword he guessed in there would be more advanced technology than DVD technology, but he didn't feel like making something up.

As ofpurely digital storage is spreading, but DVDs still look like they have a few years left in them. Panopticon Quest acts to counter this element in canon Mage: The Ascension by updating the aesthetics and traits of the Technocracy. The movie trailer of Astro Boy looks a lot like setting of Meet the Robinsons. Invoked with many of Gru's gadgets and vehicles in Despicable Mein order to emphasize how behind the times he is. His car, for instance, looks like a "futuristic" tank taken straight out of sci-fi from The '50s.

In contrast, Vector's tech is much more up-to-date for standards. Intentionally used in Pixar's The Incredibles to give a timeless or time lost feel. It works rather well, especially when combined with that "Apple Store" sleek design. Intentionally invoked in the happy futuristic scenes in Meet the Robinsonsas opposed to the hat-dominated Dystopia.

The Neo-fifties look is heavily influenced by Walt Disney's own personal Zeerust from 50 years ago. HAL is a computer that can have a philosophical conversation and follow voice commands, but can't print plain text onto loose leaf paper. This article elaborates on both the Zeerust and accuracy. The 6th Day opens on an XFL game. The Sequel features a deliberately Zeerusted moonbase complete with inverted swooshy doors that don't make the noise, you make the noise at them to open and close them, and even the "Device with Lights That Move Back And Forth" seen in Star Trek II: The Wrath of Khan and other places in the franchise.

Of course the base commander is played by William Shatner at his overblown best. Alien has been described by the February issue of Electronic Gaming Monthly as "A world where the iPod never happened", owing to the clunky keyboard-and-toggle-switch control panels and cathode ray tube TV display monitors.

Back to the Future: Robert Zemeckis and Bob Gale wanted to avoid dealing with the future for this very reason, as they couldn't know what the future would really be like. However, when the ending of the first film left them with no choice, they made basically a cleaner and more colorful version of with a generous dose of Applied Phlebotinum computerized waiters, flying cars, and weather control thrown in.

It was meant to be humorousthough. Back to the Future Part II was one of a few 80s movies and TV series that had incredibly ubiquitous fax machines in the near future. The alleyway recycling center with huge cubes of shrinkwrapped laserdiscs awaiting processing was utterly hilarious. For as much as it got wrong, though, the film actually got quite a few things right, such as widescreen TVs, video conferencing, targeted Aus Casino Meme Shaming Memes advertising, video games that don't require the use of hands, tablet computers, 3D movies returning to prominence just not holographic movies yetand perhaps most famously a Major League Baseball team in Miami and, while a year off, Cubs finally winning the World Series.

Blade Runnerwhich was made inthinks that in the year we'll have flying cars, skies so choked with pollution that you never see the sun, off-world colonies, implantable memories and androids so lifelike that we'll need detailed personality tests to distinguish them from the Game Of Chance Casino Unlimited Tripsta thing.

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The bestseller Future Shock tells of future housewives who get their hair dried under '50s-style bowl driers that tickle their pleasure centers as they operate, and that the pretty airline counter receptionist who books your flight because, of course, there's no Internet to buy tickets through could be part robot. Captured in the non-fiction book, and the Changes to Come. Some predicted innovations that never came to pass include toaster bacon and punch-card rotary phones.

Toaster bacon actually did exist — you can see a PDF of the patent for the packaging here. They had to pull it from the market because some packages leaked grease from the bacon and caused toaster fires. Punch-card rotary phones also came to pass.

See this photo for one example from the s. The advent of widespread touch-tone service was their death knell. The more-recent "futurism" work , from , correctly anticipated personal electronics and online shopping, but completely missed the mark on how multi-functional devices such as smartphones or home computers would turn out to be. Thus, a tourist from a space colony whose journey to Earth serves as a running demonstration of life carries a phone, e-reader, translation device, still camera, motion camera, and personal locator on his tour His hostess can shop for hot sauce electronically and have it delivered via vacuum-tube, but has to go into the kitchen to access the grocery-shopping computer.

When his mother sends him a letter from back home, she writes it out longhand , then transmits a pic of it to Earth. Orson Scott Card 's Ender's Game falls under this, imagining that the internet would primarily be a think tank for the world's smartest people and that everyone would use online newspapers.

Kill O Byte by Piers Anthony has very sophisticated virtual reality Just six years after the novel was released, they already feel dated compared to the 3D printers sold for home use today.

The SeeTee stories by Jack Williamson have rocket ships that have to search for their targets using advanced thermal and photographic equipment. Of course that was because they were written in the s, when radar was a military secret.

Younger readers may not remember the moment when this was going to be the future of computing. Everybody Smokes like a chimney, there are Tin-Can Robots everywhere and best of all the ridiculously advanced Home Timelines uses index cards and charts, and tables with models too, and exchanges information by fax.

Also women are called 'girls'. An important plot point is an improved form of camera film, and even in the revised version there's radio but no television. Rudy Rucker 's The Hacker And The Ants is yet another Cyberpunk-ish novel in which driverless cars are assembled from kits and VR is widely used for everything from shopping to cheap sex.

Yet cell phones as in Neuromancer are nowhere to be found, people still need to change CDs manually on their stereos, and the main character's hyper-sophisticated home office has no wireless connections between components, because equipping it with those would be hideously expensive. In keeping with the many struggles that Doctor Who has had with this trope over the years see below for televisual examples , the Doctor Who New Adventures and, to a lesser extent, the Doctor Who Missing Adventures contain many visions of the then-near future that have not aged particularly well.

As part of it's general Darker and Edgier approach to the franchise, it so enthusiastically leaned into things like cyberpunk , virtual reality universes, speculative computing technology that isn't quite as impressive these days as people back then thought it sounded and leather-clad badasses with big guns running around that almost every page of every novel might as well have a watermark reading "this was published in The Early '90s "". While hardly free from this trope, Eighth Doctor Adventures tend to be a bit less overt about it, mainly because they were generally a bit more niche and didn't try to chase the zeitgeist quite as much as the New Adventures did.

An alien transports a group of mods and a group of rockers to an artificial city based on what people in the s thought the future would be like, but since there's no work robots and machines do everything for them and no recreation, they have nothing to do but continue their rivalry. Costume designs from Lost in Space. Everything from Lost in Space such as the laundry machine that spits out neatly folded, plastic-wrapped clothes.

Just about anything from Star Trek: Voyager had some fun with Zeerust, with a crew member who enjoyed acting out the Show Within a Show adventures of Flash Gordon -esque "Captain Proton". The Original Series Remastered undertaking does, on occasion, fix some of these. To the annoyance of purists. Also the name itself: Deep Space Nine episode "Trials and Tribble-ations," in which the crew time-traveled into the setting of the episode "Trouble with Tribbles," mined a lot of amusement out of the style differences of clothing, devices, and Klingons.

While getting prepared for the mission, Dax makes appreciative comments about the "classic 23rd century style" of the equipment. Enterprise really made things interesting, considering it is a modern Trek with modern designs yet is supposed to be set before the Original Series.

It was a challenge to make their hand-held communicators bigger than modern cell phones yet smaller than the clunky boxes they used. The designers even said that in 40 years, the modern Trek will look like Zeerust really, it won't take that long. Plotwise, things haven't changed much either: TOS is "Step 1: Similarly, by or so, the stock pattern in all contemporary media is "Step 1: Enterprise lampshades this trope as well; on encountering the classic Trek starship Defiant they gush at how futuristic it is.

Trek's computing technology excluding AI's is absurdly primitive by contemporary standards. Our cellphones, however, are restricted to sublight communication and at most single-planet range. PADD's, however, have aged about as poorly as the main computer systems. They seemed to have no built-in real-time communications capability in particular no video and were not capable of running multiple applications, which often resulted in users working with more than one PADD at a time.

Voyager managed to experience the onset of zeerust during its run ; the eponymous ship's desk-mounted flat-panel displays were pretty good at first, but by the end of the series they were looking distinctly clunky. Even more subtle is the ubiquity of touchscreen technology and contextual interfaces used even as early as TNG , which really seems somewhat realistic if you're not into the idea that we'll control everything with brain implants someday.

Heck, flip-open cell phones exist because of TOS. Motorola had a big hit when they introduced a slim, very pocketable flip cell phone, the "StarTAC"—not a coincidence, for sure. Unfortunately, even though the Federation had a galactic information network, their communicators and tricorders didn't have data plans unlike today's smartphones.

The classic Trek films and The Next Generation TV series are starting to suffer from this as well, in some areas more than others. The Next Generation as the look for all Starfleet ship control panels qualifies. It anticipated smartphone like touch-sensitive virtual controls, but not most of computer graphic user interface advancements like tiled windows and multitasking.

Since TNG debuted in , before Windows 1. In one TNG episode, Wesley marvels at how some machines can possess whole gigabytes of memory.

Though to be fair, these machines were nanites; we don't have gigabyte nanites yet. Plus, it's implied they're significantly smaller than the cell nucleus and that multiple nanites would be working together inside. It's still way beyond our current capabilities. Technology that developed in the real world didn't in the Trek universe.

Most of the clothing was kept simple enough to look reasonably accurate to a real 21st century watcher, and there are references to the internet being more significant. Doctor Who has had some problems with this due to its exceptionally long run. Under various excuses, the new series has "modernized" such Zeerusted elements as the TARDIS interior which has, on a few rare occasions, had a deliberately Steampunk look , the Cybermen, and the sonic screwdriver, though not the Robot Buddy K-9, designed in The '70s.

In "School Reunion," a lampshade was hung on the latter: Why does he look so Listen, in the year , this was cutting edge! Just because it's futuristic doesn't mean that it's practical.

Future may not be available as seen. Personal fates may vary. Donald Fagen's song "I. What A Beautiful World " deliberately invokes Zeerust, depicting a world where the US definitively won the space race, computers are benevolent overlords, and everyone wears spandex jackets in a world with perfect climate control. That entire album 's The Nightfly is full of cultural Zeerust, being a combination homage and Affectionate Parody of the optimism of the s and early s albeit one leavened with hints of the darker developments just around the corner.

From the liner notes: The songs on this album represent certain fantasies that might have been entertained by a young man growing up in the remote suburbs of a northeastern city during the late fifties and early sixties, i. Kamakiriad is an album of eight related songs. The literal action takes place a few years in the future, near the millennium.

In the first song, "Trans-Island Skyway", the narrator tells us he is about to embark on a journey in his new dream-car, a custom-tooled Kamakiri. It's built for the new century: While taking place about ten years from now. The stats for the cyberdecks were listed in real life units: One of the eight character classes you can choose from is that of a rebellious rock musician called "rockerboy". The game writers must've thought rap and electronic music were just passing fads, as they are not mentioned.

In ICE's s 'Cyberspace' it is noted that by some portable phones are small enough to fit into a pocket. In the original Traveller ship's computers start at one ton for the most basic, 2 program model. If you pay extra you can have an optical backup device.

Later versions make it clearer that "tons" are neither a weight nor mass measurement for ship sizes, but a volume measurement, that of liquid hydrogen. This means your 1-ton ship's computer has a volume of a bit over fourteen cubic meters Presumably this includes all the control wiring and interface hardware keyboards, screens, servo motors to actually control the ship, etc.

This is the case with the entire first three editions of the game. Since the game was set 20 Minutes into the Future , every few years they would need to reboot the game to keep ahead of growing technology.

For the hacker type class, the original series had deckers that would have to literally plug a wire into the back of their head to go virtual. Later on, everyone has augmented-reality goggles or a wi-fi computer in their head. Many fans, however, are not as happy with this change however, as the zeerust present in the original gave it its cyberpunk charm.

BattleTech has a hint of Zeerust with comically oversized targeting computers similar to the Traveller example. In addition, the "future history" of the game was written in the s and featured the Soviet Union remaining a power in international politics well into the 21st century.

This history has been reprinted, but not updated, in later editions of the game, so that it references events that should now be in our past. It's about the size of a Nintendo DS Lite. It uses one inch disks, has a Dual drive system, and a hard memory of 16 megabytes, and has no sound capabilities. Later versions avert this by saying that the player should assume that it's more powerful than whatever's currently available on the market. Paranoia was designed to invoke this on purpose, to help make the end date of our civilization and the rise of Alpha Complex unclear.

Buildings, pills and even the swooshing doors all invoke Zeerust, and then we get talk of cloning and genetics that suggests that mankind was actually 20 Minutes into the Future when the apocalypse happened.

More like twenty minutes into the past , given Friend Computer's obsession with "commies". There's one adventure in which the commies involved are of the Chinese variety, but for the most part they're pretty clearly intended to be the Cold War Soviet type. Although this is a product of the game's origin first published in , it's easily future-proofed by the idea that the Computer has formed the wrong impression from its patchy historical records.

Narrowly averted by the original Trinity , set in the 22nd century. Computers in that RPG are only one step under true AI, are small enough to fit in a pocket, and are presumed to have most of the capacities of smartphones. The smallest unit of memory described is the "bloc," able to hold "a large library. This seems eerily prescient for a game from the 90s! Zeerust only arises in the presumption that computers would still have keyboards, would be strapped to your forearm, and would be called "computers" not "phones.

During the Greater Depression most of the technology and design went back to the fifties, unless you were a corporation, or the government, in which case it was set back to the early '90s.

Excluding the invading aliens, who used brain tissue of organisms fitted with advanced computer chips. Myriad Song was intentionally designed that way. Everything's analog, the concept of "digital" was lost when the Syndics enslaved the galaxy. Nuclear batteries are a common power source. And the most common Energy Weapon is called a "raygun pistol" and looks straight out of a sci-fi flick from the first half of the 20th century.

Deliberately invoked in Rocket Age. Since this is every human made screen is a CRT and punch card operated vacuum tube computers exist alongside more advanced versions, some of which even incorporate parts of Ancient Martian robobrains.

A decent amount of gear in The Splinter deliberately falls into this category. Most of the gear that fits this description is leftover from one of the many precursor races that have inhabited The Realm. The Nippon Tech realm, being set 20 Minutes into the Future , has its share of this trope. Not only are the computers hilariously underpowered for a "cyberpunk without the cyber" setting e. The board game Alien Frontiers is about creating a human civilization on an alien planet by using zeerusty rocket ships, space suits, domed colonies, etc.

Invoked deliberately in Batman: Built by Ras al'Ghul, only the central tower still rises aboveground, the rest Along with the Wonder City Guardians being buried belowground as Gotham was built over it. Backstory implies his early experimentation with a proto-Lazarus pit may have started the slightly insane tinge to Gotham citizens that reflects itself in its criminals.

In Call of Duty: Black Ops II , the downloadable "Nuketown " map was redesigned from its original s aesthetic to Zeerust incarnate. Parodied in SNK's Metal Slug series, which takes place in a near future in which nearly all "futuristic" tech is intentional Zeerust, such as land battleships or pulp robots.

In a related note, almost all of the "contemporary" tech is inexplicably World War II -era. The Fallout series of RPGs embodies zeerust. The pre-war USA was a Jetsons -esque future where it's the Fifties, but with ray guns , atomic cars and domestic robots.

All computers have monochromatic monitors and run on vacuum tubes instead of transistors.

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